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Introduction
Skills
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Moonlit Waltz: Your "Oh ****!" ability. It is basically Aegis Pendant but with CC immunity. You can use it to completely deny the enemies' efforts to collapse on you and to waste their abilities so they won't use it on your allies. |
Stats
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Cooldown Reduction: You want to have as many heals, evasions and ultimates as possible. |
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Power: Never underestimate the damage output of Chang'e, as its one of her strongest aspects. |
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Penetration: Without penetration your damage drops significantly and you just become a walking healer/debuffer. |
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Protections: If you can't keep yourself away from damage, a few protections will do the job. Protections are especially useful on a healer since you can heal health that is more "beefy". |
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Health: Although less effective than protections, because you heal "empty health" that is squishier, it still increases survivability. |
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Lifesteal: You have enough sustain from your heal, and you get more survivability from health or protections. |
Items
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Magic Shoes: You want to get Shoes of Focus ASAP to get the CDR rolling.[/color] |
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Ative Item: This really depends. Usually, Purification Beads will do the job, but in some other situations, Aegis Amulet or Combat Blink will be better. |
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Potions: A few potions for the beginning of the match in case you get damage too much by the buff camps or get to much poke early on. |
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magi's blessing |
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Shoes of Focus: Has everything you need, really, except from penetration, but the CDR shoes best it. |
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Spear of the Magus: Because of Chang'e's short cooldowns, she can constantly apply the debuff, which also helps your team mates. |
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Rod of Asclepius: More health, mobility and power, on top of more healing. With this you are even more evasive and hard to kill. |
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Rod of Tahtui: Power, and some more power, and even more power, because power. |
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Breastplate of Valor: For when the enemy team has too much physical threats, this is your go-to item. |
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Chronos' Pendant: For when you don't fear the physical gods on the enemy team. |
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Gem of Isolation: My favorite item on Chang'e's, as her short cooldowns allow her to constantly slow the enemies. |
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Divine Ruin: When coupled with the healing debuff on Moonflower Dance, you can reduce someone's healing by 90%. |
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Void Stone: Good magical protection and the aura syncs with her Chang'e's playstyle. |
magi's blessing |
Magi's Blessing: For when you feel trolly enough to become "unlockdownable". |
Starting the Match
eat minions |
Minions: While Chang'e isn't exactly the Ao Kuang of clearing waves, she can still do it fairly effectively. You can clear all of the wave apart from the big minion within 5 seconds or less, depending on the phase of the game. And since there isn't much of a loss for clearing a little bit late in Arena than there is in Conquest, you should always try to help clearing the wave. Remember, minions are the key to winning Arena games. If your team doesn't have much push, than just take care of killing the minions. If your team is more of a kill team, just make sure that the minions don't reach your base. |
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Healer: True, you might not be Hel, but your heals still count. With the short cooldown and enough magical power, you can heal ~15% of your team mates' health every 6 seconds. That's meaningful. You might not thing that it's so significant, as in Arena the base is very close, but it is. You can keep your team in the action for longer, making them gain more gold and XP and help you farm the creeps, on top of having an important influence in actual fights. |
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Debuffer: Your are the master of on-hit effects and denying the enemy of their attempts to chase/heal someone. With items such as Gem of Isolation, Spear of the Magus and Divine Ruin, on top of having a built-in healing debuff - combined with your extremely short cooldowns, you can constantly keep your enemies slowed, unable to heal and more vulnerable to damage. ABC - Always Be Casting, always apply those annoying-*** on hit effects. |
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Initiator: Your mobility, safety, and overall style of kit allow you be a great initiator. And holy ****, the stun. Waxing Moon is so, so powerful in team fights it cannot even be explained in words. It's glorious. And with your other traits, such as debuffing - slowing and reducing the enemies' protections, you are more than a gifted initiator. And you also have the speed to avoid incoming attacks and the Oh! **** skill to deny, well, everything. |
Healing Debuffs
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Brawler's Beat Stick: This is bought by physical gods. It reduces your healing by 40% for 8 seconds. That's a lot. It means that with full CDR, you don't even need to think twice before healing, even with this debuff on you, as your Moonflower Dance will be up in no time. |
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Divine Ruin: This is the Brawler's Beat Stick of Magical Gods. I find it more dangerous for you/effective than Brawler's Beat Stick is, just because Mages can constantly hit you from very far away, for example tornadoes which constantly apply this item. So, you must keep an eye out for enemies who have this item equipped, and know if your allies are affected by it or not. |
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Belch of the Gods: This is Bacchus' third ability. If you are hit by it when he's tipsy, which would most likely be if you happen to fight a smart Bacchus, than your healing will be reduced by 25% for the next 3 seconds. It isn't much of a problem, but it still makes a difference. If you can, try to heal when this effect has wore off. The debuff itself applies only when the belch ends, when he stuns you. So, what you can do is wait for him to belch and before it ends, use Moonlit Waltz to avoid both the stun and the debuff. |
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Weakening Curse: This is the most dangerous healing reduction in the game. It straight up reduces your healing by 100%, and also slows you. But, remember, that Rod of Asclepius and Heavenly Agility override this, meaning that if you happen to have Rod of Asclepius and Heavenly Agility, your healing will still matter and it'll be wise to activate Heavenly Agility if you need to quickly heal someone to save their lives. |
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Sickening Strike: This is Sobek's third ability. Much like your Moonflower Dance, it reduces all healing by 50% for 4 seconds. It is best to avoid healing when this effect is applied and wait 'till it's over. |
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Moonflower Dance: You know this one. Then you know that a Chang'e that's about to use this ability is going to get close to you. This is a war of who's gonna do it first. If you get it first, you heal yourself for 100% of the heal and damage her. If she gets it, your heal will be reduced by 50% and it won't affect her heal. Another thing you can do is just Moonlit Waltz it and then use moonflower dnace. |
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Pestilence: Not much you can do about, aside from knowing who has this item and just keeping your distance from them. It's an aura that reduces all healing by 20%. |
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Lord of the Afterlife: This is Osiris' ultimate. Luckily for you, it's quite easy to dodge. Because you can hear his shout and see the animation before it hits you, you can just use Moonlit Waltz to avoid it. But, if it hits you, your healing will be reduced by a 100%. |
This has been what I know about our dear Chang'e.
I'm sorry for this guide not being as good and in depth as my other guides, and that's just because I'm not that good in Arena as I am in Conquest. If there are things that I've missed, or things that you disagree with, be sure to leave a comment below saying what and why.
If you happen to have a video if you dancing to victory in Arena, I'll be happy if you linked it to me, and I'll post it on this guide.
Any feedback/criticism is more than welcome.
Thank you for reading my guide. Hope I helped and that you've enjoyed.
Jordenito out.
TormentedTurnip - Lots of my designs are inspired by him, specifically the 'Stats' section and the 'Healing Debuffs' section. Also, he is the best Arena guide out there and he surely helped me with the general info of playing Arena and some tips & tricks.
Subzero008 - The general format of this guide was inspired by him. He also gave a very helpful criticism.
Piederman - The general format and style of this guide was inspired by him as well.
Sanguis - Many thanks to him for the skill sequence.
jhoijohi - Without her guide to making guides, my guides wouldn't have existed.
March 25th, 2014
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protectionitem in the game, it's never a bad choice. Though, I wouldn't recommend getting both Hide of the Urchin and Breastplate of Valor, as you lose to much power. I just might add this tanks to you. Going for chronos pendant instead of Breastplate of Valor and then getting Hide of the Urchin as your situational item could be viable.Thanks for the compliments.
Like I started off, great build and a great guide! Thanks!
Thank you Sub. Appreciate it. I missed you.
Void Stone is just the safer play as opposed to Spear of the Magus. Sure, if you are capable enough of dodging and avoiding magical, Spear of the Magus is 100% the better choice, but if you are a beginner, than you could be vaporized in seconds. Though, actually that I think about it, since the nerf, I am going to make it core.
Yeah, just noticed that the skill explanation of the super combo has two times Crescent Moon Dance in a row.
When I made this guide, I did feel that my team fight section is a bit... lacking. But I'll expand it.
On top of expanding the healing debuffs, I'm gonna add a note about Aegis.
Thank you for all the kind words, and I'm thrilled that you are back to reviewing guides.
Build
Good. Not much else to say.
Item Explanation
I like the stats and their breakdown, but I do think you should explain that lifesteal and health and whatnot are useless on her. When you buy Rod of Asclepius, you're buying it for the passive and power and movement speed, but not the health, and that is an important difference to make*.
For example, Fenrir and Rage. You shouldn't buy it for the attack speed, but the crit chance and power. Yeah, the attack speed doesn't exactly hurt, but Attack Speed Fenrir isn't a good idea.
Holy ****, the items section is glorious. Logically organized, and you present multiple options.
*In fact, you should explain that more protections are better than health, since more protections makes your healing worth more.
Skill Explanations
What can I say other than this is excellent? Chang'e is a straightforward god and you gave simple, concise explanations.
There is one caveat: Due to your emphasis on repeating combos, I really think Spear of the Magus should be a core item. It just works so well with the presented playstyle, as well as the supporting-teamfight-changer role. (Not to mention, Void Stone is a bit useless.
Guiding/Gameplay
Very good. You explain what she does and how. The teamfight section is a bit vague, but there's nothing really wrong with this section.
If I could change something here, it'd be adding one more role in a teamfight: Healer, Debuffer, Initiator, and Damage. Don't underestimate the area damage of Chang'e.
Details
Great coding. This guide, aesthetically speaking, is excellent.
There's a few grammar hiccups, and I think you meant to put Moonflower Dance's icon second int he super combo section, but for the most part, this guide is very shiny.
The section on debuffs is also excellent, but I think you should emphasis the more dangerous-ness of Divine Ruin, since it doesn't just hit you, but often most of your team, especially someone you want to heal.
Summary
This guide is short, simple, and pretty much perfect. It's great. Simple as that.
Upvoted.
I said that the rabbit part was useless, not the speed part. The speed part is one of the most fun things about her. Thanks for the compliments :)
I misread it. Sorry :c. Anyways, no problem. I enjoyed the guide.
Anyways. Great guide. An upvote from me. c: