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Grandmaster Loki Jungle

29 6 51,961
8.5
by AutoSpeed updated April 21, 2024

Smite God: Loki

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Loki Build

Starting Items

Notes We rush Jotunn's Wrath first item because of the damage + cooldown, having our abilities up reduced downtime between fights and will result in more pressure.

Notes

We rush Jotunn's Wrath first item because of the damage + cooldown, having our abilities up reduced downtime between fights and will result in more pressure.

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Mace Mace
Build Item Healing Potion Healing Potion
3
Build Item Purification Beads Purification Beads
Build Item Golden Shard Golden Shard

Full Build

Notes Movement speed, sustain, and defense for the best all-in/1v1.
Bloodforge can replace Mantle of Discord to give extra movement speed and lifesteal.
Heartseeker can replace Mantle of Discord for extra ability damage. This can work well with the optional Bluestone Brooch, listed in "Optional Items"
Mantle of Discord allows you to bait enemies into hitting you late game, and you can choose to fight or disengage with it's passive.

Notes

Movement speed, sustain, and defense for the best all-in/1v1.
Bloodforge can replace Mantle of Discord to give extra movement speed and lifesteal.
Heartseeker can replace Mantle of Discord for extra ability damage. This can work well with the optional Bluestone Brooch, listed in "Optional Items"
Mantle of Discord allows you to bait enemies into hitting you late game, and you can choose to fight or disengage with it's passive.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge
Build Item Mantle of Discord Mantle of Discord
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Crit

Notes If you like building crit, this is the build for you. It has the hardest hitting auto attacks, and can suprise enemies late game. The downside to crit is Spectral Armor hurts our damage in the team fight.
Build crit if you prefer a burst-style loki build.

Notes

If you like building crit, this is the build for you. It has the hardest hitting auto attacks, and can suprise enemies late game. The downside to crit is Spectral Armor hurts our damage in the team fight.
Build crit if you prefer a burst-style loki build.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge
Build Item Rage Rage
Build Item Devoted Deathbringer Devoted Deathbringer
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Optional Items

Notes Bluestone Brooch will deal massive damage with our Agonizing Visions, as you will hit 2-3 enemies per use late game. This can deal massive poke damage over time, but your early-game will be hurt in the process building up to this. Could be considered a unique Loki playstyle

Scorching Blink Rune replaces Aegis of Judgement for some, it may help you close the gap, but the cost is being vulnerable to enemy abilities.

Notes

Bluestone Brooch will deal massive damage with our Agonizing Visions, as you will hit 2-3 enemies per use late game. This can deal massive poke damage over time, but your early-game will be hurt in the process building up to this. Could be considered a unique Loki playstyle

Scorching Blink Rune replaces Aegis of Judgement for some, it may help you close the gap, but the cost is being vulnerable to enemy abilities.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Scorching Blink Rune Scorching Blink Rune

Loki's Skill Order

Vanish

1 X Y
Vanish
3 8 11 12 14

Agonizing Visions

2 A B
Agonizing Visions
1 15 16 18 19

Flurry Strike

3 B A
Flurry Strike
2 4 6 7 10

Assassinate

4 Y X
Assassinate
5 9 13 17 20
Vanish
3 8 11 12 14

Vanish

1 X
Loki disappears in a puff of smoke. While invisible, he moves faster, removes Slow effects, and gains immunity to Slow effects. His next Basic Attack from stealth (or for 2s after) applies a bleed to his target, dealing damage every .5s and reveals Loki. If Loki takes damage while in stealth he will be revealed for .33s.

Ability Type: Melee Target
Damage per Tick: 35 / 50 / 65 / 80 / 95 (+20% of your Physical Power)
Damage Duration: 2s
Stealth Duration: 4s
Stealth Movement Speed: 35%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Agonizing Visions
1 15 16 18 19

Agonizing Visions

2 A
Loki summons a vision of his tortured past at a target location for 4s. Enemies in range of the vision feel the poison themselves, taking damage and having their Damage Dealt reduced. This effect stacks up to 4 times. If an enemy gets 4 stacks they become Blinded, allowing Loki to benefit from Behind You! from any direction for 3s.

Ability Type: Circle
Damage: 13 / 18 / 23 / 28 / 33 (+15% of your Physical Power)
Enemy Damage Dealt: -5% for 3s
Vision Lifetime: 4s
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Flurry Strike
2 4 6 7 10

Flurry Strike

3 B
Loki unleashes a flurry of 5 dagger strikes quickly in front of him, damaging and slowing enemies hit by 15% for 3 seconds. After this flurry he winds up for a final heavy strike that deals higher damage and slowing enemies hit by 30% for 3s. Loki cannot be knocked up while firing this ability. This ability can benefit from Behind You!

Ability Type: Cone
Flurry Damage: 19 / 28 / 37 / 46 / 55 (+25% of your Physical Power)
Final Damage: 55 / 75 / 95 / 115 / 135 (+65% of your Physical Power)
Range: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Assassinate
5 9 13 17 20

Assassinate

4 Y
Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will slice that target doing damage and crippling them for 1s. After he teleports he will wind up a heavier strike, damaging all enemies in front of him and stunning them.

Ability Type: Teleport
Cripple Damage: 70 / 105 / 140 / 175 / 210 (+35% of your Physical Power)
Heavy Damage: 100 / 145 / 190 / 235 / 280 (+90% of your Physical Power)
Stun: 1s
Cost: 100
Cooldown: 90s

Loki Threats

Tap each threat level to view Loki’s threats

Max
4
Major
1
Even
7
Minor
10
Tiny
1

Loki Synergies

Tap each synergy level to view Loki’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

Introduction

Hey, my name is AutoSpeed and I have been a Grandmaster + 3500 (MMR cap) in Conquest, Joust, and Duel in every recent season. I'm happy to share my knowledge of the game with everyone, and I appreciate any and all feedback!

Here are my channels:

Loki Basics

Loki's Abilities


Passive - Behind You!

Loki deals bonus damage when hitting enemies from behind.

Behind You! fits his stealth assassin theme, and is very powerful if enemies decide to run away, as you will deal much more damage than normal. Use Vanish to get close and get a free hit from behind the enemy.


Ability 1 - Vanish

Loki turns invisible, and his next auto attack applies a considerable damage-over-time effect

Vanish is used to engage and disengage from fights. Use it every time an enemy god is near.

There is a audio cue when you use the ability, so nearby enemies may be aware of your approach. The range of the audio cue is a little bit longer than auto attack range, presume if they could hit you before you used Vanish, they could hear you use Vanish.


Ability 2 - Agonizing Visions

Loki summons a vision, dealing light damage overtime to all enemies within a big radius. Enemies hit deal reduced damage, and if they are hit 4x they become blinded, while also allowing Behind You! to work from any direction

Agonizing Visions is used to disorient enemies. It doesn't deal much damage on its own, but will reduce their damage dealt. It is also a good way to stop enemy blinks.


Ability 3 - Flurry Strike

Loki strikes 5x in a short cone in front of him, with a final 6th swing for extra damage. He's knockup immune while channeling, and slows enemies hit.

Flurry Strike is your main damage ability, as it does a massive amount of damage over time. Use this to clear camps and damage gods in the early game. Once you are in the late game, use the ability less as your auto attacks will deal more damage.


Ultimate - Assassinate

Loki teleports to a location. If a god is in the radius, Loki will slice and cripple them, dealing damage. He will then slice one more time which can cleave nearby enemies, dealing extra damage and stunning them.

Assassinate is your finishing move, used to lockdown an enemy or catch up to their location. You could also use it to escape from combat in a pinch, it has flexible usage.


Ability Rotations:

Early game DPS:

Vanish > Auto Attack > Flurry Strike > Auto Attack > Agonizing Visions > Auto Attack

Late game DPS:

Vanish > Auto Attack > Agonizing Visions > Auto Attack

You can use Flurry Strike for the slow, but cancel it immediately after one strike.

Ultimate:

Vanish > Auto Attack > Agonizing Visions > Auto Attack > Assassinate > Auto Attack

Aggressive use of Assassinate, this attack chain deals the most amount of damage late-game. You risk enemies collapsing on you if Assassinate is down, so only do this when it's a 1v1 or you can confirm a kill.
Flurry Strike can be used in the late game, but you should cancel it immediately, as we only use it as an auto attack reset at this stage of the game.

Loki Jungle Tutorial

Early Game:
  • Star at the Fire Giant side Speed Buff (or Red Buff), and group up the jungle camps with your mid laner. Once the Red and Speed buff jungle camps are cleared together, head towards your remaining speed buff. Your mid laner should help you clear this buff camp. Finally, head towards the exp camp near the Tier 1 Mid tower, presume you will clear this alone.

  • You now have 2 choices. You can stay in the Jungle towards the mid lane, looking for a gank on the enemy mid laner or clear the Mid-Harpies. The second option is to head straight to duo lane, and look for a gank on the enemy duo lane (and clear Scorpion). Heading to Duo lane has a greater risk, but much greater reward if successful.

  • Loki has a lackluster early fight. Don't fight the enemy, use your abilities to clear the minions if you can do so safely. Your fights are based off of ambushes and out rotations, and there's no ambush if the enemy jungler is face to face with you.

  • Buff Camps > Rotations > Harpies is your priorities. If the enemy jungler is in the area, look to counterrotate on them, don't go in first.

  • Your efficiency picks up with items, and your goal is to take as much farm as possible. If the enemy jungler is rotating on one side of the map, try invading buffs on the other.

  • Your fights are much better with Assassinate, as it can force relics, if not kill the opponent.

Mid Game:
  • Begins around ~14 minutes, or when most people have hit Level 12 and unlocked their Second Relic. Most enemy teams have gotten around to warding by now, and team fights become increasingly common. Most builds have started to show effectiveness.

  • Don't initiate fights, wait for team fights to begin and use Vanish to get close. Your target should be the enemy backline, ideally a mage. If the enemy jungler lacks a form of CC immunity, you could try to hit them instead, as Assassinate will force their relics out.

  • Use Agonizing Visions to farm minion waves without being seen by the enemies. You are strong at catching enemies out of position, and proper use of Vanish goes a long way. Do your best to avoid common ward areas, they are your biggest counter.

Late Game:
  • Almost everybody has hit Level 20, Fire Giant is the most important objective on the map. Starter items become unlocked at Level 20, which results in a damage/defensive spike. This means that everybody dies faster, and Team Fights are the most important thing.

  • Loki has a strong 1v1, but only if he can initiate first. Try pushing mid waves slowly and looking to bait out an enemy to clear it, save your Assassinate for the finisher or to escape if things turn bad.

  • The recommended build has Protector Of The Jungle and Mantle of Discord in it, because those two items will give you enough defense to help your team in a teamfight while still having enough damage to kill your enemies. Wait for a Fire Giant fight to begin, and use Vanish to get close to the enemy backline.

  • When it comes to Siege Fights, always split push. Your are better keeping the enemy jungler away from the team fight, and playing for the 1v1 is favorable for you. Use your vanish to get close, but pay attention to the enemy. If they enemy jungler backs off, they most likely heard you and you should do the same. If your Vanish ends and you are within range, they will almost always Blink Rune onto you, which is dangerous.

Warding


Green = Early/Rotational wards, you don't go out of your way to place these wards. Place them while already in the area, they are used to prevent blind spots while you rotate. They also double as objective wards

Blue = Late game wards, you want to place them as high as possible without getting caught by the enemy doing so. They cut off chokepoints on the enemies side, which lets you know which side of the map they are on. Good wards for a Fire Giant fight

If you find yourself at an enemy buff camp, feel free to drop a ward for the timer if you plan on coming back!

It is very important to recognize which side of the map enemies are on. If you see the enemy jungler on the solo side, recognize they could counter-rotate if you try to play on that side of the map. On the flip side, it means you are free to rotate on the Gold-Fury side of the map!

Final Advice

Loki is a bunch of fun, but his reputation is there for a reason. It's important you play confidently in your solo plays, as he is not a character known for his team fight. The recommended build above should help out with this weakness, while still making your 1v1 strong. Everyone hates playing against an experienced Loki player, as they feel like there's no counter play. Live out your stealth assassin dreams!

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