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For each trained Ability that is on Cooldown, Susano gains bonus Movement Speed.
Speed Per Stack: 4% The passive is pretty self explanatory, the more abilities you have on cooldown, the faster you'll be, up to 16% increased movement speed. While escaping from a tight situation you might consider using some abilities to get the passive effect. |
Susano moves thrice in quick succession; after each attack he has up to 3s to fire the next one.
First Attack: Attacks all Enemies in a cone. Second Attack: Attacks all Enemies in a circle. Third Attack: Dashes forward. Damage Per Hit: 70/105/140/175/210 (+90% of your physical power) Cost: 60/65/70/75/80 Mana Cooldown: 16/15/14/13/12 seconds This ability exists of three parts. After each part you can choose to cancel the ability or continue. The first stage will be a cone attack that hits all enemies in front of you. Following you will do damage in a huge circle around you. This changes for the last stage, you will dash through enemies. Note that the last stage of the ability does no damage! You can use other skills in between the different stages!!! This ability can be used as an escape when cast fast. |
Susano commands the winds to blow, dealing damage in a cone in front of him.
Enemies in the center of the attack are pulled towards him. Damage: 60/75/90/105/120 (+25% of your physical power) Cost: 80/75/70/65/60 Mana Cooldown: 18 Seconds When casting this ability you will see a darker area in the middle of the cone. When hitting enemies in this area Susano will draw the enemy to him. |
Susano throws forward a gust of air which creates a whirlwind, dealing damage every .75s for 3s.
He may activate this ability again to teleport to the whirlwind. If the initial gust hits an Enemy, the whirlwind surrounds and travels with them, and teleporting to the Enemy reduces this cooldown to 6s. Damage Per Tick: 20/35/50/65/80 (+30% of your physical power) Cost: 45/50/55/60/65 Mana Cooldown: 17/16/15/14/13 Seconds This ability is useful for chasing an enemy and for escaping. When you hit this ability on an enemy and reactivate it you will be teleported to the enemy you hit. Note that this ability DOES NOT go through walls, make sure to remember this when trying to escape, or you'll find yourself dying nevertheless! |
Susano summons a hurricane at his location that pulls Enemies towards the center while growing to up to twice its size.
Susano may activate this ability again to launch the storm in the direction he is facing, knocking up opponents in its path. Damage: 175/225/275/325/375 (+140% of your physical power) Cost: 80/85/90/95/100 Mana Cooldown: 100 Seconds So basically this ability is just a huge AOE-skill. You can wait for when all enemies are pulled into the middle or you can quickly reactivate the ability to launch the Typhoon immidiatly. |
800g |
800g |
Bluestone Pendant Vs. Death's Toll
In my opinions, Bluestone Pendant would be much better for Susano since you're using abilities a lot; when clearing wave, when attacking,... In conquest Death's Toll might give you more sustain, but in joust it's next to useless, since the mage should be clearing wave as much as possible. If you wait long enough between the different stages of Storm Katana, your bluestone will hit twice, doing a total of 60 extra damage. |
1650g |
Well, every god needs a pair of boots, otherwise your feet might hurt after a while!
I choose Warrior Tabi over others since we'll allready have enough attack speed from other item. Also 20 Physical power > 15% attack speed. |
Jotunn's Wrath is a very useful item. It grants you a lot of stats, which are very useful for you in the early game. For example the 150 mana and 20% CDR allows you to use your abilities more frequently, and you will run out of mana less quick! The power and the penetration also help out quite a bit.
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2440g |
2600g |
If you won't be spamming your abilities as much, you might considering getting Transcendence. The passive increases your physical damage by a good amount.
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1700 |
Ichaival is useful when you're boxing an enemy, as it reduces the physical power they get from items, while increasing your physical power up to 30.
On the side you gain another 10 physical penetration. Get this item when the enemy doens't have a tanky composition nor a healer. |
Brawler's Beat Stick can come in handy when the enemy team has a healer. Their healing will be reduced by 40% most of the time while you're fighting them since Susano has low cooldowns nd he has a DOT, Jet stream.
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2400g |
2700g |
When fighting an enemy with a lot of HP (enemies that build warlock's sash for example) Qin's Sais will help you out a lot. Not only do you deal your normal AA-damage, on top of that you'll do 4% of their total HP in physical damage.
Qin's Sais on is a good item on it's own and also synergyzes with Titan's Bane Qin's Sais also grants 40 physical power, which increases the damage of your abilities even more. |
2150g |
In between casting different skills you will be auto attacking quite a lot. Hydra's Lament grants your next AA, after you've used a skill, 30% increased damage. You basically wanna try to auto attack after each skill you use to get the passive effect of this item.
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Asi is an item that will give Susano all the stats he needs; attack speed, lifesteal and lifesteal. The passive of Asi allows you stay alive longer in a fight. Whereas Hydra's Lament gives you a lot of damage potential, Asi will give you more sustain due to the lifesteal.
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1780g |
2850g |
When Susano will be released, Bloodforge will get a new passive. You gain A LOT more physical power (+75). The passive underwent the biggest change. When you kill an enemy god you gain a shield that is equal to 200 + 10/player level and 20% increase movement speed for 20 seconds. This opens up an opportunity for diving towers. You can kill an enemy, have low HP and still get out safely, with a shield op 400HP at level 20.
Out of the three items, Bloodforge gives the highest sustain and damage potential since your abilities scale insanely from physical power. |
2250g |
The Executioner is an item that shreds through the physical armor of susano]'s enemy, reducing physical defenses by up to 32%. [[The Executioner is great against enemies, who are little bit tankier. It grants you a lot for attack speed as well.
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Stone Cutting Sword is good when you have to fight an enemy that is tanky, but still deals a lot of damage (physical), as it "steals" their defenses. Next to that you recieve more physical damage and 10% movement speed, increasing your mobility even more.
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2900g |
2300g |
When you're getting one-shot, because you just don't have enough HP, get Frostbound Hammer. It gives 400HP and makes Susano's basic attack slow the enemy. This, again, is good you're chasing an enemy, making sure to secure the kill.
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Titan's Bane will give you a ton of penetration, however I do not recommend buying this item when you allready have The Executioner, since it'll just be overkill.
Titan's Bane has a great synergy with Qin's Sais; you will be shredding through the enemy tanks with ease. |
2050g |
2300g |
Breastplate of Valor is an amazing item when it comes to physical defense. It also grants a nice chunk of CDR. You can choose to replace Jotunn's Wrath by Breastplate of Valor if you need to.
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Hide of the Urchin is good when the enemy team has mixes damage dealers. The mana and health bonus you get will help you sustain in lane. Since you will be getting ganks from the mid laner and the jungler, you should expect to get some kills, getting the passive of Hide of the Urchin online!
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2400g |
2300g |
Bulwark of Hope's passive can prove to be useful when you're in a tricky situation. I wouldn't buy this item when you allready have Bloodforge or the other way around.
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Purification |
Makes you CC immune for a short duration. Good against enemies with a lot of CC (duh).
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This item is solely for when you're playing Susano in the solo lane (conquest). You might want to get back to lane faster, then this item will be useful for not missing too much farm.
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Teleport |
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