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Kukulcan, The Plumed Serpent.

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Forum » God & Item Ideas » Kukulcan, The Plumed Serpent. 5 posts - page 1 of 1
Permalink | Quote | +Rep by Dark Jaw » November 6, 2013 3:25pm | Report
Time for a new God concept! Got some inspiration from the release of Ah-Muzen Cab! So yes, it's a Mayan deity. A very important one.

Kukulcan, The Plumed Serpent.








In SMITE, Kukulcan guides his allies, as a Melee Mage.
Cons: High Area Damage, Average Crowd Control.
Cons: Low Defense.


Skills:
0~Passive.
Two Sides.


Kukulcan is known to be an warrior, but also a monster. When Kukulcan changes forms, his passive changes as well.


Humanoid: After casting 5 Abilities, Kukulcan's next basic attack will use 20% of his Magical Power as a bonus, and restoring 1% of his missing mana.

Serpent: The power of Kukulcan is unbearable, dealing additional 10% of his Magical Power as a bonus on his abilities after 5 sucessful basic attacks.


Ability: Buff.
Affects: Self.

~/ ~ / ~

1~ Active ~ Humanoid.
Plumed Slash.


After a small build up, the sword of Kukulcan starts to emanate power. After that, Kukulcan swings his sword in a 180 degree cone, dealing 80/130/180/230/280 (+50% of Magical power) magical damage.

Target: 180 degree Cone( Tyr's 2).
Cooldown: 16/15/14/13/12 seconds.
Cost: 70/75/80/85/90 mana.


~/ ~ / ~

2~ Active ~ Humanoid.
Majestic Sword.


Kukulcan dashes forward, quickly slashing the enemy with his sword, dealing 40/70/90/130/190 (+30% of your Magical power) magical damage.

Target: Small Line( Hercules' 1).
Cooldown: 12 Seconds.
Cost: 70/75/80/85/90 mana.


~/ ~ / ~

3~ Active ~ Humanoid.
Earthbreaker.


Kukulcan bashes his sword on the ground, slowing all enemies around him, and dealing 75/95/115/145/185 (+40% of your Magical power).

Target: Circle( A bit smaller than Sobek's 2).
Slow: 20%.
Cooldown: 15/14/13/12/11 seconds.
Cost: 70/80/90/100/110 mana.


~/ ~ / ~

4~ Active ~ Human/Reptile.
Serpent Form/Human Form.






Kukulcan changes forms, transforming into a Serpent or a Human, gaining different set abilities. Kukulcan also gains 20% increased movement speed when changing forms.

Cost: 90/100/110/120/130 mana.
Cooldown: 20 seconds.


~/ ~ / ~

1~ Active ~ Serpent.
Plumed Bite.


After a small build up, the mouth of Kukulcan starts to emanate power. After that, Kukulcan breathes magical flames into the enemies, dealing 100/130/190/240/280(+60% of your magical power) .

Target: Line( Poseidon's 1).
Cooldown: 16/15/14/13/12 seconds.
Cost: 90/95/100/105/110 mana.


~/ ~ / ~

2~ Active ~ Serpent.
Majestic Wings.


Kukulcan takes flight, crashing in the area, dealing 40/70/90/130/190 (+30% of your Magical power).

Target: Target Ground Location( Loki's 4).
Cooldown: 12 Seconds.
Cost: 70/75/80/85/90 mana.


~/ ~ / ~

3~ Active ~ Serpent.
Windbreaker.


Kukulcan opens his wings, and change the direction of the winds, dealing 75/105/135/175/200 (+40% of your Magical power), while also slowing the enemies in the area.

Target: Line( Poseidon's 1).
Slow: 20%.
Cooldown: 15/14/13/12/11 seconds.
Cost: 90/100/110/120/130 mana.


~/ ~ / ~

Creator's thoughts:

Okay guys. I really wanted to make something like this... because I hate Agni. It isn't fair to he be the only mage with a good escape! I wanted to give Kukulcan the same thing. I'm literally tired now, I'll update this with more thoughts later... ugh.

Dark Jaw


Prominent (44)
Posts: 1142
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Permalink | Quote | +Rep by Subzero008 » November 7, 2013 10:30am | Report
Passive: Kinda underwhelming, to be honest. Maybe buff it a little?

Damage Ability: Not bad. Hybrid-ness switches area of effect, and deals a balanced amount of damage.

Escape: Two escapes, both with low cooldowns and he becomes really ungankable.

Slow Ability: Weak, but it's a utility skill anyway.

Ultimate: Compared to Tyr and Hel, the 20% speed boost is really underwhelming. Also, it doesn't gain anything from leveling up.

Overall:

I'm concerned about his ability to burst, but I can see that his abilities deal low damage anyway. He seems more like a magical bruiser, with semi-low damage but moderate tankiness. His mobility is crazy good, but not broken. It could use some tweaking, but I like it.

This god seems unfinished, like something you thought up in a sleep-induced stupor and didn't edit. But it's pretty cool, and the monster-Kukulcan looks pretty epic.

Subzero008


Renowned (112)
Posts: 4262
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Permalink | Quote | +Rep by Dark Jaw » November 7, 2013 3:07pm | Report
Thanks for the feedback! I always start the god concept with weak stats, so I can increase them if needed( easier than to reduce, in my opinion). I shall update this concept tomorrow morning.

Dark Jaw


Prominent (44)
Posts: 1142
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Permalink | Quote | +Rep by Swampmist1142 » November 7, 2013 6:02pm | Report
ok, question: do you need points in the ulti to switch fomrs, or is it like hel were you start with it?

Swampmist1142


Remarkable (8)
Posts: 360
Permalink | Quote | +Rep by Dark Jaw » November 8, 2013 7:45am | Report

ok, question: do you need points in the ulti to switch fomrs, or is it like hel were you start with it?


You need to point the ultimate.

Dark Jaw


Prominent (44)
Posts: 1142
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