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Cost: 950 (2400)
+45 Physical Power
+15 Physical Penetration
PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Advantages: Good power and flat penetration, strong for anti-heal effect.
Disadvantages: Does not apply passive on basic attacks.
Restrictions: Physical gods only.
Discussion: This is a pure offensive item with good power and penetration, and is used very specifically to counter enemy healing of all types (lifesteal, self healing, group healing, Meditation Cloak, HP5). Can be built at all stages of a match, but typically better built later, when healing abilities are generally stronger.