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Scylla Reaction Thread

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Forum » General Discussion » Scylla Reaction Thread 64 posts - page 4 of 7
Permalink | Quote | +Rep by MaysJedi » March 5, 2014 9:10pm | Report
Sunfall wrote:

I feel the real problem with Scylla isn't her damage, but her mobility.

As someone mentioned earlier, she's basically Anubis 2.0. She has the damage potential of Anubis with none of the things that are bad about Anubis (his lack of mobility and rooting himself to the ground). If she lost most of that mobility, she'd be balanced... but if HiRez insists on keeping the mobility, then she would need a lot of damage nerfing to balance it out.

ANother suggestion : They could buff Anubis.
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Permalink | Quote | +Rep by arka222 » March 5, 2014 9:13pm | Report
lol..he's too awesome already there is nobody more dangerous than a fed Anubis, who can stun well.
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Permalink | Quote | +Rep by Firraria » March 5, 2014 10:43pm | Report
arka222 wrote:

lol..he's too awesome already there is nobody more dangerous than a fed Anubis

Except for a fed Scylla.

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Permalink | Quote | +Rep by Vaeldyn » March 5, 2014 11:29pm | Report
Chronos Pendant buff is awesome. Now I don't have to be ashamed anymore when I buy this item! And it's not OP

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Permalink | Quote | +Rep by Raventhor » March 5, 2014 11:45pm | Report
Vaeldyn wrote:

Chronos Pendant buff is awesome. Now I don't have to be ashamed anymore when I buy this item! And it's not OP

THISSSSSSSSSSSS
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Permalink | Quote | +Rep by SoapSuds » March 6, 2014 12:05am | Report
This is a small thing, and it's mostly my fault for not playing attention, but ********, I wish the multi potions looked different than the health potions. I keep getting them mixed up.
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Permalink | Quote | +Rep by Subzero008 » March 6, 2014 1:59am | Report
SoapSuds wrote:

This is a small thing, and it's mostly my fault for not playing attention, but ********, I wish the multi potions looked different than the health potions. I keep getting them mixed up.

I agree so much.

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Permalink | Quote | +Rep by Subzero008 » March 6, 2014 2:05am | Report
Latest Version:

I'll try to summarize what we are thinking.

Scylla: Damage is too high, but is otherwise awesome.

New Skins: Rock.

Multi-Potion: Needs to be more distinguished from the health potion.

New Item Branches: Good? (I'm okay with them.)

Ward Price: Awesome.

Malice: Very strong on Loki.

Chronos' Pendant: Really strong.

Jungle Timers: I'm not fine, enemies shouldn't know the timers instantly just from seeing the dead camp.

Nearby God Notifications: NOT fine.

Root/Cripple changes: Alright.

Squall: Still too strong, but it prevents him from instagibbing someone at level 5.

Searing Flesh: Still worthless, it deals way too little damage.

Stone Shield: Could use an increase in base numbers, since ranking it is practically worthless.

Hades: Really strong as a mage right now, when are you going to change his classification?

Card Arts: Awesome. May have noted that Loki looks more like his movie counterpart now.

Ne Zha: His single target damage is off the charts.

Pos: Buff is welcome.

Suggestions: Give a custom item template for multiple and branching builds. (Me)

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Permalink | Quote | +Rep by arka222 » March 6, 2014 3:04am | Report
Subzero008 wrote:

Latest Version:

I'll try to summarize what we are thinking.

Scylla: Damage is too high, but is otherwise awesome.

New Skins: Rock.

Multi-Potion: Needs to be more distinguished from the health potion.

New Item Branches: Good? (I'm okay with them.)

Ward Price: Awesome.

Malice: Very strong on Loki.

Chronos' Pendant: Really strong.

Jungle Timers: I'm not fine, enemies shouldn't know the timers instantly just from seeing the dead camp.

Nearby God Notifications: NOT fine.

Root/Cripple changes: Alright.

Squall: Still too strong, but it prevents him from instagibbing someone at level 5.

Searing Flesh: Still worthless, it deals way too little damage.

Stone Shield: Could use an increase in base numbers, since ranking it is practically worthless.

Hades: Really strong as a mage right now, when are you going to change his classification?

Card Arts: Awesome. May have noted that Loki looks more like his movie counterpart now.

Ne Zha: His single target damage is off the charts.

Pos: Buff is welcome.

Suggestions: Give a custom item template for multiple and branching builds. (Me)


Well summarized, just 2 points:

1. jungle camp status should be visible to the clearing team only. shall be visible to the enemy team only if they place wards around the camp.

2. Do something for Vulcan passive. Its really a glaring hole in the silky fine smite fabric.
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Permalink | Quote | +Rep by Nex The Slayer » March 6, 2014 3:09am | Report
I think the should significantly reduce the damage of I'm a Monster, but make it deal additional damage based on there missing health. That way she won't be able to instantgib squishes and it further enforces it as a finisher. I would also argue that Spirit's Tempest is easier to land the I'm a Monster, but that's just my opinion.

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