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Let them fear the Jungle (Conquest-Build)

14 1 14,967
9.4
by JohnnySixtyNine updated March 15, 2024

Smite God: Ao Kuang

Build Guide Discussion 5 More Guides
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Build Summary

Notes You can either stay with Manikin Scepter to the end or you can switch it to Typhons Fang if you want to have more lifesteal. If you buy Spear Of Magus or Perfected Rod of Tahuti is to your liking. I usually stick with Spear of Magus.

Notes

You can either stay with Manikin Scepter to the end or you can switch it to Typhons Fang if you want to have more lifesteal. If you buy Spear Of Magus or Perfected Rod of Tahuti is to your liking. I usually stick with Spear of Magus.

Build Item Manikin Scepter Manikin Scepter
Build Item Hastened Ring Hastened Ring
Build Item Telkhines Ring Telkhines Ring
Build Item Cyclopean Ring Cyclopean Ring
Build Item Demonic Grip Demonic Grip
Build Item Spear of the Magus Spear of the Magus
Build Item Manikin Mace Manikin Mace
Build Item Potion of Power Potion of Power
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Cloak of Meditation Cloak of Meditation
Build Item Blink Rune Blink Rune

Ao Kuang's Skill Order Notes I normally try to level up Dragon Call as high as possible, because thats your main damage-output.

Notes

I normally try to level up Dragon Call as high as possible, because thats your main damage-output.

Water Illusion

1 X Y
Water Illusion
3 15 16 18 19

Dragon Call

2 A B
Dragon Call
1 4 6 7 10

Wild Storm

3 B A
Wild Storm
2 8 11 12 14

King of the Eastern Seas

4 Y X
King of the Eastern Seas
5 9 13 17 20
Water Illusion
3 15 16 18 19

Water Illusion

1 X
Ao Kuang Teleports forward into Stealth, leaving behind a watery form of himself. He remains in Stealth for 5s or until he attacks or takes damage.

Ao Kuang may activate this ability again to detonate the watery form, dealing damage to nearby enemies.

Ability Type: Circle, Teleport, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+70% of your Magical Power)
Range: 30
Radius: 20
Cost: 70
Cooldown: 15s
Dragon Call
1 4 6 7 10

Dragon Call

2 A
Ao Kuang summons 6 dragons to his side. For every successful basic attack Ao Kuang makes, a dragon will dive to the target dealing additional damage. This ability ends after all dragons are used, or after 10s.

Ao Kuang may activate this ability again to send forward any remaining dragons in a ranged attack. The dragons damage and Slow the first enemy they hit.

Ability Type: Line, Buff, Damage
Attack Damage: 35 / 50 / 65 / 80 / 95 (+30% of your Magical Power) per hit
Ranged Damage: 20 / 25 / 30 / 35 / 40 (+13% of your Magical Power) per remaining dragon
Slow: 30%, for 1s + 0.25s per remaining dragon
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Wild Storm
2 8 11 12 14

Wild Storm

3 B
Ao Kuang unleashes a storm of lightning from his sword, damaging all enemies in front of him. This will send a Dragon from Dragon's Call forth, dealing damage to hit targets.

Ability Type: Cone, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+40% of your Magical Power)
Range: 30
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 7s
King of the Eastern Seas
5 9 13 17 20

King of the Eastern Seas

4 Y
Ao Kuang grabs a single target, damaging and knocking them into the air. If the target is below a Health threshold, Ao Kuang will also reveal his true form, becoming an airborne Dragon and executing them restoring Health. After transforming Ao Kuang then picks a new location to land, dealing damage to enemies within 20 units.

Ability Type: Target, Knockup, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+50% of your Magical Power)
Execute Threshold: 30%
Heal: 10 / 15 / 20 / 25 / 30% of maximum Health
Landing Damage: 100 / 150 / 200 / 250 / 300 (+50% of your Magical Power)
Landing Range: 200
Cost: 90 / 100 / 110 / 120 / 130
Cooldown: 100s

Ao Kuang Threats

Tap each threat level to view Ao Kuang’s threats

Max
0
Major
0
Even
1
Minor
1
Tiny
0

Ao Kuang Synergies

Tap each synergy level to view Ao Kuang’s synergies

Ideal
1
Strong
1
OK
0
Low
0
None
0

Extended Build

Introduction:

I love to play an unsusual jungle and it has a few positive things to do something like that. The main point is:

Your enemys don´t know how to act or what to do.

Play this build just like that:

Skills: First do your 1 to go invisible (preferable in the jungle next to the lane you want to gank). Then do your 2 to get your dragons ready and right before you start to attack your enemy hit him with your 3. The rest is basic attacks. Usually it takes about 2-3 seconds to get your enemys so low that you can use your ultimate on him.

The fact that every hit you do (because of scepter) deals ticking damage is one of the reaons that this build is great to face the enemy jungle early on. Just bear in mind, that you should do the first hit ;-)!

Works very good with every god that can stun and you will have a hard time at the beginning with gods that can stun you.

Pros / Cons

+ You can kill an enemy almost instantly and the leave the fight with your ultimate
+ High speed and damage outut with basic attacks (even more with your 2)


- Vunerable at the start of the round
- If you have a mage on your solo you should not play Ao Kuang as jungle

Items

You can actually change a few items in the build, depending on your liking. I personally wouldn´t change the four rings because of the passiv and the attack speed.

You could change Scepter for another lifesteal-item, but I would wait for it until the very last item. The ticks from it give you a great advantage at the beginning of the round. Especially against the enemy jungle.

For the relics:

Cloak of Meditation: Just for the extra heal at the beginning. I like to play it if someone needs a gank and my life is not full. Just for safety.

Blink: Combine it with your 1. You are still invisible by the time you can use it again. Great for long distances.

Potion of Power for the late game. Mana und Healing Potion if you need it.

Creeping / Jungling

Just like written above, the best thing is to use your 1 to move out of the jungle and gank the lane. You should just wait and time it right, because the sound it makes alarms most of the enemys (they will be very cautious if you succeded before).

Then 2, 3 and then your Ultimate.

Your main goal in the jungle is to reach level 5 pretty fast. Before level 5 you will have a hard time. Your ultimate is your "get out of jail"-card if you a fighting 2 or 3 enemys.

Team Work

Works really really well with gods that can stun. The stun is the guaranted death for your enemy because of your attack speed and your ultimate.

For example:

Hunters:
Neith
Artemis

Tanks:
Ares
Cerberus

Warriors:
Chaac (ultimate)

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1
Kcb42 | March 13, 2024 7:07pm
Any recommendations on like.... relics, consumables, also no ability builds guide? From level 1 to level 20 where to put the level points into? For the abilities.
1
JohnnySixtyNine | March 15, 2024 5:44am
Thanks for your comment, I just uptadet it. If I should add more, just tell me.
0
A.B. | March 4, 2024 4:55pm
Awesome build… 3first games, 54 kills..
1
Candyandyx92 | February 22, 2024 10:16am
Mega gut
1
SmiteGod231 | February 21, 2024 7:47am
Tried it in training. Looks promising! Gonna try it later in conquest
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League of Legends Build Guide Author JohnnySixtyNine
Let them fear the Jungle (Conquest-Build)
Table of Contents

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