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Fen crit build (jungle) full build and starter build

0 0 3,911
by Honorforger updated January 29, 2024

Smite God: Fenrir

Build Guide Discussion 1 More Guides
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Build Summary

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Katana Katana
Build Item Purification Beads Purification Beads
Build Item Wing Shard Wing Shard

Build Item Seer Of The Jungle Seer Of The Jungle
Build Item Serrated Edge Serrated Edge
Build Item Hydra's Lament Hydra's Lament
Build Item Demon Blade Demon Blade
Build Item Rage Rage
Build Item Devoted Deathbringer Devoted Deathbringer
Build Item Potion of Power Potion of Power
Build Item Ward Ward
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Fenrir's Skill Order

Unchained

1 X Y
Unchained
2 11 16 17 19

Seething Howl

2 A B
Seething Howl
3 8 12 13 14

Brutalize

3 B A
Brutalize
1 4 6 7 9

Ragnarok

4 Y X
Ragnarok
5 10 15 18 20
Unchained
2 11 16 17 19

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
3 8 12 13 14

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 4 6 7 9

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 75% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Ragnarok
5 10 15 18 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 90s

Extended Build

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1
Covoto | February 6, 2024 5:33pm
In case you choose this as a carry try and use ornate arrow instead of eye of the jungle
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League of Legends Build Guide Author Honorforger
Fen crit build (jungle) full build and starter build
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