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Hermes and Mictlantecuhtli

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Forum » God & Item Ideas » Hermes and Mictlantecuhtli 2 posts - page 1 of 1
Permalink | Quote | +Rep by Jmdmagic » May 24, 2013 5:53pm | Report
Hermes
Messenger of the Gods
Greek
Ranged/Physical
Carry, Support
Passive (Paperboy? Paperman!): After hitting 7 basic attacks, Hermes gains a buff that increases his movement and attack speed for x seconds. In addition, his next basic attack will inflict a bleeding effect on the enemy.
1 (Return Postage): Hermes throws every envelope he has in his hands in a large spread shot, with a % chance to inflict a bleeding effect on the targets. Hermes cannot use his basic attacks for 1s while he grabs more envelopes.
2 (Damaged Package): Hermes dashes forward in a straight line. If he hits an enemy god, he immediately kicks the enemy god in the groin, snickering all the while. If the button is pressed again while dashing or in the kick animation, Hermes will dash back to his previous position while making himself immune to crowd control for the duration of the retreat.
3 (Priority Mail): Hermes delivers a beneficial package in a radius around himself to his allies. Pressing 3 cycles between Health, Mana, Buff, and Cooldown packages, while right-click can be used to cancel the ability. Hermes gains parts of the package based on how many allies are affected (but the Cooldown package doesn’t affect Priority Mail).
Ultimate (Special Delivery): Hermes takes to the sky with his bike, turning his envelope quiver into a large cannon of mass devastation. Hermes will do constant damage to a ground target below, which is movable at any time during the attack.



Mictlantecuhtli
Bringer of Death
Aztec
Melee/Physical
Assassin, Support
Passive (Skull Counter): Mictlantecuhtli’s Skull Counter records enemy gods he kills. The Skull Counter has five spaces, with a dead god’s face appearing after a kill. Assists do not affect the Skull Counter. When an enemy god’s face is on the Skull Counter, Mictlantecuhtli [effect]. The effect does stack when the same god is on the Counter multiple times.
1 (Blunt Strike): Mictlantecuhtli strikes an enemy in a very close proximity with the pommel of his scythe, stunning them for a short time. If the enemy’s face is on his Skull Counter, Mictlantecuhtli cannot harm them for the duration, but the stun lasts twice as long and allies do 50% more damage.
2 (Rotary Death): Mictlantecuhtli begins swinging his scythe wildly, moving slightly faster than normal and becoming immune to slows. He does continual damage to any enemy caught in the area. If the enemy’s face is on his Skull Counter, Mictlantecuhtli does 50% less damage, but slows the enemy.
3 (Swarm of Bats): Mictlantecuhtli fires a swarm of angry bats in a line target that flock around the first enemy god they hit. The enemy god is slowed and takes very minor damage while the bats are active. If the enemy’s face is on his Skull Counter, the enemy god is not slowed, but Mictlantecuhtli gets a 15% speed boost for the duration.
Ultimate (Death Undying): Mictlantecuhtli can only use his ultimate when he has the face of 3 or more enemy gods on his Skull Counter. When activated, Mictlantecuhtli teleports to each G\od on the Skull Counter and attacks them in order, dealing higher damage to each one, and increasing his movement speed by 5% per hit. Mictlantecuhtli will stop the attack if 4 is pressed again, stopping at the god he would encounter next instead of the last one on the Counter. The Counter keeps the faces of the gods he did not proceed to attack, for a later ultimate.

Jmdmagic



Posts: 4
Permalink | Quote | +Rep by coldhotshot » May 24, 2013 10:58pm | Report
You know we do have a forum created for hermes, post your ideas there and we could judge them?
Click on my signature to go to my guide!


Other guides:
Fenrir :D

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coldhotshot


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