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This build is very broken if there is only 1 enemy tank.
Passive - Scales of Fate
Scales of Fate stacks up to 3 times from basic attacks, stealing up to 21% of the enemy’s total power while boosting your own power by 21%. This encourages a high power build, and has greater effect the more complete the build. It also allows her build flexibility, with the option to go for an ability, basic attack, or hybrid build direction.
For the greatest damage potential, initiate with basic attacks when possible to gain stacks before using Slice and Dice and Swift Vengeance.
Enemy power reduction only works on one target, you’ll need to build up stacks again if you’re attacking a different opponent.
Ability 1 - Swift Vengeance
Swift Vengeance is Nemesis' only mobility ability, providing 2 short dashes; the second dash can be used within a 2 second window after the first dash. You can use basic attacks or other abilities between the dashes.
Casting Type Behavior: The ability behaves differently depending on casting type. In NORMAL casting, once you use the first dash, using your basic attack button will trigger the second dash. If you want to use basic attacks in-between dashes, you’ll have to use the cancel button before attacking. In INSTANT cast mode, you use the ability button for both dashes, so is easier for attack canceling. It is strongly suggested to get used to instant cast for this ability.
Offense / Fighting: Each dash deals damage, so will often be used for offense. You can use it strategically to make yourself a difficult target to hit by changing directions, such as passing through your target.
Initiation: If you need to close the gap quickly and Blink Rune isn’t available, you can use this for initiation purposes. Keep in mind that you won’t have as much damage potential once you engage, nor will you have any added mobility until it is off cooldown. Avoid using it to close distance when possible.
Escape / Chase: Because this is her only mobility ability, always consider holding this for potential escape from dangerous situations. You can also save it to chase fleeing enemies after an engagement.
Ability 2 - Slice and Dice
This is Nemesis’ main source of damage for fights or when clearing camps, and has the lowest cooldown of her abilities. Always hit your main target in the center of this large cone, as it deals double the damage of the outer sections and also applies a slow.
While initiating a fight with this ability is helpful for early control via the slow, it can often be better to save it for when the slow will be most effective. Remember also that using basic attacks first provides a boost in power.
Ability 3 - Retribution
This ability provides Nemesis with a strong ability to box another god. It not only reflects a portion of incoming damage but heals you for an amount up to the full health of the shield.
Proper Timing: Timing the use of this ability is extremely important. At full health, it should usually be used once you’ve taken some damage and when you expect to receive further damage. However, if you are lower on health, it may be wiser to activate it before receiving expected damage.
Hard CC Warning: Hard crowd control effects remove the shield. Timing activation can be exceptionally important against specific hard CC abilities, especially silences and stuns. Nox and Ganesha are two examples of gods that can kill the shield without even dealing damage.
Ultimate Ability - Divine Judgement
This is a no-miss ultimate ability that deals a percentage of your target’s current health in damage, while also stealing 30% of their protections. Scaling is not factored into the damage potential. It is best targeted on healthy targets, with better potential against tanks, as they typically have significantly higher health and protections.
The best use is often at the beginning of a fight when you decide to commit to it. It also provides a boost of movement speed to help you close the gap with your target.
Finally, we sell the boots when we have the elixir of speed and we buy the Qin's Sais
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Ofc, im not including the relics and consumables in that item bar number