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Carry with Sun Wukong

0 1 13,794
by Popkiller2090 updated November 14, 2014

Smite God: Sun Wukong

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Sun Wukong Build

Starting Items (HOG Leads Into FOG)

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2

Core Items (Choose 3)

Build Item Warrior Tabi Warrior Tabi
Build Item Shifter's Shield Shifter's Shield
Build Item Heartseeker Heartseeker
Build Item Hide of the Urchin Hide of the Urchin
Build Item Transcendence Transcendence

Situational Items (Choose 3)

Build Item Magi's Cloak Magi's Cloak
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Frostbound Hammer Frostbound Hammer
Build Item Winged Blade Winged Blade
Build Item The Executioner The Executioner
Build Item Breastplate of Valor Breastplate of Valor

Example Build (Recommended)

Build Item Warrior Tabi Warrior Tabi
Build Item Shifter's Shield Shifter's Shield
Build Item Transcendence Transcendence
Build Item Magi's Cloak Magi's Cloak
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Winged Blade Winged Blade

2nd Active Choices

Build Item Greater Blink Greater Blink
Build Item Greater Aegis Greater Aegis
Build Item Greater Purification Greater Purification
Build Item Weakening Curse Weakening Curse

Introduction



Hello! My name is Popkiller (this is not the name of my primary SMITE account, just saying].

This is my first ever guide, thus I am lead to do my favourite god so far: Sun Wukong, The Monkey King.

I have the intention to help help players in all the difficulty levels, but especially the beginners. So here's some quick facts/tips on Sun Wukong:

- One of the most flexible gods in the game, with extra damage and defense to go along.
- He is an ability-based god, so mana and MP5 are essential.
- Has amazing pokes, most players tend to harass a lot with Sun Wukong
- The Dark Lord skin is plain badass (look at some pics of the ult with this skin).

Okay, let's start!

Abilities

Some basic, yet important, information on Sun Wukong's abilities:

Passive: Undefeated Body



When Sun Wukong is below 35% health, he gains +10% critical chance and +10 protections, plus another 1% critical chance and 1 protection for his current level.

Ability: Buff
Affects: Self
Basic Attack Progression: 1/.75/1/1.25x damage.

One of my favourite passives in the game, especially since it becomes even better as you progress within the game. This is the reason why critical chance items shouldn't be wasted on Sun Wukong.



Ability 1: The Magic Cudgel



Sun Wukong's Magic Cudgel grows in length, and he slams it down, damaging all enemies in front of him.

Ability: Line
Affects: Enemy
Damage: Physical
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your physical power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s

A very essential item for poke and clear. And, with Jotunn's Wrath or Breastplate of Valor's CDR this ability could be used twice in a fight.


Ability 2: Master's Will



Sun Wukong strikes around him, damaging and slowing all enemies.

Ability: Area
Affects: Enemy
Damage: Physical
Damage: 70 / 110 / 150 / 190 / 230 (+50% of your physical power)
Slow: 30%
Slow Duration: 2s
Cost: 50
Cooldown: 10s

With the slow (and possibly Frostbound Hammer, depending on your build), try to land some basic attacks before the effects wears off. Also, this usually works well with 72 Transformations's Tiger (because of the stun).


Ability 3: 72 Transformations

Sun Wukong transforms into an Eagle, Tiger, or Ox, and charges forward. Eagle: Is the fastest of the three forms. Immune to Slow and Root effects. Tiger: Mauls the first enemy runs into, stunning and causing damage. Ox: Knocks aside all enemies in his path and causes damage. Immune to Slow, Root, and Knockup effects.

Ability: Dash
Affects: Enemy
Damage: Physical
Tiger Damage: 100 / 170 / 240 / 310 / 380 (+80% of your physical power)
Tiger Stun: 0.6 / 0.8 / 1.0 / 1.2 / 1.4s
Ox Damage: 50 / 90 / 130 / 170 / 210 (+60% of your physical power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 18 / 17 / 16 / 15 / 14s

This ability is very unique due to the fact that you can change the "transformation" by scrubbing your mouse up and down. But, be careful, these animals are hard to steer.


Ultimate: Somersault Cloud

Sun Wukong leaps up onto his cloud, leaving a decoy of himself behind to fight. While on the cloud Sun Wukong regenerates health. He may leap off before the duration expires, dealing damage to enemies. The decoy inherates a percentage of Sun Wukong's current strength and defense.

Ability: Ground
Affects: Self and Enemy
Damage: Physical
Radius: 20
Damage: 140 / 190 / 240 / 290 / 340 (120% of your physical power)
Healing: 5% per second
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Alright, this might get overwhelming. Sun Wukong's Ultimate heals, spawns a clone, AND does an insane amount of damage. Probably the most efficient turn around in a fight.
Everything is pretty much clear expect the following: if you are taking damage by the enemy god while you trigger the Ultimate, they will see both you (in the "clouds") and the clone, therefore losing the slight chance of your opponent wasting their Ultimate on the clone.

Pros / Cons

Like all gods, Sun Wukong has pros and, sadly, cons:

Pros:

- Effecitve poke and clear.
- High mobility in addition to his decent damage and/or defense.
- Amazing turn around in a fight, with his Ultimate's heal and consitent damage from Sun Wukong's clone.

Cons:

- Not the strongest nor tankiest warrior.
- Can be very overwhelming.
- Easy to mess up Ability 3: 72 Transformations

Items

The reasons that influenced me to build Sun Wukong like I do:


Warrior Tabi is a MUST for Sun Wukong. Why? For a start, the mobility (attack speed and movement speed]. Sun Wukong is built on mobility, without it he is pretty much useless. Secondly, the penetration. Usually, in the solo lane, you'll end up being matched up with a warrior with tanky aspects of their own. And as bonus: physical power.


Shifter's Shield goes in handy with Sun Wukong's Ultimate as a turn around. Below 50% health, you'll recieve 35 magical and physical protection in total; and if you're above 50%, you're awarded 60 physical power (that's the most physical power you can get without stacks).


Heartseeker awards an insane amount of physical power (75, to be exact) with the stacks completed. This will go great with Sun Wukong since in the solo lane, hopefully, you won't die very often.


Hide of the Urchin with complete stacks will cover the defense part of Sun Wukong. Plus, an additional 250 health and 250 mane to aid you in sustaining longer in lane.


Transcendence is pratical on any solo lane god. Physical power, mana, and MP5; and with it's stacks even more mana and power are granted. Likewise, allowing you to poke more often with Sun Wukong, with greater potential for an up-coming kill. And, works well with Jotunn's Wrath and Breastplate of Valor.


Magi's Blessing Magi's Blessing can be life-saving with its built-in, automatic CC immunity from the passive. This can be a great counter to high CC gods (such as: Ares, Hades, etc.). And don't forget the extra health and protection.


Jotunn's Wrath contributes a great deal in a fight: physical power, mana, penetration and 25% CDR. Amazing right? It's like having someone fill your car's gas tank as a charitable cause.


Frostbound Hammer permits you to stay on your target and burst him down with auto-attacks. But what if they turn on you? Don't worry, the 400 health will cover that expense.


Winged Blade assists Sun Wukong in exerting his true potential. Health, attack speed, movement speed, CDR, and (wait for it)... SLOW IMMUNITY! Well, this is the mobility Sun Wukong would genuinely need to be the best god in the game.


The Executioner might be a big surprise for you since not many Sun Wukong players use it, but in my hands it has done greatly. The physical power in not the reason I included this item though, it's because of the attack speed and The Executioner's passive (which is a much better type of penetration]. This will allow you to burst through enemies with greater speed and capability.


Breastplate of Valor is the item on my list (you probably figured that out already, hopefully or else you ain't that bright). Besides the 75 physical protection, it awards 550 mana and 25% CDR. Not bad, eh?

Actives

Couldn't forget the actives, right? Not going to explain all of them, since the 2nd active is for personal preference.

Fist of the Gods' main use would be the stun that comes in company with the 480 minion damage. With the Tiger stun and this, your opponent has little, if any, chance of escaping,

Greater Blink is "great" in those moments where the opposing solo laner is sitting at the tower with hardly any health. Greater Blink, Master's Will, The Magic Cudgel, then Eagle out. Boom! Easy kill.


Greater Purification, Greater Aegis, and Weakening Curse are all based on personal preference, as I said earlier.

Author's Note

Thank you for taking your precious time to read this guide; if you any questions or suggestions, feel free to comment down below and I'll respond as soon as possible.

My next guide will be on Chronos, Keeper of Time.

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Collapse All Comments

1
joom12 | December 21, 2014 4:25pm
thanks for the guide this si awesome especially because I just got sun wukong and am about to get the dark lord skin it's very badass
1
Popkiller2090 | November 20, 2014 2:21pm
First of all, I have already stated why I use Mark of the Vanguard over Death's Toll in my previous comment. Also, by core items, I mean the core game (early/mid-game) necessities, but if you insist, I'll fix that. And tips: fix your english.
1
AlexiTheSexy | November 20, 2014 4:44am
Nice guide, although I don't understand why 2 of your core items aren't in the recommended build... also I think that the choice of mark of the vanguard isn't very logical since as he is a warrior sun wukong is more tanky than most in the first place, and he could really benefit from the health, damage, and sustain that deaths toll gives you (in the solo lane), in the support role it would make more sense though. Although Bumba's mask would work in both roles well due to his mana issues and the basic attack damage bonus (depending on how you're building him, often deaths toll is the better option though)
1
Popkiller2090 | November 17, 2014 3:00pm
Thanks Talbacca, the reason I use Mark of the Vanguard is to give myself a bit more resistance early game. But, in the end it all based on personal preference.
1
Talbacca (3) | November 17, 2014 10:44am
Nice guide! Thought I was the only one that uses Transcendence, The Executioner and Greater Blink with Sun Wukong.

It's interesting that you use Mark of the Vanguard over Death's Toll. I prefer the latter.
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