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Cost: 1250 (2600)
+70 Magical Power
+150 Health
+20% Crowd Control Reduction
PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Advantages: Health swing can be significant, especially at full stacks against high health targets. Good power and crowd control reduction.
Disadvantages: No penetration. Weaker effect against lower-health targets.
Restrictions: Magical gods only.
Discussion: This is a utility item mainly purchased for the passive, which provides a health and mana swing (steal from them, give to yourself). Its functional effect in a match is questionable and only more effective against high-health targets. Although it provides good power, without any penetration it has mediocre offensive function at best.
I'm sorry I made a mistake. I should have clarified that I meant Bran should include it in his write up... And he did. I overlooked it. R.I.P.
Ethereal Staff
The HP5 and MP5 have been removed from this item.
This item now has +10/20/30 magical power.
The percentage of your maximum health converted to magical power has been increased from 1.5% to 2%.
Price has been reduced from 3050 to 2850.
HP5 {5/10/15}
Mana {100/200/300}
MP5 {4/6/8}
PASSIVE (Tier 3 only) - 1.5% of your maximum health is converted into magical power.
Putting this here because it's being buggy and not letting me save at the moment.