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Blight
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Hades' basic attacks apply a debuff to the target. It stays on for 8 seconds and can be refreshed. When affected by this, all the other abilities for Hades will have an additional effect. It is always best to have your enemy blighted before using your kit. You can tell an enemy is Blighted when they havea black aura like thing on them NOTE: Death From Below and Shroud of Darkness also apply Blight
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Blight
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Death From Below
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This is his initiator and escape move. He descends into the ground and erupts from it. Damaging everyone in the circle. This applies blight if the target does not have it. If they do have Blight, they will also be slowed. This does count as a leap, so when used around Awilix she can pull him in with her ultimate.
Max this out 2nd. |
Death From Below
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Shroud of Darkness
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Hades silences all enemies in a cone in front of him. If the enemy already has Blight they are also feared, which basically disorients them like a taunt would. It makes them move away from you. So you could potentially come from behind, fear them and make them walk towards your teammates and tower and they can't do anything about it. This also applies Blight, if do not have it already. This is good to use as an initiator or after you initiated with Death From Below. This will either make enemies fear you or will apply blight making them take more damage from Devour Souls.
Max this 3rd |
Shroud of Darkness
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Devour Souls
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This is his bread and butter move. Every enemy is damaged in a circle around him. If they are blighted, the enemy explodes dealing damage to nearby enemies as well. It also heals you and nearby allies that are within the circle as well. This is why you want everyone to have Blight because this move consumes it and heals and does even more damage when Blighted. This is usually your end part of your combo as it consumes Blight. You max this 1st.
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Devour Souls
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Pillar of Agony
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A perfect team fight set up move. When used, enemies within the area of effect will be pulled closer to you while getting damaged every .5 seconds for 4 seconds. If they are blighted, their protections are reduced as well. Hades also gains protections for the duration of the move. It can be canceled early if needed. The downfall is that you are stationary and do take damage when used. Timing is also key, as enemies can use leaps, dashes and teleport out of it. They can also use beads to escape it as well. Focus on gods who have used their escape move already or ones that do not have one to at least force the use of Purification Beads. If they do escape, you can cancel Pillar of Agony early. I would recommend this as you are just sitting there doing nothing. As well, you can use Pillar of Agony as a way for the enemy team to draw out their relics, like beads and Aegis, while setting up a teammates ultimate.
Max this when available |
Pillar of Agony
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These are the boots for Hades. Provides the most power and some flat penetration along with your movement speed. With the power and pen they help with early wave clear. You do sacrifice some Cooldown reduction, but they fit much better in my opinion
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So this is usually my first item even before boots.
The increase in lifesteal makes Devour Souls heal more potent while increasing your damage by 100. You also gain more power and lifesteal from missing health making you even more dangerous so early in the game. | |
Warlock's Sash |
A big increase in health even at the base stats. I usually get this item after Bancroft's Talon and Shoes of the Magi because by then your Devour Souls clear wipes out the entire minion chain. Plus usually your teammates are building early stacks, which makes it less of a fight over minions. If you don't want to stack or in a game mode where it is tough to stack (Arena), sub this out for Hide of the Urchin. It will provide you some the health lost and also give you some protections.
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Little bit of everything needed. Nice power, +20 penetration, and some CDR which is needed. The price is right at 2600 and just helps you in so many ways.
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Double penetration items just shreds through enemy protections. With this item, it is only truly effective when using Pillar of Agony,
but it is more helpful than Obsidian Shard in team fights. This item could be subbed out for a different item. | |
Really cheap penetration. Could be inefficient when using Pillar of Agony. Since that move reduces protections, but at the price it is really hard to pass up.
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Don't think need much explanation on this one, but your damage will jump up majorly. With this and double penetration items, you will be the god feared most.
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Really nice physical protections with 20% CDR. I would get this if facing a majority physical enemy team that has high burst.
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One of the cheapest dual protection items available. After stacks it provides the most dual protections as well. Nice increase in health and mana. Downfall, no CDR and actually have to build stacks to fulfill its potential
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Nice dual protections for a heavier price. Has some CDR. The passive can be helpful while using Pillar of Agony so it could stun them while caught in it if tirggered.
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Good power, some health and a little bit of CCR. When you hit enemies with your abilities it will slow them down as well, making it harder for them to escape your grasp.
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Keeps Death From Below from being used so you can use it as an escape if needed. Can catch enemies off guard more easily as well.
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Bracer of Undoing |
Using it will subtract 3 seconds from abilities but will also restore 50% Health and Mana lost within the last 3 seconds. So if you are in the middle of your ultimate getting pummeled, you can pop this and your life back then hopefully have Devour Souls back up to replenish even more.
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It slows enemy gods, making it potentially harder to get out of Pillar of Agony. Also reduces attack speed so you could take less damage as they attack you while in Pillars.
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Reflects damage back to enemy for 5 seconds. Use this before using Pillar of Agony to take less damage while giving out more.
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Because getting CCed sucks. This can help with that.
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Technically, the second one is me maintaining Daelinn's guide, so I won't count it. At least I did get the one...makes my day to be reminded of this.
JK I was a ****py support :(
The enemy team controlled so much in this match. Just absolutely demolished.
And then it was better in this one, but couldn't hold them off.
Funny enough though, no Hades in sight...sorry for mucking up your comments, newb. Play Ne Zha though, seriously.
And no Ne Zha. Need to work on others first.
Gonna start from top to bottom.
Anyways, thanks for the feedback as always. Your feedback is always useful. You have seen what I can do with this build, so you should know that it is generally pretty solid, so I am glad not nitpicking the items to much..besides for your Hide of the Urchin comment haha.