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Tiamat Mid/Solo + Arena (Season 11 Update (Read Notes)) [EVEN MORE Threats updated]

31 10 64,593
8.1
by Econ347 updated April 8, 2024

Smite God: Tiamat

Build Guide Discussion 5 More Guides
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Build Summary

Starter

Build Item Mana Potion Mana Potion
2
Build Item Healing Potion Healing Potion
Build Item Sands of Time Sands of Time

Mid Build

Notes Casual build that works against almost anything

Replace BAUBLE with DIVINE RUIN and change up the order a little bit if you need anti heal

Notes

Casual build that works against almost anything

Replace BAUBLE with DIVINE RUIN and change up the order a little bit if you need anti heal

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Gem Soul Gem
Build Item Soul Reaver Soul Reaver
Build Item Sphinx's Baubles Sphinx's Baubles

Tiamat's Skill Order Notes You want to get your 1 up ASAP so you get the extra projectiles and clear wave. MAX your 1 before leveling ult to level 2!

At LvL 2 you have to make a decision: Will you get your movement to switch stance and play it save in case you get jungled or will you go for your 2 to deal more damage. I suggest going for your 2 because it allows you to clear faster and stun any approching junglers.

You also want to level your movement to get the CD reduction so you can have it up faster again to flee or engage further. You should mainly use the jump to secure a kill though. Hit the enemy with your Flight stance abilities and when they are low and you know you wont die from using your only means of escape as an attack, you jump in and get the kill. This can be coupled with her tornado or slow-minion.

Notes

You want to get your 1 up ASAP so you get the extra projectiles and clear wave. MAX your 1 before leveling ult to level 2!

At LvL 2 you have to make a decision: Will you get your movement to switch stance and play it save in case you get jungled or will you go for your 2 to deal more damage. I suggest going for your 2 because it allows you to clear faster and stun any approching junglers.

You also want to level your movement to get the CD reduction so you can have it up faster again to flee or engage further. You should mainly use the jump to secure a kill though. Hit the enemy with your Flight stance abilities and when they are low and you know you wont die from using your only means of escape as an attack, you jump in and get the kill. This can be coupled with her tornado or slow-minion.

Primordial Onslaught / Consume

1 X Y
Primordial Onslaught / Consume
1 4 6 7 9

Ruination / Outburst

2 A B
Ruination / Outburst
2 8 11 15 16

Grounding Dive / Rising Flight

3 B A
Grounding Dive / Rising Flight
3 12 14 18 19

Children of Creation / Tempest of Undoing

4 Y X
Children of Creation / Tempest of Undoing
5 10 13 17 20
Primordial Onslaught / Consume
1 4 6 7 9

Primordial Onslaught / Consume

1 X
Primordial Onslaught (Flying): Tiamat gathers power, allowing her to fire orbs of energy at the end of the channel. Each orb damages enemies and stops on enemy gods. Hitting the same enemy deals 15% less damage each time, to a minimum of 70% reduction. This ability can fire additional projectiles at ranks 3 and 5.

Ability Type: Line, Damage
Damage: 80 / 90 / 90 / 100 / 100 (+30% of your Magical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s

Consume (Ground): Tiamat fires a cone dealing damage and slowing enemies hit. Minions, Large Monsters or Buff Holders hit under a health threshold are executed. Tiamat can immediately consume her Serpent and Beast pets to provide a Hardened Scale. When Tiamat consumes a Buff Holder she gains their buff while the original can still be picked up by allies. This allows Tiamat to pick up a second buff as well. Tiamat can only have one consumed and one regular buff at a time.

Ability Type: Cone, Slow, Damage
Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Slow: 25% for 1.5s
Execute Threshold: 50%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12 / 11 / 10 / 9 / 8s
Ruination / Outburst
2 8 11 15 16

Ruination / Outburst

2 A
Ruination (Flying): Tiamat creates an energy field dealing low damage to enemies in the entire area and then a larger amount in the inner area. The inner area of the field also stuns enemies for a short duration.

Ability Type: Area, Stun, Damage
Area Damage: 40 / 55 / 70 / 85 / 100 (+40% of your Magical Power)
Inner Damage: 60 / 95 / 130 / 165 / 200 (+50% of your Magical Power)
Stun Duration: 1s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15 / 14 / 13 / 12s

Outburst (Ground): Tiamat slams the ground creating seismic rifts that erupt in succession in front of her, damaging and knocking up enemies hit.

Ability Type: Line, Knockup, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+40% of your Magical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 14 / 13 / 12 / 11 / 10s
Grounding Dive / Rising Flight
3 12 14 18 19

Grounding Dive / Rising Flight

3 B
Grounding Dive (Flying): Tiamat dives into the fight landing on all fours, dealing damage and switching to her Ground stance. This ability also provides Tiamat one Hardened Scale.

Ability Type: Circle, Leap, Damage
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s

Rising Flight (Ground): Tiamat rears up sending out a blast of energy, dealing damage to enemies and sending herself backwards as she returns to her Flying stance.

Ability Type: Line
Damage: 40 / 80 / 120 / 160 / 200 (+40% of your Magical Power)
Cost: 40
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Children of Creation / Tempest of Undoing
5 10 13 17 20

Children of Creation / Tempest of Undoing

4 Y
Children of Creation (Flying): Tiamat is able to summon one of her children onto the battlefield.

Ability Type: Pet, Damage
Summon Serpents (Summon #1): Serpents that travel down lanes and act as minions.
Summon Beast (Summon #2): Kusarikku who stands guard waiting for enemy gods.
Summon Storm (Summon #3): Umu Dabrutu, the storm that chases enemies.

Cost: 0
Cooldown: 0s

Tempest of Undoing (Ground): Tiamat causes a celestial outburst around her, dealing initial damage and a damage over time effect to every enemy nearby. Tiamat also gains one Hardened Scale per enemy god hit.

Ability Type: Area, Damage
Damage: 60 / 90 / 120 / 150 / 180 (+30% of your Magical Power)
Burn Damage: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power) every 0.5s
Burn Duration: 2s
Cost: 100
Cooldown: 20s

Tiamat Threats

Tap each threat level to view Tiamat’s threats

Max
4
Major
10
Even
8
Minor
1
Tiny
0

Extended Build

Goofy aah Solo Build

Notes Wouldnt recommend Tiamat solo but here is a build I hastily made, that might work.

Notes

Wouldnt recommend Tiamat solo but here is a build I hastily made, that might work.

Build Item Gem of Focus Gem of Focus
Build Item Breastplate of Determination Breastplate of Determination
Build Item Gladiator's Shield Gladiator's Shield
Build Item Genji's Guard Genji's Guard
Build Item Pestilence Pestilence
Build Item Sphinx's Baubles Sphinx's Baubles

Alternative items

Notes these items can be replacements depending on the enemy or preference

Notes

these items can be replacements depending on the enemy or preference

Build Item Spear of the Magus Spear of the Magus
Build Item Pestilence Pestilence
Build Item Soul Gem Soul Gem
Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti
Build Item Contagion Contagion
Build Item Magi's Revenge Magi's Revenge
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Reaver Soul Reaver
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Focus Gem of Focus

Alternate Arena Build

Notes Arena build I havent tested yet.
Dont build Breastplate if the enemy ha only magical DMG obviously...

Defense is for when your casual arena team sucks and you are getting dived all the time

Notes

Arena build I havent tested yet.
Dont build Breastplate if the enemy ha only magical DMG obviously...

Defense is for when your casual arena team sucks and you are getting dived all the time

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Breastplate of Determination Breastplate of Determination
Build Item Divine Ruin Divine Ruin
Build Item Soul Reaver Soul Reaver
Build Item Sphinx's Baubles Sphinx's Baubles

Relics (Solo)

Build Item Teleport Fragment Teleport Fragment
Build Item Horrific Emblem Horrific Emblem
Build Item Magic Shell Magic Shell
Build Item Entangling Wings Entangling Wings
Build Item Horn Shard Horn Shard
Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune

Relics (Mid)

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Horn Shard Horn Shard

Abilities

First Ability:
Air Stance:
Main clear.
If you can level it, you should! It is you main damage ability and should always be priority when leveleing, unless your ult is not yet unlocked.
Be careful of your casttime as you can easily be interrupted by CCs, so use it only when you are a certain distance away from your enemy.

Ground Stance:
cone DMG ability, that can eat low HP mobs (or your small summons) to build passive DMG negation stacks, which stay until they are destroyed by incoming damage. This ability also allows you to pick up 2 jungle buffs instead of one. To do this you simply have to eat the buff-carrying monster when it is low hp with this ability. After that you will get thet buff and can pick up another one. (you cant get the same buff twice at the same time)

Second Ability:
Air Stance:
Triangle with 2 DMG zones. Be sure to hit the middle zone, as it stuns and deals additional DMG.

Ground Stance:
Square line extending forwards, knocking up enemies and damaging them. Can be quickly cast for securing kills or running away.

Third Ability:
This is your Stance switch and should be your Second Priority to level aside from ult, because it will decrease the cooldown dramatically, allowing you to switch stances more often.
Use this to secure kills (be sure you can stay alive after the movement) or jump away from junglers

Ability 4:
If you build Myrddins Staff you should always cast this FIRST no matter the stance.

In Flight Stance:
(1): Small Minions, that you can use to clear wave while you are in Fountain or eat in the ground stance with your 1 to stack up her passive. Can also be used to build pressure in a fight and act as temporary shields.

(2): Big Minion, that stays where it is spawned unless enemies come near it. Once it spots an enemy, it will dash to them and slow them dramatically, which lets you secure kills or run away. It can also be used as a ward or a small shield.

(3): Tornado, which deals DMG and knocks up enemies at the end of its duration. This should be cast intot enemy groups or onto yourself when you get attacked by melee gods.
You can also use it to clear wave very fast and prevent your enemy from engaging in eraly game. be aware though, as its movementspeed is not very fast.


All abilities can be cast through walls except the movement in ground stance.

I suggest you put all abilities in instant cast mode except the second one, as it can be hard to hit sometimes. (You will still have to manually click to place your big minion though)


In groupfights you should stay in air stance to secure a safe escape or to engage enemies that are low HP.

Combos

Main Combo:
Flight Stance Start -> Big Minion -> 2 (1) -> 1 (2) -> Enemy low (below 50%)?
No -> wait for CD to Finish and try again
Yes -> Groundstance on enemy -> 4 -> 2 -> 1 -> Air Stance (repeat from beginning)



Escape Combo:
Ground Stance Start -> 2 -> Air Stance away form enemy -> Big minion on enemy or Tornado on yourselfe -> 2 to stun enemy -> run away and use movement to repeat if needed

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1
VividHydra86 (1) | November 1, 2023 3:42pm
detailed worst god match ups
1
LordOdin123 (1) | May 25, 2022 1:14pm
not enought %pen no soul reaver and lifesteal is bad on her
1
Kriega1 (143) | May 25, 2022 2:00pm
Tbf Soul Gem is decent on her but it hasn't been that strong of an item after last few nerfs.
1
LordOdin123 (1) | May 27, 2022 3:47am
when i talked about lifesteal it wasn't about soul gem it was about typhon he must replace typhoon by a shard. and spear of the magus is build too late sol reaver would be better in this meta but if he want to keep magus and do soul reaver he can just replace soul gem by magus
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League of Legends Build Guide Author Econ347
Tiamat Mid/Solo + Arena (Season 11 Update (Read Notes)) [EVEN MORE Threats updated]
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