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This guide is originally made by the member named TormentedTurnip. However, he will no longer update his guides and make new ones, so he very kindly gave me his permission to update and handle this particular guide - His BBCoding guide. The original link could be found here: http://www.smitefire.com/smite/guide/code-blue-bbcoding-for-beginners-4059. Don't believe me? check his blogspot here.
The first part of the guide is all made by him. Some parts of it are are touched up by me, but 99.99% of this guide is him. So please, if you please, give him a +rep, because his efforts and time he put into this guide are unimaginable.
The last bit of this guide, being the columns part, is mine. This guide has actually used to be my columns guide, so I decided to unite it with TT's general coding guide once he suggested it.
Howdy there, guidecrafter! My name is TormentedTurnip, or DrPaco, and I'd like to help you improve the look of your guides by teaching you how to use something referred to as "BBCoding."
Proper formatting is essential for a guide to be considered good. BBCoding might not technically be necessary, but it's a great tool for formatting your guide, and even the simplest of codes make it easy to emphasize important material. Let's face it: most of us have the attention spans of a goldfish. And even if someone does manage to muster through an entire guide without BBCoding, they won't be able to retain every single tidbit of information they learned. It's therefore best to give salience and vividness to the most important information, and there's no better way to do that than with BBCoding.
I won't explain every single possible code you can use - hell, there are probably some I still don't even know about. But what I've written here should help get you on your feet and may still be useful even if you're pretty familiar with BBCoding.
If, after reading through the guide, the concept seems too confusing or time consuming to be worth your effort, please at least check through the sections that provide ready-made templates of coding used in some of the top rated guides on this site, which were given to me by the publishers themselves. Feel free to use them to improve your guide's presentation, as it will be nothing short of flattery to those you've used it from.
Also please note that none of the templates throughout this guide are actually cut off. If you highlight text from either the bottom-up or top-down, it will still include anything that has been visually separated from the page. You will also have to insert vertical spaces (pressing the enter key x amount of times) where you see fit.
And if you haven't already, make sure to check out my guide to guidecrafting before publishing your guide. As important/helpful as BBCoding is, it will end up being useless if the foundation of the guide itself is broken.
As mentioned previously, BBCoding, even more than it's used to make a guide pretty, is helpful for giving salience and vividness to its most important information. Extremely simple coding can be applied by highlighting the desired text and pressing any of the buttons that head the text box.
That said, it's better to learn how to enter codes by individual characters rather than "quick-buttons." Every single code is surrounded by brackets, which look like [ and ]. The first one is an opening bracket, and the second one is a closing bracket, which are used to surround the desired coding. You need a set of both brackets at the start of the code, and a set of both brackets (with a slash mark) to signify the end of the code. In visual terms, it will look like this: [code]coded material[/code].
If you want a statement to look like this, for example, then you simply have to enter in the following characters:
[i]If you want a statement to look like this,[/i]
Now that you have a rudimentary understanding of how to start and end a code, let me give you a short list of some of the more basic codes along with their effects:
[i]italicized[/i]
[b]bolded[/b]
[u]underlined[/u]
[s]crossed[/s]
[color=yellow]colored yellow[/color]
[color=transparent]Highlight>transparent color<Highlight[/color]
- color chart & color creator
[font=Monotype Corsiva]altered font[/font] - no list available :,(
[left]aligned left[/left]
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[center]centered[/center]
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[right]aligned right[/right]
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Probably the most important feature of BBCoding that you should take advantage of is coding for items in the database. Instead of drowning the readers in a sea of text that will likely become outdated as the game is patched, database coding allows them to hover their cursor over an item, skill, or active to see a pop-up box that displays their descriptions.
A prime example for this is in your section explaining how to use a god's skills. Let's compare a section that hasn't used database coding with one that has:
In my eyes, simple coding is just using one code to format something. But fortunately, you can do much more with coding than that! It reasons to be, then, that advanced coding is combining individual codes for multiple effects. A simple form of advanced coding, for example, would be combining both a color and the underline code, to achieve something like this.
There are multiple ways to code this, but I prefer having coding "consume" another. The above code, for example, was entered as: [color=cyan][u]like this[/u][/color]. As you can see, the underlining code began after the color code, but was also the first to end. The same result could be achieved by closing them off in any order (such as [color=cyan][u]like this[/color][/u]), but I feel it's harder to upkeep, especially when using multiple codes.
Columns
Column #1 | Column #2 | Column #3 |
Your text will look like a freaking tower. |
Name of God Poseidon He Bo Ymir Tyr Bastet |
Pantheon Greek Chinese Norse Norse Egyptian |
Role Mage Mage Guardian Warrior Assassin |
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Your main wave clear ability and about 50% of your total damage output, this skill is an insane burst source with a wide area as well. |
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PROS Very Fast Insane Late Game High Burst Damage High Sustain |
CONS Squishy Poor Early Game |
PROS Very Fast Insane Late Game High Burst Damage High Sustain |
CONS Squishy Poor Early Game Bad Wave Clear |
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Physical protection without giving up on power, and a nice aura that lowers the physical defense of all nearby enemies - which syncs with Guan's playstyle very well. |
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PROS
High Damage Output High Sustain High Mobility |
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CONS
Squishy No Escape Lack of Burst Damage |
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P
E N |
Again, you must be able to deal damage. And while yes, you do have a built-in defense shredder, you must have at least one penetration item. Even the 21 shred isn't enough late game on its own. |
Table Coding
TormentedTurnip's Templates
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[The] Anti-Peeler. Excellent AoE heals. Excellent sustain and burst. Ability to prevent and/or remove crowd control. |
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High Skill Floor. No leap or dash. No true ultimate. No hard crowd control. |
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PRO'S PRO'S PRO'S PRO'S PRO'S PRO'S PRO'S PRO'S PRO'S |
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CON'S CON'S CON'S CON'S CON'S CON'S CON'S CON'S CON'S |
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Piederman's Templates
Graceful Winds |
Whenever people hear the name Ao Kuang, his passive should clearly be what first comes to mind. What it does is that it gives you an additional magical power equal to 5% of your total mana, which is why he is mostly built with mana items. In the late game with my builds you have around 2700 mana, which gives you around 135 additional magical power. |
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A very useful ability not just for you, but for your teammates as well as it'll help melee gods stick to their target a lot easier. Never use this on minions or for poking. It'll just eat up all your mana before you know it, and leaving you without any major results as well. Use this and Slither to keep your ![]() |
Slither |
This ability is superb when you realize you're in the wrong spot of a team fight and need to get out of there, or to quickly catch up with an fleeing enemy. It's also a very strong ability if you use it together with Squall to keep ![]() |
Tornadoes |
The main ability of Ao Kuang. This brings forth huge tornado with a wide area of effect range that adds a massive damage over time effect on enemies within it. The damage over time effect also refreshes if an enemy remains, or steps back into it. This ability is used for out-zoning Assassins and Hunters from team fights, or to keep them from feeling out of one. |
Spirit's Tempest |
This is Ao Kuangs ultimate. It can be breath-taking if used properly, but its also very difficult to hit with; as well as making a very distinctive sound upon activation. Use it only if you know that it will hit; otherwise use it defensively, or else you'll be drawing a lot of attention to you. It works really well with Ares's ![]() ![]() |
![]() Agni DIFFICULTY VERY HIGH ![]() ![]() ![]() ![]() Path of Flame ![]() |
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Tips and Tricks
Avoid standing behind your minions, and don't stand next to them at all once he's level 5 or more. This will only give him a straight advantage to poke you down. Remember to move unpredictably to make it harder for him to successfully hit you with any of his abilities, but mainly for his ![]() |
Subzero008's Templates
Playing ArtemisIf I had to describe Artemis with one word, it would be unforgiving. Artemis is a difficult goddess to play. She has a set of clearly defined and easily exploitable weaknesses while having few strengths compared to other carries such as Apollo or Neith. Her main strength is the absurd amounts of damage she can inflict late game, but her reliance on basic attacks is also a weakness. With no escape, any mistakes in positioning will be severely punished, and missing shots will decrease your damage output significantly. In short, you cannot afford to make a single mistake. You must have perfect positioning, perfect accuracy, and perfect foresight. If you can master these three, you have mastered Artemis. |
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Jordenito's Templates
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Advantages
immortal spirit Insane Burst High Mobility High Area Damage Team Fight Asset |
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ADVANTAGES
immortal spirit
ADVANTAGE
ADVANTAGE ADVANTAGE ADVANTAGE ADVANTAGE |
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Sanguis' Templates
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path of flame |
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BestMinionEver's Templates
Beginner build (jungle)![]() ![]() |
Advanced build (jungle)![]() ![]() |
Early snowball build![]() ![]() |
My current build![]() ![]() |
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Summary
When I began writing my first guide in June of 2013, I hadn't an inkling of what BBCoding was. Although I didn't use it as a reference for this guide, Jhoijhoi certainly helped get me on my feet with her Getting Started guide.
A big thank you to Icecreamy for his columns guide.
Huge props to Piederman, Subzero008, Sanguis, and BestMinionEver for lending me their codes to be used as templates.
A thank you for Janitsu for showing us the 'Tables' coding and the transparent color.
There are also many others who have, to a lesser but non-negligible extent, influenced my works. Thanks for being active, ya'll.
And finally, let's not forget the editors, veterans, moderator, and administrators who keep the database current!
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
And it comes out as:
4/15/16
4/18/16
4/20/16
4/27/16
4/28/16
4/29/16
5/01/16
5/02/16
5/13/16
5/16/16
Addition of
Began work on Relics subsection, and began work on Math Section.
Finished Math Section, for now. Finished Relic section.
Slight reformatting, began work on Matchups section.
Change of main color from #50ff50 to #50dd50.
Reformatting, and specification of use of meditation.
Shamelessly advertising someone else's guide.
Revision of Combos Section.
Added
Added
This is abitoutdated.Most of the info is still great but this just goes over basic columns/coding (even though it's for beginners). I feel like we need a more in-depth guide on more secrets of the BBC on this site ;)Also, I've recently experimented quite a bit with tables and found you can pretty much forego columns if you understand them enough heh.
+1
hue one of the arrows is mine xD
Well anyways I'd suggest adding tables now that they work :3
EDIT: Also about the image resizing by code thingy. You don't need to count anything because it (afaik) resizes the image correctly if you only put one value.
Example:
The way of displaying the text is just personal preference, and I'd rather not get into it. Also, I would like to mess with TT's work as less as I can.
HELLO THERE I AM JUST HERE AND YOU CAN'T SEE ME UNLESS YOU DO STUFFzzz
also in the coding section where you have the setup with
name
icon
desc
I would put the text this way:
Could be something with Firewall like you've stated or with the settings, or with certain computers.
Some reason, still can't see the arrows, maybe my firewall is blocking the site or something o.o. When I go to the image link, says it's not found. Probably something wrong on my side
Nope, they're not working for me either.
Edit: I checked again on my guide, and still not working.