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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Her attack chain is .5/1/1, meaning she's going to get more attacks in (and thus more Qin's passive damage) than the standard god. Qin's should be considered in any full offense, basic attack build where gods have these enhanced attack chains. Kali is another great example.
This is also something that ties in negatively in ways to crits. That first hit is 0.5. This means the crit is only going to multiply off of 1/2 her standard damage. That's still okay if you're getting in multiple hits in a row, but something to understand.
I always use Arachne and thought I might not have enough firepower if I didn't use that weapon as much, so I tried it and was able to cut faster against the Guardian while maintaining the HP shaving of the other rolls. Thanks for the advice!