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This will be a guide on builds and a few extra tips for Nemesis, the Goddess of Vengeance.
Feel free to leave comments on the build(s) or on the sections themselves.
Amazing Single Target Damage Shreds Tanks With Ult Takes Power Away Ample Defense with Retribution Good chase and escape. |
Hard CC Cancel Her Shield Basic Attack Heavy ****py Early Game Clear Isnt the Best |
Passive | This makes her a strong boxer and basic attacker, and is essentially a free Ichaival except effecting mages as well. Take advantage of the power stealing effect, you can make some ADCs, Assassins, and Mages (to a lesser extent) have a lower damage output. |
Priority #4 | A one-two dash ability that makes her very mobile, and is good in chasing or running away. It should not be used for damage in any form or way, as this is too important for its mobility. Remember that you can simply dash once and use Slice and Dice for the slow. |
Priority #2 | Your only true damaging ability in your kit, and what you should max out first and foremost besides all others. It is a bit weird though as you have to hit enemies in the center to the full damage and the slow, so be careful and aim well with it or you will not use it to its full potential. This is your main setup to start stacking with the Scales of Fate. |
Priority #3 | A very helpful shield for boxing or surviving those nasty mage ultimates. This is NOT a spammable ability and should not be used as such. It is to be used in times when you feel that you need it to survive a fight or 1v1 a late game ADC or a mage. Do not waste it, it is too useful to be used as such. As the health gained back and the reflection is useful, it is maxed second after Slice and Dice. |
Priority #1 | A targeter that is basically a giant middle finger above the enemies head. This is the mother of all debuffs and a big buff to our girl Nemesis. Whoever you target should be focused for the entirety of the debuff, as it is too useful to waste. This can also make tanks and warriors cower in fear, as they become more vulnerable, and do not forget you inherent some of that defense they built up, making you your own personal tank. As this debuff is so useful, CDR can be used to spam it more often. It is maxed whenever possible. |
Starting Items
Another option for a starter if you choose to be something other than jungler (Im looking at you Zilby, Nemesis mid) and is my go to starter for Clash. Allows another way of sustaining through basics, which you will be doing a lot of. I prefer this over Bluestone Pendant simply because I think you need the sustain more than you need the damage. |
A necessity in every single Conquest game you will play. This is your way of keeping the lanes safe, and to uncover the other junglers locations and maybe to even sneak a peek at their camps, to see if you can counter-jungle. Also Ward the Gold Fury and the Fire Giant to see if enemies are trying to take or to look for an opportunity to take it yourself. You must ALWAYS Ward. There is no exception, especially since you are the roaming role. |
A standard first item for any Assassin, and a necessity to Nemesis. It offers two things you need early on at a cheap price. Movement speed for chasing, escaping, and rotating. Power to clear camps faster and make yourself more of a threat. Farm efficiently as the benefits you receive when buying this is immediate. |
Another item for Nemesis that does not offer as much power but offers attack speed. Now I would still recommend Warrior Tabi for the simple fact that Nemesis is not gonna be as safe in the early game basic attacking people with her sword. But if find loads of opportunities to do so, you can use Ninja Tabi to get your passive off quicker. |
A standard assassin CDR item since it provides all that an assassin needs quite early on, power and mana. A good choice for ability based gods in general who want an item with power yet still provides utility. For Nemesis this allows her to use her ult more often in the early game, where she has the hardest time. |
Another CDR item with a more defensive twist, a suitable item for guardians and warriors and some assassins. Costs less than Jotunn's Wrath and can be a substitute for second item if you find yourself behind a bit. IF you replace Jotunn's Wrath though you will not get the power or pen. |
Soul counterpart to Breastplate of Valor except more for magical gods instead of physical. The passive can be more than Breastplate of Valor if you get hit by mages and guardians more. Can be useful with an aggressive Ares or early game mages like Eset. |
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It just depends on your timing and the abilities. If its Kukulkan, his 3 can be reflected for huge amounts of damage.
I gotta see if the damage is still reflected when you get hit by a hard cc ability, like Ymir Frost Breath. I dont think it should, but ill test that. Or you can try your luck and see for yourself.
Wanna be more specific so I can answer your question?
(I should really update this)
Whoops, I forgot to say I was talking about the 3. Lets say you're fighting the enemy jungler, Serqet for example. Wouldn't it be best to activate your 3 if she ults because you'd reflect and gain the most health?
(I should really update this)