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Nemesis is Basically Death

7 0 71,074
by GameGeekFan updated May 22, 2016

Smite God: Nemesis

Build Guide Discussion 11 More Guides
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Tap Mouse over an item or ability icon for detailed info

Nemesis Build

Standard CDR Build

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Breastplate of Valor Breastplate of Valor
Build Item Qin's Sais Qin's Sais
Build Item Bulwark of Hope Bulwark of Hope
Build Item Titan's Bane Titan's Bane

Alternate CDR

Build Item Genji's Guard Genji's Guard
Build Item Spirit Robe Spirit Robe
Build Item Mail of Renewal Mail of Renewal

Alt. Pen

Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Brawler's Beat Stick Brawler's Beat Stick

Balanced Defense

Build Item Hide of the Urchin Hide of the Urchin
Build Item Mantle of Discord Mantle of Discord
Build Item Winged Blade Winged Blade

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Cursed Ankh Cursed Ankh
Build Item Heavenly Wings Heavenly Wings

Starters

Build Item Bumba's Mask Bumba's Mask
Build Item Death's Toll Death's Toll

Nemesis's Skill Order

Swift Vengeance

1 X Y
Swift Vengeance
2 15 16 18 19

Slice and Dice

2 A B
Slice and Dice
1 3 6 7 10

Retribution

3 B A
Retribution
4 8 11 12 14

Divine Judgement

4 Y X
Divine Judgement
5 9 13 17 20
Swift Vengeance
2 15 16 18 19

Swift Vengeance

1 X
Nemesis dashes in a line, dealing damage to enemies in her path and may dash again within 2s. She may use Basic Attacks and Abilities between the dashes.

Ability Type: Dash, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Physical Power)
Cost: 50
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Slice and Dice
1 3 6 7 10

Slice and Dice

2 A
Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and Slowed for 2s.

Ability Type: Cone, Slow, Damage
Damage: 55 / 85 / 115 / 145 / 175 (+40% of your Physical Power)
Damage (Center): 110 / 170 / 230 / 290 / 350 (+80% of your Physical Power)
Slow: 30%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Retribution
4 8 11 12 14

Retribution

3 B
Nemesis activates a temporary Shield around herself that protects her from a set amount of damage, or until time expires. A percentage of incoming damage from gods is healed and reflected back to the source. Hard Crowd Control effects remove the Shield.

Ability Type: Buff, Damage
Damage Reflect: 50% of damage received
Healing: 70% of damage received
Shield Health: 150 / 225 / 300 / 375 / 450
Duration: 2.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Divine Judgement
5 9 13 17 20

Divine Judgement

4 Y
Nemesis chooses a single enemy god, reducing their Health and movement speed and stealing a portion of their Protections for a time period. Her movement speed is also increased during this time.

Ability Type: Buff
Damage: 15 / 17.5 / 20 / 22.5 / 25% of current HP (+20% of your Physical Power)
Protections: 25%
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Target Debuff Duration: 5s
Nemesis Buff Duration: 5s
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 90s

Intro Time

This will be a guide on builds and a few extra tips for Nemesis, the Goddess of Vengeance.




Feel free to leave comments on the build(s) or on the sections themselves.

The Good and The Bad


Amazing Single Target Damage
Shreds Tanks With Ult
Takes Power Away
Ample Defense with Retribution
Good chase and escape.
A Swift Death




Hard CC Cancel Her Shield
Basic Attack Heavy
****py Early Game
Clear Isnt the Best
Early Game Struggles

Skill Summary

Passive This makes her a strong boxer and basic attacker, and is essentially a free Ichaival except effecting mages as well. Take advantage of the power stealing effect, you can make some ADCs, Assassins, and Mages (to a lesser extent) have a lower damage output.



Priority #4 A one-two dash ability that makes her very mobile, and is good in chasing or running away. It should not be used for damage in any form or way, as this is too important for its mobility. Remember that you can simply dash once and use Slice and Dice for the slow.



Priority #2 Your only true damaging ability in your kit, and what you should max out first and foremost besides all others. It is a bit weird though as you have to hit enemies in the center to the full damage and the slow, so be careful and aim well with it or you will not use it to its full potential. This is your main setup to start stacking with the Scales of Fate.



Priority #3 A very helpful shield for boxing or surviving those nasty mage ultimates. This is NOT a spammable ability and should not be used as such. It is to be used in times when you feel that you need it to survive a fight or 1v1 a late game ADC or a mage. Do not waste it, it is too useful to be used as such. As the health gained back and the reflection is useful, it is maxed second after Slice and Dice.



Priority #1 A targeter that is basically a giant middle finger above the enemies head. This is the mother of all debuffs and a big buff to our girl Nemesis. Whoever you target should be focused for the entirety of the debuff, as it is too useful to waste. This can also make tanks and warriors cower in fear, as they become more vulnerable, and do not forget you inherent some of that defense they built up, making you your own personal tank. As this debuff is so useful, CDR can be used to spam it more often. It is maxed whenever possible.

Items and Builds

Starting Items



A standard start for every single jungler in the game. Allows a unique way of sustaining through jungle camps and provides a bit of mp5. People also seem to forget that you also do more damage to camps, including your abilities. This is also how you split camps with your teammates, as you receive the same amount of gold as if you were the one to hit it last.


Another option for a starter if you choose to be something other than jungler (Im looking at you Zilby, Nemesis mid) and is my go to starter for Clash. Allows another way of sustaining through basics, which you will be doing a lot of. I prefer this over Bluestone Pendant simply because I think you need the sustain more than you need the damage.

A necessity in every single Conquest game you will play. This is your way of keeping the lanes safe, and to uncover the other junglers locations and maybe to even sneak a peek at their camps, to see if you can counter-jungle. Also Ward the Gold Fury and the Fire Giant to see if enemies are trying to take or to look for an opportunity to take it yourself. You must ALWAYS Ward. There is no exception, especially since you are the roaming role.


Swift Feet


A standard first item for any Assassin, and a necessity to Nemesis. It offers two things you need early on at a cheap price. Movement speed for chasing, escaping, and rotating. Power to clear camps faster and make yourself more of a threat. Farm efficiently as the benefits you receive when buying this is immediate.


Another item for Nemesis that does not offer as much power but offers attack speed. Now I would still recommend Warrior Tabi for the simple fact that Nemesis is not gonna be as safe in the early game basic attacking people with her sword. But if find loads of opportunities to do so, you can use Ninja Tabi to get your passive off quicker.


The Debuff Queen


This build focuses on spamming your Divine Judgement for the huge debuff, and being able to slow and dash more often. This is a good option for Ranked and Competitive play. Since she gains a small boost when hitting level 5, and is not inherently useful till late game, this can make her early game a bit easier.


CDR Items


A standard assassin CDR item since it provides all that an assassin needs quite early on, power and mana. A good choice for ability based gods in general who want an item with power yet still provides utility. For Nemesis this allows her to use her ult more often in the early game, where she has the hardest time.


Another CDR item with a more defensive twist, a suitable item for guardians and warriors and some assassins. Costs less than Jotunn's Wrath and can be a substitute for second item if you find yourself behind a bit. IF you replace Jotunn's Wrath though you will not get the power or pen.


Soul counterpart to Breastplate of Valor except more for magical gods instead of physical. The passive can be more than Breastplate of Valor if you get hit by mages and guardians more. Can be useful with an aggressive Ares or early game mages like Eset.


A more balanced defense item than anything, with CDR and CC reduction. It shines with its passive, that basically makes you more tanky when you get hit by Hard CC, such as stuns. This can counter your divine retributions loss cause of hard cc. Only get when the enemy team has a ton of stuns that kill you instantly.


A CDR item I would not recommend as often as the others, but can useful for the sustain it gives. Just remember that it is not as useful if you are against tons of burst damage from the enemies, and in fact almlst negates the passive. A good choice in casual gamemodes besides Arena.



Swift Sword






Bruiser Items








Penetration






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Collapse All Comments

1
GameGeekFan (50) | April 27, 2016 12:48pm
Yea it is, just have not had the time to add on.
1
Technotoad64 (46) | April 27, 2016 9:52am
This is a work in progress, right? There's a lot of empty space where there should be text, but it might just be something wrong with my computer.
1
ThatWillPower | April 27, 2016 7:57am
I personally like executioner as the last item to get more Quinn's procs and its passive (while nerfed in season 3) still provides penetration.
1
Gogar | April 20, 2016 2:29pm
Awesome, good to hear, looking forward to it!
1
GameGeekFan (50) | April 19, 2016 4:24pm
Dont worry man Im revising the entire thing.
1
Gogar | April 19, 2016 4:08pm
I feel like Genji's these days is better than bulwark on assassins, I think if you are going to go more offensive, take Genji's if you are going for more brawl, then get bulwark for the shield at the end of the fight.
1
AdmiredPower71 | April 12, 2016 5:38am
Love the guide, good explanation and a good build aswell.
1
GameGeekFan (50) | November 14, 2015 12:35pm
Her ult gives her target no health regen, and the shield disappears when you get hit by hard cc, in that case it isnt the best idea.

It just depends on your timing and the abilities. If its Kukulkan, his 3 can be reflected for huge amounts of damage.

I gotta see if the damage is still reflected when you get hit by a hard cc ability, like Ymir Frost Breath. I dont think it should, but ill test that. Or you can try your luck and see for yourself.
1
CrystalShot | November 14, 2015 9:29am
GameGeekFan wrote:

Wanna be more specific so I can answer your question?

(I should really update this)

Whoops, I forgot to say I was talking about the 3. Lets say you're fighting the enemy jungler, Serqet for example. Wouldn't it be best to activate your 3 if she ults because you'd reflect and gain the most health?
1
GameGeekFan (50) | November 8, 2015 4:21pm
Wanna be more specific so I can answer your question?

(I should really update this)
1
CrystalShot | November 8, 2015 6:51am
One thing on the combat strat, wouldn't it be best to do it when they use their ultimate?
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