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Smite Item: Ancile

Smite Item Ancile

Item Details

Ancile

Cost: 950 (2150)

+250 Health
+45 Magical Protection
+20 HP5

PASSIVE – Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Item Discussion

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3
Branmuffin17 (400) | December 16, 2018 12:40pm
Viability / General Use: High viability. Used by ability-based gods that have to get in close to deal damage, due to the small range of the passive shockwave. Most popular for Assassins.

Advantages: Low cost, balanced stats for a bruiser.

Disadvantages: No health, no physical protection, passive may not trigger when you want.

Restrictions: Physical gods only.

Discussion: Due to the low price, it's best built somewhat early in a match. It's an option for aggressive bruisers who expect to take some damage, and want a temporary advantage when trying to gank / secure a kill.
1
xmysterionz (72) | December 17, 2018 3:10am
Useful against enemies with Channelled Skills such as Artio Life Tap / Heavy Charge, Cerberus Ghastly Breath, Bacchus Belch of the Gods and others...
2
Branmuffin17 (400) | December 17, 2018 10:27am
I would agree that it's useful...but I also didn't put it in there because it's not RELIABLE. If you could trigger it at a time of your choosing, then I'd probably mention it in the summary. But it might not go off on the ability you want.

In addition, the range is limited. 30 units. Let's use your example of Life Tap. It's got a range of 55. She could easily trigger it outside of the range and you get no advantage from it.

And let's take the Bacchus example. If he's initiating on you, it's very possible he's jumping in with Belly Flop. That triggers it, and now he just has to wait 1 second and he can start his Belch.

So, although it's a good point in general, not something I would put in the summary due to it not being reliable.
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1
Kriega1 (143) | December 17, 2018 8:16am
You mean channelled skills?
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1
DV-8 (35) | December 16, 2018 6:52pm
Very useful against Ao Kuang.
1
boogiebass (46) | December 16, 2018 2:12pm
I slightly disagree on building it super early in the match. Of course it depends on the match up. For example, on my Fenrir in arena, I'll get it a little later in the build simply because I feel other items have more priority. For example, Jotunn's Wrath followed by Void Shield (especially if I have other physical team mates that can capitalize on void shield's aura).

When we used to play conquest together, and I'd jg with Fenrir, I'd get Masamune for the utility to help with jg, then depending on the situation, I'd get either Void Shield or Ancile
1
Kriega1 (143) | December 16, 2018 2:22pm
You can get it early game in solo lane against Magical solos with interruptible abilities like Artio and Cerberus.
1
Branmuffin17 (400) | December 16, 2018 2:18pm
I'm not covering all bases, and yes, it's fine mid build. I'm saying "somewhat early," to mean that it's not really a late-game item.
1
Flaze249 (3) | March 7, 2016 12:18am
I love this item on Kali! Low health and while in your ult is an utterly dangerous combo. Great defense item against mages and heavy hits against any god!
1
Zilby (132) | January 25, 2016 6:11pm
It just offers a really weird assortment of stats that need to be stacked, basically it's so niche that there's just almost always better options (eg: grab Pestilence and Jotunn's Wrath and you fill the same needs with better stats that don't have to be stacked).
1
iReauxbot (11) | January 25, 2016 2:09pm
Noone uses this item ever.
Why is that?
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