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How would you keep Ares as a Guardian?

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Forum » General Discussion » How would you keep Ares as a Guardian? 21 posts - page 3 of 3
Permalink | Quote | +Rep by KingLion » October 12, 2014 10:29am | Report
Subzero008 wrote:


I wouldn't. I'd rework his kit.

Personally, I'd do this.

Start by making him a physical god. Magical Ares makes no sense, and not just because of the sword - itemization is terrible for magical tanks, but much better and flexible for physical tanks. This alone will be a huge buff. Or just ignore this, whatever. If you don't like this, then just nerf the scalings a bit and revert to MP.

Passive...I dunno. Doesn't matter much unless I make it matter much. Maybe something that increases something the longer he is in combat, since War is like the ultimate sustained battle, and it synergizes with his over-time damage.

Shackles now can hit minions.

Shackles now deals 20/35/50/65/80 damage per second (+20% of your physical power) for four seconds, and grants a 16/22/28/34/40 shield (+25% of your physical power) every time it deals damage to an enemy. Multiple Shackles on the same target deal 25% damage and shielding. Slows enemies by 25%.

So on a single target, you get up to 120/210/300/390/480 damage (+120% of your physical power) and 96/132/168/204/240 (+187.5% of your physical power) shielding.

If you spread the Shackles across three targets, you deal 240/420/600/760/960 (+240% of your physical power) damage and 192/264/336/408/480 (+375% of your physical power) shielding.

So you can get more single target damage but sacrifice shielding. You can use it for area control, but you obviously lose damage, but get massive shielding. You can build magical power to gain more shielding, but use it less efficiently. Reversed for tankier builds. It's flexible.

Keep in mind you have to hit with three individual single-target skillshots for the maximum effect.

Now Ares can actually deal damage without taking a ridiculous amount of it. But at the same time, such damage is weakened, so he can't 100-0 a squishy by himself by level 4. The higher slow is just a bonus, since a 15% speed debuff is pretty much negligible by today's standards. Cripple is removed, but in exchange, it's a 4 second 25% slow that deals strong damage and grants a shield what more do you want and it also no longer breaks with distance, so if they somehow teleport across the map right after being hit, they don't suddenly lose the CC and damage.

Hits minions because I like counterplay. Also, imagine Ares jungle. Or him slapping a bunch of minions with his Shackles to suddenly gain a massive shield in emergencies.

Raise Morale/Shield Slapping/Crashing Pots/**** Measuring/Whatever his buff is called: Fears enemies in the area for 0.75 seconds. Now lasts four seconds, but grants himself 30/45/60/75/90 protections, half of which is given to allies. Area reduced to 30 feet (from 35).

This is an initiation OR counter-initiation ability. Even with a 0.75 second effect, fearing most of the enemy team is useful, and the bonus protections help you live through it. For counter-initiation, it stops channeled abilities, gives you breathing room, and provides protections to allies.

Searing Flesh now deals 20/30/40/50/60 damage (+30% of your physical power) as a 30-foot radius aura every second for five seconds. Now shreds 4% of target's protections (both kinds) every second, for three seconds, up to five stacks, or 20% shred.

Ares players play him because damage. This gives him both damage and support. Also, Auras because Mystical MARK fans need a break. It had to be an Aura, or he'd still have the blast-and-cast problem. Now he can do **** without having his channel interrupted, so he isn't countered by literally every tank in the game.

Yeah, it deals 100/150/200/250/300 damage and 150% scalings and 20% shred. BUT, it's over five seconds. Literally no other ability in the game lasts that long, and some people think that Taolu Assault is still underpowered.

Ultimate is a shameless ripoff of Kaghen. Ares throws a buncha chains, pulls them back, hits in a 20 foot x 70 foot line, stuns enemies hit for 1 second flat and can pull up to unlimited targets AND goes through walls. Basically a super old Arachne ult. Deals okay damage, mainly used for CC but can be used to snipe kills in a pinch. Probably has a massive cooldown, because it's literally a wider Arachne pull that can't be bodyblocked. Cooldown: 120 seconds.

If you liked pulling enemies to tower as Ares, congrats. You can still do it.

You're rooted while casting, and it can be interrupted, albeit in a tiny window. If you get a five-man pull, congrats, you win teamfight.

People are still going to get beads against Ares, just like all the tanks. The difference is that his ultimate actually has counterplay and the rest of his skills do to making it possible to boost his other skills so he isn't complete garbage.

Blah blah.


First of all, sorry for taking so much time to reply, I believe we are in different time zones.

Second of all, I haven't really liked any ideas for a Warrior type Ares, but yours is definetely the exception. You make a good point about the itemization, it would give him much needed flexibility, I generally like the changes to the skills too. Maybe he could even jungle with the changes? I believe so. Well, I like it, thanks for answering.

KingLion


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