This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results. We recommend you check out our other Guan Yu Builds
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Much like Guan Yu being extremely versatile when you look his entire kit, each and every of his abilities are multi-purpose and have many varied effects.
Warrior's Will: Guan Yu's Green Dragon Crescent Blade skewering ability. This is a short dash, which, apart from dealing a fairly large amount of damage, also slows, and, much like Conviction, yes, you've guessed it! reduces all active cooldowns by 2 seconds. warrior's will
|
Cavalry Charge: Guan Yu's ultimate ability is one of the best ultimates in the game. I cannot stress it enough how useful it is. It is one of the best initiating abilities in the game and one of the best escapes in the game as it provides insanely high mobility, inflicts great damage, slows enemies and eventually stuns them upon dismount. All in a small AoE. During this ability you are also immune to all CC. This ability can be pared with some other ultimates to increase it's effectiveness such as cavalry charge
|
C
D R |
You are one of the most ability reliant non-mage gods in the game. You need CDR, and a lot of it. The only case in which you shouldn't get max, 40% CDR is when you go for Spirit Robe. Since your heal doesn't scale according to power, only CDR helps it, and your abilities are so powerful that you must have them ready as quickly as possible. |
P
W R |
True, you are not the carry of the team, but your damage output is very high. It's spread out, but it is very significant. And since you have quite high scaling, power is very important. |
P
R O T |
You need to be able to take damage. You need to be able to withstand throughout fights while being in the middle of the action. You need protections. Moreover, since Painless is charged according to the amount of hits, you can actually be healed for more of the damage that you taken. |
P
E N |
Again, you must be able to deal damage. And while yes, you do have a built-in defense shredder, you must have at least one penetration item. Even the 21 shred isn't enough late game on its own. |
Physical Protection
explanation
|
Magical Protection Start
explanation
|
Universal Protection Start
explanation
|
|
|
|
|
|
|
|
|
|
magi's blessing |
|
|
|
Lots of physical protection and health, but more importantly, the passive. Every second, enemies around you will take 40 magical damage. Now, this item is superb for helping your early game and it suits Guan's play style perfectly, since Guan Yu's kit is all in melee range. And don't forget, the protection debuff from Taolu Assault helps the damage. |
Providing the most base magical defense than any other item in the game, Stone of Gaia will also help you sustain yourself, as it provides much HP5 & MP5, in addition to the percentage based health regeneration and some health. It provides immense early sustain. |
Start investing in your movement speed after finishing Hide of the Urchin so you could rotate and gank more easily. Ninja Tabi provides some physical power and CDR in addition to your movement speed, which are more than welcome. This should always come right away after Hide of the Urchin. |
If you have been attacked by a sudden bloodlust, then get this item. I'd recommended getting this over Ninja Tabi only if you plan on getting another CDR item, such as Spirit Robe or Hydra's Lament. |
This item provides you with lots of power, some penetration and CDR. It's an excellent item for guan, as it provides lots of utility. |
If you are faced with many physical threats, Breastplate of Valor is the item for you. Providing lots of physical defense, this item also grants you 25% CDR on top of the mana it adds, which while not being that important, serves you well as a mana-hungry god. 90% of the times though, you'd want to get Jotunn's Wrath, but if you feel like you need more defense against those physical enemy gods, get this instead. |
Physical protection without giving up on power, and a nice aura that lowers the physical defense of all nearby enemies - which syncs with Guan's playstyle very well. |
Not only can you get up to 90 magical protection just from this item when its passive is active, you also don't give up physical power. Runic Shield is a great bruiser items that will easily help you face Mages in a man fight. Additionally the HP5 is nice. |
At a very cheap cost, Pestilence provides quite lots of health and magical protection. Additionally, its passive is good for countering heavy-sustain enemies like Hel or Chang'e. |
A lot of magical protection, some physical protection and health, and some CDR, which is great, as while it doesn't completely maxes your CDR, it still gives you the option to get warrior's tabi over Ninja Tabi. On top of that, the passive is overwhelming. The damage mitigation might not seem like much, but it's very detrimental. |
magi's blessing | Want to be an unstoppable warrior of manhood? If so, get this item. With it, you'll have no need for Purification Beads as CC won't affect you that much, and it's especially good against gods such as Anubis or Ymir. |
Providing all of the mana you'll ever need and roughly 100 physical power on its own, Transcendence is the item for you if you feel manly enough to equip it. It is a perfect item for Guan as it completely solves your mana issues and grants you an insane amount of physical power. Your mana issues are mainly present in your early-mid game, so if you go for this item, I'd recommend getting it as soon as you've finished your Ninja Tabi. |
If you really have nothing to get for your last item and feel like going man-mode, Titan's Bane will help you against teams with beefy gods like Hercules or Athena. Though I must say, sometimes % based penetration isn't the best on Guan Yu as your Taolu Assault reduces the targets' protection and thus reducing the effect of the % penetration, so you should think twice before getting Titan's Bane, as sometime flat penetration will benefit you more. |
Lots of power and flat penetration, in addition to an astounding, anti-sustain passive. You could get this item purely for it's base stats if you need some penetration, as sometimes it bests the penetration of Titan's Bane, and if you do need the passive, it's even better when coupled with Pestilence, as healing reduction is additive. |
If you feel manly enough and secure enough to stay alive, get this. A LOT of power and some movement speed at an ever-so-cheap cost. Usually I prefer Transcendence if you want to go full power, but this can also work. |
The raw power it gives is great, and the CDR means that you can get warrior's tabi and still have max CDR. The passive on this item is superb if you want to have more burst damage. It also suits your kit very well, as you can Warrior's Will > Hydra's Lament or Cavalry Charge > Hydra's Lament with ease. |
Aegis Amulet or Aegis Pendant come in handy at almost any situation, especially against gods with heavy hitting ults, like Ao Kuang and his spirit tempest, or Thanatos and his Hovering Death. You can never go wrong with aegis (apart from Aphrodite maybe) |
Much like Aegis, Purification Beads will always have a place, especially against No Escape, Pillar of Agony etc. I generally prefer Aegis over Beads because you have your CC immunity via Cavalry Charge. Nevertheless, it won't always be ready and Purification Beads just might save your life. |
I'll be honest with you, I almost never use this item, but it sure does help your team. The extra damage and penetration your team gets from Girdle of Support just might decide the outcomes of a team fight. I'd recommend using this only with the support build. If you are using the damage build, go with Girdle of Inner Power. |
I'd recommend using this item only for both builds. This item is very aggressive and while yes, Guan Yu already has insanely high mobility, he doesn't have a leap mechanic since Warrior's Will has a short range and Cavalry Charge speeds you up but isn't a dash. So, it'll make your initiation capabilities even greater. Only use this as luxury though, not as a resort. |
The anti healers item, Weakening Curse absolutely denies every enemy sustain and slows them down significantly. It a superb item against enemies like Hercules and can also be used in combination with your ultimate. |
If you find yourself wondering whether you should go with tier 3 Hand of the Gods or Fist of the Gods, wonder no more!
|
SMALL FURIESSpawns: 0:10
Respawns: 1:40 Difficulty: Easy |
MID FURIESSpawns: 0:10 Respawns: 2:00 Difficulty: Easy |
BUFF CAMPSSpawns: 0:10 Respawns: 4:00 Difficulty: Medium |
GOLD FURYSpawns: 0:10 Respawns: 3:00 Difficulty: Hard |
FIRE GIANTSpawns: 10:00
Respawns: 3:00 Difficulty: Expert |
Solo Lane's On The Right
|
You'd wanna to start at the right Mid Fury Camps. Your mid should also be with you there. The jungler might also be there, but he can also solo the Red Buff while you and your mid take the mid camps. That way you'll spend less time outside of your lane. After you've finished with the mid camps, head over to the Red Buff if your jungler didn't do it. He should HoG that buff camp. After you've finished with the Red Buff , head over to your Blue Buff. Now you should HoG the Blue Buff and then head over to your lane. Most of the times your jungler will come with you for 2-3 waves. Be careful from enemies invading your own Blue Buff. You do not want to lose that mana regeneration. It really helps you to sustain yourself in the lane and stay in it longer before returning to base. To prevent an invasion, first, you should search the perimeter. See if there are any enemies near your Blue Buff. You can also stay near that buff and about 5 seconds before the minions spawn, go to the mid-furies. I would not recommend invading when you start from the right, as the enemy team will most likely be very close to their own Blue Buff as most of the times they'll start from their Orange Buff. |
Solo Lane's On The Left
|
You and your jungler will most likely start from the Orange Buff. Your jungler should HoG this buff and take it. Afterwards, you should go over to the Blue Buff near you. You should HoG it and take it. Immediately after you've finished your jungle business, head over to your lane and clear the minion wave. Now, if your enemies haven't showed up by now, after you've finished with the minion wave, head over to their Blue Buff. Who knows, you might find yourself a Tyr with 40% HP and a free enemy Blue Buff. It is best to do so when your jungler is with you, as their jungler will most likely be with their solo-laner. Now, starting on the left side of the jungle is best if you want to invade the enemy team's Blue Buff. The best way of doing so, in my opinion, is to quickly clear the Orange Buff, while, again, your jungler should HoG it and take it, and then immediately head over to the enemy Blue Buff while skipping your own. You and your jungler should attack only the big Cyclope in the middle. Only when he is about 65% health, use Hand of the Gods on it. Be careful when invading. It is very risky, but can also yield great benefits. |
Well.. that has been me for Guan Yu. I hope you enjoyed this guide.
If you have a video of you rocking Guan Yu, I'll be happy to post it/some parts of it, especailly if you are using one of my builds (also if not :)
Also, if you hand an actual artistic talent unlike me, I'll be extremely happy if you have/make a Guan Yu banner. Or if you have a link to a banner someone else made.
Any comment/suggestion, regarding anything, is welcome. You can also P.M me if you want to.
Thanks again,
Jordenito Out.
Joanfran84 - For helping me with the gifs in the skill section.
Subzero008 - Has provided a very helpful review, in addition to some of my designs which are inspired by his guides.
Piederman - Many of my designs are inspired by his guide: Ao Kuang - You'll Never Break My Wind
Raventhor - Provided some useful tips.
Sanguis - The BBCoded skill-sequence under the 'Skill' section is thanks to him.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Also, lately I've been experimenting with Guan Yu support and I'm planning to expand my guide for it.
Why? Because Voidblade gives a lot of power, and a tiny bit of penetration. While, yes, MM is better for defense, you should be good enough to not need it. Guan Yu already has a lot going for him in terms of escaping danger, and he has heals with a physical protection buff, and he steals protections with his 3, and his ult is one of the best escapes ever. He really doesn't need a ton of defense. Power is better, especially to assist his not-so-great waveclear.
Just my 2-cents.
As for the guide, it's very good. I usually like to build Breastplate of Valor right after Ninja Tabi, and then pick up Transcendence. BPoV and Transcendence compliment each other nicely.
And how do you prove your points? You literally just state you think the stats are better on mystical mark and that's it. You haven't said anything else.
Also, you don't immediately win if the opposing side build one of the two, but ok.
I don't even know why you brought this argument back up. Anyhow, I know you have valid points, just try to be respectful of other people when you're making them. I don't very much care for people who indirectly insult the intelligence of others.
I said somewhere, sir. Not immediately, somewhere. Voidblade is a core item on bruisers. And it leads to farming easier than even the activeon Mystical Mark, because it contributes to the power contribution on Taolu Assault.
And you're still wrong. Voidblade is terrible. For the cost, the stats aren't worth it. A Hide of The Urchin would be far better.
That's nice, is this how you try to prove your points? You just bring up 'pros'.?
Except it is. You win the lane if the opposing solo has built Ankh or Voidblade. Period.
- Compensate for the lack of certain qualities in a god
- Buff the qualities that a god possesses.
- Counter for the enemy god
Guan Yu being a melee support/ bruiser, to me is unique because in most cases he must be a mix of all 3. That's why he's amongst the trickiest gods to write a guide for.
Without being a jungler and together with Ninja Tabi , Breastplate of Valor doesn't suit the physical Guan Yu in lane scenerios. I always believe his kit is meant for penetration physical/magical protection and power.
EDIT: Also in most cases, whether in a solo lane or a duo lane, Guan Yu has to counter magical gods and mage tanks, especially early game and Breastplate of Valor is not meant for that. It suits mages and tanks more for mana sustain and physical protection + CDR. For jungler Guan Yu, in most cases, he has to counter physical enemy junglers and Breastplate of Valor makes sense.
Now I get what you've said about the 'updation' as you meant for the new gods etc.
I don't see why Breastplate of Valor 'cannot digest' while playing support.
..but to keep with upcoming times, it need updation..VVGN
Thanks. I don't get what you meant by needing updation... it is up-to-date.
[/quote]
In attack and support both, you used eye of retaliation as the fourth item , that's hard to digest and rarely people gonna buy that as a mid stage item. Also, by upcoming times, I mean to say, with item changes rapidly happening and expected in near future , also, with new gods coming in like nemesis, etc , it must be updated because it is very detailed and hard work has been put in.
EDIT: and in support Breastplate of Valor cannot digest that at all on Guan Yu..in power build you are going with Hide of the Urchin and Ninja Tabi within the first 3 items?