Vortex / Dragonfire / Blizzard
Key Bind: 2
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.
Ability Type: Circle, Knockup, Damage
Arcane Damage:
50 /
80 /
110 /
140 /
170 (+60% of your Magical Power)
Range/Radius:
60 /
20
Cooldown:
16 /
15 /
14 /
13 /
12s
Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, Enemy gods have their protections reduced. The dragons last for 3s.
Ability Type: Area, Debuff, Damage
Fire Damage Per Tick:
8 /
11 /
14 /
17 /
20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Duration: 4s
Range: 50
Cooldown:
16 /
15.5 /
15 /
14.5 /
14s
Blizzard (Ice): Merlin creates a Blizzard at a target location that lasts for 4s. After a brief delay, shards of ice start hurling down every 0.5s. Enemies hit take damage and progressively get more slowed while they stay within the area. Enemies hit take damage and progressively get more slowed while they stay within the area.
Ability Type: Circle, Slow, Damage
Ice Damage Per Tick:
10 /
25 /
40 /
55 /
70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Duration: 2s
Range/Radius:
65 /
20
Cooldown (Vortex / Blizzard):
16 /
15 /
14 /
13 /
12s
Cost:
60 /
65 /
70 /
75 /
80
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