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Playing With Fire | Don't Do This At Home - Agni Mid/General Guide

2 0 25,518
by SolarEnvy updated December 31, 2015

Smite God: Agni

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Agni Build

Example Build

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Spear of the Magus Spear of the Magus
Build Item Bancroft's Talon Bancroft's Talon
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti

Starter #1

Build Item Vampiric Shroud Vampiric Shroud
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Starter #2

Build Item Vampiric Shroud Vampiric Shroud
Build Item Spellbook Spellbook

Boots (Take Your Pick)

Build Item Shoes of Focus Shoes of Focus
Build Item Shoes of the Magi Shoes of the Magi

Core Damage

Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Bancroft's Talon Bancroft's Talon

Penetration

Build Item Void Stone Void Stone
Build Item Spear of the Magus Spear of the Magus
Build Item Obsidian Shard Obsidian Shard

Situationals

Build Item Warlock's Staff Warlock's Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Divine Ruin Divine Ruin

MUST BUY

Build Item Greater Purification Greater Purification

Active Choices

Build Item Greater Sprint Greater Sprint
Build Item Greater Aegis Greater Aegis
Build Item Heavenly Agility Heavenly Agility

Agni's Skill Order

Noxious Fumes

1 X Y
Noxious Fumes
3 15 16 18 19

Flame Wave

2 A B
Flame Wave
1 4 6 7 9

Path of Flames

3 B A
Path of Flames
2 8 11 12 13

Rain Fire

4 Y X
Rain Fire
5 10 14 17 20
Noxious Fumes
3 15 16 18 19

Noxious Fumes

1 X
Agni summons a cloud of noxious fumes at his ground target location, doing damage every second. Firing any of Agni's abilities into the fumes detonates the gas, Stunning and damaging all enemies in the radius.

Ability Type: Circle, Stun, Damage
Damage (per Tick): 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Damage (Bonus): 20 / 40 / 60 / 80 / 100 (+20% of your Magical Power)
Fumes Duration: 10s
Stun Duration: 1s
Range/Radius: 55/20
Fumes Duration: 10s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Flame Wave
1 4 6 7 9

Flame Wave

2 A
Agni summons a wave of fire in front of him that scorches all enemies in its path. Ignites Noxious Fumes.

Ability Type: Line, Damage
Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Path of Flames
2 8 11 12 13

Path of Flames

3 B
Agni blazes a path forward in a quick dash, leaving flames trailing behind him. Any enemies passing through the flames catch fire and burn for damage every .5s for 2s. Ignites Noxious Fumes. Agni is immune to Knockback while dashing.

Ability Type: Dash, Damage
Damage per Tick: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Path Duration: 3s
Range: 60
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Rain Fire
5 10 14 17 20

Rain Fire

4 Y
Every 18 seconds, Agni gains a flaming halo that can be expended to summon a giant meteor at his ground target location. He can summon 1 every .8 seconds. Ignites Noxious Fumes.

Ability Type: Circle, Damage
Damage: 135 / 175 / 215 / 255 / 295 (+60% of your Magical Power)
Max Halos: 3
Range/Radius: 65/20
Cost: 10
Cooldown: Dependent on Halos

Introduction to Agni, the God of Fire

Thanks to Getsukeii on DeviantArt

Playing Agni


Agni, the God of Fire; capable of incredibly burst, has an insane amount of mobility with Path of Flames, and is full of swag. Recently, I have taken a liking to Agni (more like a loving), I've only played a handful of games with the god, but he feels so comfortable in my hands. Moreover, I perform very will with him. This guide will go fairly in-depth about Agni's everything: abilities, itemization possibilities, tips and tricks, as well as the general Do's and Don'ts as a mid laner. Enjoy!

Pros Vs. Cons


Incredible Burst/Damage Potential
Excellent Mobility with Path of Flames
Amazing Passive: Combustion
Wonderful Objective Contestation
Full of Swag


Heavily Reliant on Path of Flames
Semi-Reliant on Items
Easily countered by cripples
Squishy

Abilities- Explanations, and Combos

Ability Explanations

Every four basic attacks, Agni will gain a buff called Combustion. This buff applies to Flame Wave and Rain Fire. Any enemy gods hit by those abilities will be ignited and take damage every .5 seconds for 3 seconds.

Combustion


Agni places a cloud of noxious fumes in the targeted area. Any enemy god who steps in this area takes magic damage every second. Flame Wave, Path of Flames, and Rain Fire trigger a one second stun on any enemy god within Noxious Fumes.

Noxious Fumes

Agni fires a wave of fire in an area in front of him, all enemy gods within that area take magic damage. This ability ignites Noxious Fumes.

Flame Wave

Agni dashes forward, leaving behind a trail of scorching fire. Any enemies that step through the flames are burned every .5 seconds for 2 seconds. This ability ignites Noxious Fumes, and Agni is immune to knockbacks during the dash.

Path of Flames

Agni gains a flaming halo every 20 seconds (without CDR), at the expense of one of these halos, he may summon a massive meteor at his ground target location. If he has more than one halo, he may spawn a meteor every .8 seconds. This ability ignites Noxious Fumes.

Rain Fire



Tips and Tricks/Combos



Slightly Hawt Fiya
Explanation


Feel the Burn
Explanation

Matchups- Gods to Watch Out For as Agni

Ares

Bakasura

Fenrir

Poseidon

Items- Reasoning


Item Choice Explanation:

Why Bancroft's Talon? This item is (other than boots) the best Magical Power value in the entire game. For 2400 Gold, you get +100 Magical Power and +12% Magical Lifesteal. Moreover, the Unique Passive is just nice to have: 1 Additional Magic Power per 1% of Your Missing Health, this means that when you're low in a teamfight, you do more damage. Awesome.

Why Full CDR Over More Penetration? The reason is because in the "Solar Flare" patch, Hi-Rez nerfed Shoes of the Magi, giving it +5 Magical Power, and removing the mana boost. At the same time, they added the mana boost over to Shoes of Focus, so now that pair of boots are overstated. This build may differ between patches, so keep an eye out on those patch notes.

Why Vampiric Shroud and Soul Reliquary? I normally run this start because of the amount of magical power that it gives. While you do have very little sustain, I suggest this start because of both the magical power, and the ease at which you can rush Book of Thoth. Moreover, Shoes of Focus is a cheap buy, 1500 gold. Also, Soul Reliquary allows you to immediately begin stacking if you decide to rush Book of Thoth. It's a good start. But the Vampiric Shroud and Lost Artifact start is always a good pick as well, and its safe.

NOT NECASSARY
S
P
E
E
D
Agni doesn't really need Attack Speed, as nice as it would be to build up Combustion in a shorter time, it only scales for a small amount if you have Attack Speed rather than full Magical Power.
R
E
S
I
S
T
S
While I don't advise it, buying an item as simple as Void Stone can help with the team, as well as give you some kind of defense. Breastplate of Valor is an option, but I strongly advise against it. Unless you are playing against a Physical Heavy comp, there isn't a reason to buy this item. You already have Book of Thoth which gives more mana and magical power than Breastplate of Valor.


MANDATORY
P
E
N
You just need some form of penetration. Whether it be Obsidian Shard, Spear of the Magus, or Void Stone. Even if the enemy team doesn't build magical defense (which is most likely not possible)

P
O
W
E
R
It's just damage, damage is always a nice thing to have at your disposal. All abilities scale off of it.




GOOD TO HAVE
L
I
F
E
S
T
E
A
L
You can never go wrong a little bit of lifesteal, and Bancroft's Talon is such a good item for it. Which is why it is in this build!

Suggestions

The Art of Mid Lane Agni

The Art of Mid Lane Agni

Early Game 0-9 Minutes

Mid Game 10-20 Minutes

Late Game 21-X Minutes

Teamfights - How To (Mainly Late-Game)

TEXT

Update!

So, this guide has kind of fallen out of my To-Do list. I'll come back to it eventually, but updates to the guide will be slow. I've got a lot more to worry about than a SMITE Guide. This will be updated eventually, I think.

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1
SolarEnvy (1) | March 11, 2016 7:58pm
DeanOMiite wrote:

As a note on your guide though...I can't explain the math personally but most people who are smarter than me say that you are losing efficiency when you build BOTH Spear of the Magus and Obsidian Shard. In my personal testing in jungle practice, I have not found a situation where I want shard over spear. Even on like Eset I would think that with your first wing gust would do more damage than without, but with spear the 2nd/3rd/4th would hit harder, but in fact every single hit with spear is harder in that case. I've tested similar instances with Scylla and Agni and always find the same thing so for now I'd say take shard out of the build, it's just not useful right now.


The build is an example, it isn't mandatory to build both. I just put that here because of how common it is to see both Obsidian Shard and Spear of the Magus. Another reason is that I chose Shoes of Focus over Shoes of the Magi. My intention was not to box you in a single build, but to experiment on your own builds by putting a few example items.
1
SmilingPie (1) | January 28, 2016 1:28pm
DeanOMiite wrote:

a follow up note on myself, if somebody can give me a situation where Obsidian Shard is better than Spear of the Magus I'm all ears. Maybe my testing is flawed, but I personally haven't found myself wanting shard over spear.


Gods like Vulcan who do a majority of their damage with 2 abilities benefit from Obsidian Shard as they don't need to stack it, but gods with sustained damage or DOTs get the most bang with Spear of the Magus as they can quickly stack them then just shred.

I also think (not to sure) that Obsidian Shard is better for objectives, as you can't debuff them so building Spear of the Magus is literally pointless against them.
1
DeanOMiite (1) | January 23, 2016 10:01am
a follow up note on myself, if somebody can give me a situation where Obsidian Shard is better than Spear of the Magus I'm all ears. Maybe my testing is flawed, but I personally haven't found myself wanting shard over spear.
1
DeanOMiite (1) | January 23, 2016 9:36am
I've started playing my mid mages with a slightly different build. Mostly I play Eset because she's such a force, but I'm getting back into Agni because I just unlocked the Triumph and Agni skin and it's delicious.

Anyway, with my mages I REALLY like CDR for obvious reasons, but I also find penetration infinitely valuable, so I go Shoes of the Magi over Shoes of Focus. I just want as much damage as possible, especially early. This is particularly useful with the dot damage you can apply with the Combustion buff. So for my start I'll go with Vampiric Shroud plus lost articfact and two potions. Nothing special there. So I get the pen boots and then Chronos' Pendant second, then Book of Thoth or Spear of the Magus third. If I go spear I will usually skip book altogether, but if I get book here, I get spear fifth.

At this point I'm looking for my next CDR item, which is where I think my mage builds differ from most. My fourth item is almost exclusively Winged Blade. This gives me 35% CDR instead of 40% max CDR but at this point I think realistically we're talking about what...ONE second longer? That's a trade I'm willing to make for 300 health and slow immunity. The attack speed boost is kind of irrelevant on my girl Eset but on Agni I guess you can make the argument that you can stack his passive faster but that's negligible. Really though it's just an item that's nice to boost your CDR while also protecting your squishy self from slow immunity. This is a WONDERFUL thing to have against Kukulkan or Poseidon or Ah Puch or Sol or any of the many Gods that can slow you.

Sixth I get either Ethereal Staff or Rod of Tahuti. If my team is doing well protecting me and keeping my alive I prefer rod so I can just deal that much more damage, but if the fights are breaking down around me or I'm just constantly in a bad spot, I'd rather have the 600 health you get from Ethereal Staff. Or even a defensive item like Hide of the Urchin. If I'm dying a lot early, I may prefer Spirit Robe to Winged Blade for the defense and CDR reduction combo.

Anyway...my ideal Agni build is probably Shoes of the Magi into Chronos' Pendant into Book of Thoth into Winged Blade into Spear of the Magus into Rod of Tahuti with the exceptions that I laid out above.

As a note on your guide though...I can't explain the math personally but most people who are smarter than me say that you are losing efficiency when you build BOTH Spear of the Magus and Obsidian Shard. In my personal testing in jungle practice, I have not found a situation where I want shard over spear. Even on like Eset I would think that with your first wing gust would do more damage than without, but with spear the 2nd/3rd/4th would hit harder, but in fact every single hit with spear is harder in that case. I've tested similar instances with Scylla and Agni and always find the same thing so for now I'd say take shard out of the build, it's just not useful right now.
1
SolarEnvy (1) | October 3, 2015 8:27pm
Greenevers wrote:

Wow, it's looking great so far!


Thanks Greenevers! I am pretty bad at BBCoding, so I used the templates from Code Blue: Beginner's Guide to BBCoding. I plan to make a few of my own (through trial and error), and I'm that I can make a sick BBCoding template for myself. <3
1
Greenevers (105) | October 3, 2015 7:58pm
Wow, it's looking great so far!
1
SolarEnvy (1) | October 3, 2015 5:21pm
Published accidentally.
The official guide will be released in about 3 to 4 days.
Sorry! <3
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