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Alright, before I begin I want to start by saying this is the first guide I've made. Ao Kuang is my favorite god by far and I've seen so many people play him in so many different ways/builds. This build is the one I use in Arena/Clash match, which I'd like to think works out very well in any situation there. I might upload my other builds later on, but for now I'll keep my first guide simple.
This entire build revolves around movement speed and attack speed
Being able to get in. Kill. Get out. And repeat.
Pros:
While these 6 items are the ones I use every match regardless of what the enemy has or is using, the purchase order plays a big part in it all. Regardless, you will want to grab the shoes of focus. Ao Kuang uses mana, probably more than he breathes, but luckily the shoes will keep you from running out quickly plus the cooldown reduction is nice.
The next two, Hastened Fatalis/Winged Blade, usually by the time you have enough to buy the beginning item that builds into the other two you'll have a good feel of where you sit.
Hastened Fatalis
Early game is pretty slow, you will want to play very carefully and always be aware of who is around you. You will want to run in, use Wild Storm (3) to do some damage, and then run out. You just want to grind them down a bit and watch for your teammates (specifically your guardian) until you see an enemy that is seperated from the group or in the back.
Quick Notes and Tips
TAKE NOTE OF WHICH ENEMY HAS WHICH RELIC
So, I've gotten many people that critize my build in the middle of the games. The meta is the more magical power THE BETTER. Right? Wrong. HOLD ON TO YOUR UNDERWEAR. ITS TIME FOR MATH.
Lets look at the stats on my build.
The things people usually notice first is the insanely high attack speed but the very low magic power/basic attack damage.
Here are the stats on the recommended build, which mostly everyone follows.
The thing you should note here is that it's magical power is decent though not the best.
Lets do a quick DPS calculations, we'll take in the items in consideration excluding penetration later. For the sake of these calculations we'll speculate that right now, you are using Water Illusion (1) to move in on an enemy and burst him down using Dragon Call(2) -> Wild Storm (3) -> Basic Attacks until Water Illusion (1) is off cool down again. Essentially 16~ seconds of damage.
Side by Side comparison (Recommended top, mine bottom)
DPS
(Basic Attack Damage)*(Attack Speed)=?
200*1.39=278
134*2.34=313.56
Dragon's Call
[(Magical Power)*(Multiplier)]+(Base)=x*(6 Dragons)
481*0.3=144.3+95=1,435.8
255*.03=76.5+95=1,029
Wild Storm
(Base)+[(Magical Power)*(Multiplier)]=?
290+(481*.04)=482.4
290+(255*.04)=392
Results
1,435.8+482.4+(278*16)=6,366.2
1,029+392(313.56*16)=6437.96
That seems pretty pointless right? A marginal difference that you will never notice in the battlefield.. Until you take into consideration the items.
Recommended:
Now.. lets say the enemy has 2k HP, so Soul Reaver would do 300 Damage on the initial ability. Lets also say you time it perfectly so that the Polynomicon triggers twice. Making your basic do 75% of your magical power (481) so it does 560.75 on the basic with the basic's damage included x2. You just did an additional 1,121.5 damage.
My Build:
Only item that matters... is the ring. 35 additional damage per basic hit doesn't seem like a lot but when your attack speed is 2.34 that little damage means a lot. In 16 seconds you'll be able to hit 37.44 times, multiply that by the 35 additional damage... you just did an additional 1,310.4 without even having to time anything. Just hold down your left click.
Results:
7,487.7 (Recommeneded)
7,748.36 (My Build)
While the difference is marginal, I simply wanted to defend my build in case anyone wanted to judge and speculate on it. If you found anything wrong with my calculations feel free to tell me.
If you don't believe me that this build works... well the proof is in the pudding.
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