Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

God Idea: Psyche, Goddess of Souls

Please review our General Rules & Guidelines before posting or commenting anywhere on SmiteFire.

Forum » God & Item Ideas » God Idea: Psyche, Goddess of Souls 1 posts - page 1 of 1

Poll Question:


Too overpowered ?
Nope, she is balanced.
Yes.
Yes, but she is tricky to use.
No way man, need to buff her.
VOTE
Permalink | Quote | +Rep by Clueless Hands » March 5, 2015 4:12pm | Report
I was thinking about some cool ability ideas, and i came up with this.

Psyche, Goddess of Souls Role : Guardian/Mage

Basic: 35+1.2 x player level + 20% magical power Progression: none Range: 55

Passive :Daunting Beauty: Nearby Enemies attack speeds are slowed the closer they are to Psyche or her Tombstone
Attack speed slow: 0%/5%(50 ft-70 ft)/10%(30 ft-49 ft)/20%(0 ft-29 ft)

1 : Mortal Coil : Channeling for up to 3 seconds sends a soul rooting for 1.5 seconds if not fully charged(Gains 0.1 of root time per .1 second channeled) and stunning for 2.5 if fully charged.Damage(150+50% to 450 + 110%)(Damage gain is 30+ 6% per 0.1 seconds channeled)Range : 70 ft to 140 ft)(Gains 7 ft per 0.1 seconds channeled) (Skill shot, hits one enemy)

Ally Cast:(Cost 10% of maximum health to work) Psyche gives a piece of her own soul to heal her ally Heals for 50/60/70/80/90 + 15% of Psyche maximum health (Health is taken upon ally being hit, if she doesn't have the health for it, the bolt goes through the ally doing nothing to them)

2: Flutter Gust: Psyche flaps her wings dealing damage 360(+ 85%) and spinning the enemies to the opposite direction of impact, Knocking her back(25 ft) and the enemy back (50 ft)
3: Styx Flow: Sends a wide (45 ft wide)flow of souls 100 ft in a line, the dead grasp onto enemies and slow them more and more that longer they are in it. Enemies are stunned once leaving it at 2.5 of being in it. Movement slow : 5% per 0.5 seconds in it Attack speed slow:1% per 0.5 seconds of being in it. Last 4/5/6/7 seconds

4: Loose Ends: (Enemy) Psyche forces their souls to walk to the underworld , if the Tombstone(Tombstone is located where Psyche was when she casted it) is not killed in 5 seconds that enemy is killed. Tombstone hits to kill 3/3/4/5 (Enemy that has this casted on them has a marker of their head)
On cast cool down: 90 seconds
If it kills cool down: 60 seconds

(Ally Cast) Psyche breath the soul back into a nearby killed ally. No cool down but cost 100% of Psyche's health (Death doesn't count for enemies. Kills/Assists)

I would love to hear your opinions!

Clueless Hands



Posts: 9

Quick Reply

Please log in or sign up to post!

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved

} } } } }