Please verify that you are not a bot to cast your vote.
Join the leading SMITE community.
Create and share God Guides and Builds.
Account Login
Create an MFN Account
Or
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
"Silverbranch Bow
Fixed an issue where players with this item would lose attack speed instead of stacks when hit by attack speed slows
Players with stacks from Silverbranch bow will now lose stacks from attack speed slows first, then actual attack speed if the slow outweighs the overcap stacks."
It's now stronger (primarily in Qin's focused hunter builds) for dealing with attack speed reduction.
So the item's concept to begin is basically ****py. The better bet right now would be to completely revamp the passive.
If we consider that this should stay in the AS bow tree, we see 3 other items.
You can look to cover a different counter function. Ichaival used to offer reduced power to the enemy, maybe you could look to that direction, for early counter-play. Anti-heal is also an option, but we already have one alternative for basic attackers in Toxic Blade, so that's probably not the best consideration.
Another direction to consider might be on the defensive side. Perhaps it can offer stacking defenses.
The other option would be to just drop the item altogether.
Edit: i run some numbers in a spreadsheet and with Cernunnos, a bow build (ninja tabi, bloodforge and the 4 bows) wouls add 19 pen, wich is not that much. But on a AS steroid God (Artemis, for example) it would add 54 (wich is beyond the limit of 50 flat pen).
Could be an adjust in the passive, to add pen only for AS of the itens, or put power in a different scale (1 power for every 0,01 AS overcap).
Anyway, thanks everyone for the answers.
As it is, I can still potentially see Sol there, and Telkhines Ring fits well with her, but it's more of a late game item due to its high price.
Back to Silverbranch Bow, if we only commonly see Freya there and you're looking to counter-build, yeah, it's a good basic boxing item for a Hunter, but that passive is only going to affect her a small amount. Since magical basic attack damage is only 20% of a god's magical power, and since Freya's main damage comes from activation of Pulse and Irradiate, she'll still be able to output decent damage.
That said, it would be an essential bridge item if you see both ADC and Support as magical, and even more so if they have either a magical Jungler or Mid...then you've got functional debuffing on multiple gods.
Another interesting aspect that is be experimented with right now is combining Ichaival and Silverbranch Bow. There are absolutely positives and negatives, the positives being able to quickly stack 60 power for good basics (but not good for abilities if you haven't built those stacks), and when combining with the nice buff to Death's Toll, pretty decent early sustain.
The biggest negative is that you've now got 2 bridge items that become a bit less relevant as the game goes on, which means more replacements. It's definitely an item that fills a gap, but it'll still see less play than Ichaival.