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Hello all, this is my first build guide on smitefire, so be patient I guess.
As for the build itself I have almost exclusively been playing Chiron since he came out, but mostly in joust. This was the first build I came up with for him before going into a game and it worked out very well. I tried tweaking the items, buy order, etc. to no avail, and it just stuck. I do, however, stress that this build is decent early to mid game, but excels mid to late when you start to build crit; you will shred through everything in your path.
If you were wondering the reason you see no starter is because, as I previously mentioned, have been mostly been playing joust and I am and always will be anti-starter item in joust. So if you do ADC with this build perhaps buy death's toll or bluestone, due to a semi-weak mana pool and for possible solo lane viability. Otherwise, in joust rush your warrior tabi right away. This will give you obvious increases to movement speed and physical power. However, depending on what you are more comfortable with you could always go right into devo's gauntlet before warrior tabi, but both are viable.
Obviously you will buy devo's gauntlet next to get those stacks building up your life steal and physical power as soon as possible. This will up your already decent sustain to a level of godly proportions (pun intended), well maybe not that high, but you get the point hit your attacks and heal a lot. However, depending on what you are more comfortable with you could always go right into devo's gauntlet before warrior tabi, but both routes are viable and this is more personal preference (Thanks to Zilby for pointing this out).
Executioner is next to build your attack speed, and physical power. The boost to your physical power will definitely help you to start making some of the bigger plays one can pull off playing as Chiron. The item's passive helps a little against supports too.
Hastened fatalis is built here to chase your opponents first and foremost with a boost to attack speed as well as the boost to movement speed. As Chiron you will of course be using your basic attacks often and the item's passive to negate movement speed loss upon a successful basic attack is the main selling point here. Yes your three is already a great chase, however, it is a great escape that will come in handy (notably against Hades' ult) hastened fatalis saves you from using this to chase in a possibly risky situation and can help wave clear if you decide to solo.
Next on our list is rage, this will give you an increase in physical power, but more importantly this is where you start to build your critical strike chance. Your attack speed combined with its' passive will mean that you are guaranteed a crit every few shots. At this point there is nothing you cannot destroy.
Our last item to be purchased is Deathbringer, which will increase your physical power and most importantly your critical strike chance. The main reason you will buy this item, however, is the passive it has, which will increase critical strike damage by 40%. This is the moment when the enemy team should fear you the most, and if they do not, then it's their own funerals.
Training Exercise is quickly leveled to three because it is your main form of lane clear and a decent form of lane clear at that. It places a small circle on the ground that after a second or two explodes dealing damage to and crippling enemies. It can also help you and your teammates to escape CC, but I rarely you it for this as you must react very quickly to do so in most situations, and it is usually on cool down from lane clearing as well. This is a good tool for zoning your enemies.
Masterful Shot once
Training Exercise is leveled to three you will begin to level
Masterful Shot because this is a great finisher when a low health enemy thinks he has escaped and great for slowing an escaping enemy. How this works is that whenever you successfully land a basic attack on an enemy for 3.5 seconds he has a target mark on him, which then for a range of fifty-five this ability can launch a homing arrow. I do not recommend using this whenever you can because you may end up needing it to finish someone off a minute later and it can become more mana consuming, so manage the use of this wisely.
Giddyup! is not maxed till the very end because you will be using this mainly as an escape and leveling it has no effect on dash speed. However, this is a great chaser too because as you dash you can basic attack and if you hit your enemy you do damage. When you do use this to chase I do warn you to exercise extreme caution, for you may just be left without any form of escape.
Centaurus is obviously your ult and is leveled whenever you can do so. You get three powerful shots that can go through walls and have a very good (but not unlimited) range. This is a great finisher or if you do not quite finish off your enemy it applies a target mark which you can then finish them with
Masterful Shot. This is also great for the times when you may be boxing an enemy god and both of you are about to die, you can pop your ult and die in it, but continue to use it and if you kill him you stay alive with HP equal to the final damage dealt.
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Just a note : Put up a change log . Helps a lot on looking what's new on the guide
I'll take that into consideration, however the first version was literally one chapter all in one, so I took the liberty to make it more in depth, thanks for the suggestion though!
Don't forget to upvote it if you like it!
Overall this build is fine, I'd still recommend grabbing
Thanks for the input man, I'll be sure to make note of that!
Any reason why you start leveling
Is it because
Actually yes, I do this is because
Is it because
Listen to this guy. He's a close friend and really intelligent. This has worked so many times in joust when he's in a queue with me. Anywho he's trying to be helpful to any new players! So please give him some positive vibes!(By the way he's always a smart ***.)
Thanks for the message man!