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Right now, Ullr has an issue with mana on the early game, due to some lack of MP5.
One thing to do it's just going 1 Mana Potion and back with 600 gold to buy Charged Morningstar and come back to lane.
Or going with 2 or 3 Mana Potion and mainly use mana for push until you can buy Transcendence.
Claw Shard for aggressive trades on those matchups where you have the advantage
Wing Shard a softer option for long trades on those matchups where you feel more vulnerable towards a gank or 2v2s
I prefer going Wing Shard on almost all adc's but Ullr has a strong combo with autocancel that works really good with Claw Shard. However, it's not a big deal, choose whatever you want
Last item could be Malicious Deathbringer instead of Heartseeker if there's more squishies on the enemy team
Upgrade Hail of Arrows/ Glory Bound first for jungle clear with both skills
Expose Weakness can be upgraded at any moment before level 3.
I prefer to upgrate it after buying Transcendence or at least it's tier 2 Charged Morningstar
After patch 10.11 Wield Bow has been "reworked" exchanging passive's with Expose Weakness granting physical power from 20 to 44 at max rank, make sure to max it properly
Tap each threat level to view Ullr’s threats
Tap each synergy level to view Ullr’s synergies
Basic Ullr build with full cd and good pen
Can replace Jotunn's Wrath with Soul Eater
Can swap between Jotunn's Wrath or Hydra's Lament depending if you need more aggro with Hydra's passive or more cdr with Jotunn's
Can replace Jotunn's Wrath for Brawler's Beat Stick if antiheal it's needed
High burst damage if u land your basics with Hydra's Lament passive
Can replace Transcendence for Dominance in late game
Blink Rune its optional, depends on ur playstyle
Brawler's Beat Stick: The best antiheal item for skill based gods
Soul Eater: Excellent item for Skill based gods, if u lack on life steal this is a must to pick
Bumba's Hammer: Its a really good item when u spam abilities so maybe u prefer using it instead of Bluestone Brooch anyway be conscious that it's not a truly dps/adc item
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Um..I guess my main issue is that I feel like I do no damage until late game and by that time I'm being 3 shot by someone on the other team with 30 kills.
I personally learned playing ullr back then on 2015, by watching videos of Rexsi and trying to mimic the combos, but obviously, I wasn't really good at it, so keep in mind that we always start somewhere, some people do better and some don't, but with some practice, self-teaching and watching other people plays you'll improve a lot in no time.
And about the feeling of not doing any damage, we should clarify that mostly of adc's do damage according to their current physical power, relying a lot on the items that usually pay rent in mid/late game like Devourer's Gauntlet or Dominance for example.
With Ullr this should be different, because of his skill-oriented build right? Well no, he has a lot mid/late game potential, but his stats and skills set are not the same as an assassin, so the trick relies on the combos and AA cancels. Combos are really hard to master the first time, but once you get them right, you'll only have to add AA between them and here is when Hydra's Lament does it's job, this will significantly increase your output damage and make you really dangerous on 1v1 situations
Ullr it's mostly played on an aggressive way, trying to poke and throw combos all the time, his weak spot it's, that he doesn't have a big ult (for scaping or doing high amounts of damage), but in place of that, he has 6 skills that boosts AA cancels. Some extra tips that could be helpful while playing would be to catch weak spots to sneak your axe and immediately land a combo after it hits, learn how to flick your camera in order to land your skills faster, master your AIM and always be alert and self-conscious about your positioning
Couple other things I would like to comment on. @gattling, have you practiced the general combo starting with Axe aiming for max burst? If you haven't, or still don't feel confident, spend more time in jungle practice just doing it over and over. Once it's a bit more second nature, you'll have a lot more confidence in it.
Not sure if you're using PC or console, keyboard or controller, but in case you aren't, I'd suggest instant cast for his 1, and instant or quick cast for his 3. If you're on normal cast, it's not nearly as smooth.
Finally, you mentioned no damage until late. For a god focused a lot on just basic attacks, I would agree, but for more of a hybrid/ability god like Ullr, that burst combo should give you plenty of damage, and in the meantime being able to hit your bow 3 with distance poke should whittle enemies down so you can either push lane or commit to a kill.
When you're in a match, you can adjust settings per ability, per god. Press the "skill screen" button (default K) and you will see at the bottom of each skill that you can change cast type. I typically choose instant for any skill that is AOE, line, etc. If it's a skill that requires aiming at a distance, I usually choose normal, though in specific situations (Cern 2, Ullr 3) I like quick.
Using Ullr 3 quick definitely takes work to get used to, but I specifically like it because if you're mashing buttons confidently, it's basically like instant cast. But if you're lining up your shot close to max range for poke, I find it helpful.
I DO have to point out one thing that makes it easier for me to do this compared to others that cast the skill with a finger that also is for movement.
I use that thumbstick for movement, freeing up my fingers for casting and other things. So maybe my suggestion won't really work for you.