Stats
460(+78)
220(+35)
Speed: 365(+0)
Range: 55(+0)
Attack/Sec: 0.9(+1.7%)
Basic Attack
Damage: 40
Progression: None
Protection
Physical: 11(+2.8)
Magical: 30(+0.9)
Regen
HP5: 8(+0.69)
MP5: 4.5(+0.32)
Anhur is one of the few hunters that are good in the early game. His passive
Enfeeble lets him deal true damage to most ADCs in the early game. His steroid is
Shifting Sands, and that lets him slow the enemy and gain a hefty damage increase on anything caught in the sands.
Impale knocks back the enemy, and if they hit a wall, they are stunned, letting you get off a couple more autos onto them.
Disperse is a decent escape, and can be used offensively if you see the opportunity. Just don't use it to engage. Finally,
Desert Fury deals a lot of damage if you can land all of the spears. Anhur's ideal combo is to use
Shifting Sands,
Impale them into the obelisk, and either auto away or use
Desert Fury.
The ideal build, in my opinion, is the Unicorn build. While Anhur can use crits, he has no attack speed boost, and if faced against an ADC with one, he will fail to outbox them. The Unicorn build gives him the speed he needs to compete with them, and gives additional protection and health shred. If using Anhur in the Mid lane, the Transcendence Unicorn build is the way to go.
The way to use Anhur is to find ways to outsmart the opponent, akin to his lore. If an opponent throws projectiles at you, use
Shifting Sands to block them if you can, and it can be used for zoning. Nobody wants to get slowed, so use it in a way so that they get close to a wall, and then use
Impale. If the enemy gets in close and there's no one else nearby, you can use
Disperse in the same spot to give yourself a window to beat the opponent, or situationally, get away.
Desert Fury should be used when the opponent is CC'ed, or under the effects of crowd control for maximum effectiveness. The applications can be endless.
Anhur can be found in either the ADC or Mid roles.
It's just that when it comes to waveclear, she isn't the go-to god.
Well, hopefully we'll at least see a few more pro games with her. Great guide btw ;p
I mean,
But we do need someone for the mages. We've got every class but them now, and there are more mages than any other role.
Anyone volunteer? x)
Also, I can't find the "Become the [...]" Assassin variant because it has a different name. How is it called?
These guides should all link the other existing ones...
U know how people like to type?
That's where l2rave comes in, master of guides!
All jokes aside, for your FIRST guide, this is awesome, and I think you're gonna like it here at SF!
Haven't gotten around to reading it, but just skimming it took me a full minute. Excited to start! Nice job!
With regard to builds, I wonder how popular FunBaller's early crit build will be now...a lot of people jumped on that as soon as they heard he was using it, but the price for
Don't know then that I'd call it the current meta build. That still defaults, I think, to standard crit. You might also indicate that
Funny enough, I thought Trans Unicorn would fall off more, but it's still being used commonly for
The Unicorn builds do often consider the use of
Also,
Anyway, you explain things well, and again, good addition to the series.
As long as the shurikens have attack speed, they will be considered "meta". Rushing lategame DPS early is too good to pass up, and if the opponent picks up shurikens, you'll have to as well or you'll be out boxed.
I know that Devo's balances out Ninja Tabi, but at that point in the game, you want your autos to hit hard, not fast, so that's why I put Warrior Tabi.
I think Trans Unicorn is still good because you have power for abilities and attack speed for autos. What's not to love?
I did consider
It's true that
Again, thanks for the criticism.