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Shadow of the jungle

3 2 1,737
6.4
by JohnnySixtyNine updated February 24, 2024

Smite God: Loki

Build Guide Discussion 1 More Guides
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Build Summary

RoundStart

Notes Important: the build, if played right, is very easy to learn and hard to master. Because of the fact, that the build itself is normally not seen in matches you will sometimes have a hard time with your own teammates. Just buy the items and dominate your enemys.

Notes

Important: the build, if played right, is very easy to learn and hard to master. Because of the fact, that the build itself is normally not seen in matches you will sometimes have a hard time with your own teammates. Just buy the items and dominate your enemys.

Build Item Manikin Scepter Manikin Scepter
Build Item Light Blade Light Blade
Build Item Cloak of Meditation Cloak of Meditation
Build Item Golden Shard Golden Shard

Finished build

Notes Important: the build, if played right, is very easy to learn and hard to master. Because of the fact, that the build itself is normally not seen in matches you will sometimes have a hard time with your own teammates. Just buy the items and dominate your enemys.

Notes

Important: the build, if played right, is very easy to learn and hard to master. Because of the fact, that the build itself is normally not seen in matches you will sometimes have a hard time with your own teammates. Just buy the items and dominate your enemys.

Build Item Manikin Mace Manikin Mace
Build Item Asi Asi
Build Item Rage Rage
Build Item Bladed Boomerang Bladed Boomerang
Build Item Demon Blade Demon Blade
Build Item Devoted Deathbringer Devoted Deathbringer
Build Item Cloak of Meditation Cloak of Meditation
Build Item Blink Rune Blink Rune

Loki's Skill Order Notes I usually use Flurry Strike to clear the camps because of the width of the attack and to damage them with a good "basic" amount of damage.

Notes

I usually use Flurry Strike to clear the camps because of the width of the attack and to damage them with a good "basic" amount of damage.

Vanish

1 X Y
Vanish
2 6 8 11 14

Agonizing Visions

2 A B
Agonizing Visions
3 15 16 18 19

Flurry Strike

3 B A
Flurry Strike
1 4 7 10 12

Assassinate

4 Y X
Assassinate
5 9 13 17 20
Vanish
2 6 8 11 14

Vanish

1 X
Loki disappears in a puff of smoke. While invisible, he moves faster, removes Slow effects, and gains immunity to Slow effects. His next Basic Attack from stealth (or for 2s after) applies a bleed to his target, dealing damage every .5s and reveals Loki. If Loki takes damage while in stealth he will be revealed for .33s.

Ability Type: Melee Target
Damage per Tick: 35 / 50 / 65 / 80 / 95 (+20% of your Physical Power)
Damage Duration: 2s
Stealth Duration: 4s
Stealth Movement Speed: 35%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Agonizing Visions
3 15 16 18 19

Agonizing Visions

2 A
Loki summons a vision of his tortured past at a target location for 4s. Enemies in range of the vision feel the poison themselves, taking damage and having their Damage Dealt reduced. This effect stacks up to 4 times. If an enemy gets 4 stacks they become Blinded, allowing Loki to benefit from Behind You! from any direction for 3s.

Ability Type: Circle
Damage: 13 / 18 / 23 / 28 / 33 (+15% of your Physical Power)
Enemy Damage Dealt: -5% for 3s
Vision Lifetime: 4s
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Flurry Strike
1 4 7 10 12

Flurry Strike

3 B
Loki unleashes a flurry of 5 dagger strikes quickly in front of him, damaging and slowing enemies hit by 15% for 3 seconds. After this flurry he winds up for a final heavy strike that deals higher damage and slowing enemies hit by 30% for 3s. Loki cannot be knocked up while firing this ability. This ability can benefit from Behind You!

Ability Type: Cone
Flurry Damage: 19 / 28 / 37 / 46 / 55 (+25% of your Physical Power)
Final Damage: 55 / 75 / 95 / 115 / 135 (+65% of your Physical Power)
Range: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Assassinate
5 9 13 17 20

Assassinate

4 Y
Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will slice that target doing damage and crippling them for 1s. After he teleports he will wind up a heavier strike, damaging all enemies in front of him and stunning them.

Ability Type: Teleport
Cripple Damage: 70 / 105 / 140 / 175 / 210 (+35% of your Physical Power)
Heavy Damage: 100 / 145 / 190 / 235 / 280 (+90% of your Physical Power)
Stun: 1s
Cost: 100
Cooldown: 90s

Loki Threats

Tap each threat level to view Loki’s threats

Max
0
Major
0
Even
1
Minor
1
Tiny
0

Loki Synergies

Tap each synergy level to view Loki’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

Extended Build

Introduction

Hello SmiteFans!

My name is Johnny (JohnnySixty9) and I love of the wall builds that will confuse the enemy and sometimes even your own teammates. If you have feedback for the build, fell free to share it, so I can make the build even better!

I usually play Conquest (jungle) or Assault.

Maybe we will see each other on the battlefield! May the gods be with you!

Why should I play Loki jungle?

How everbody else plays Loki vs. how I play Loki:



Loki and the Smite-Community are the two sides of a medal. You either love or hate him. And to be absolutely honest: I did not like him as well.

Then I startet playing him and combining new and rather off the wall items to match my playstyle.

The differnce between others and myself is the way I play Loki. I don´t care about cooldown reduction, I don´t care about defense items. I either go in and execute you right away (for example with my Ultimate) or I am shredding you away with basic attacks. Either way I normally win.

This playstyle has to suit you, so be sure to test it.

I hope I give you a good insight on how I play him in the jungle because 9 out of 10 times it results in a victory if the team synergy is not the worst.

Introduction

My build is focusing on

-ticking damage
-speed
-crit damage
-"stealth"

A few things before I tell you something about the skills and the items:

I play my jungle oldschool.



Which means I do not want to place a picnic table on the middle lane and play bodyguard for the lane. I want to bring chaos to the order with my playstyle and split the enemy team up. I will tell you more about this tactic in the chapter "Chaos".

Chaos

The jungle has changed



The current trend / playstyle is to chill with your midlaner and set up a picnic table. Thats the playstyle I encountered the last 10 rounds when I was playing ADC or Mage.

And to be honest I HATE THIS.

So let´s bring Smite back to 2014.

I usually start the game like this:

]
Speed-Camp: Let your Mid-Lane help you.
Damage-Camo: You help your Mid-Lane
XP-Camp: Do it with your Solo or with your Solo-Lane
Mana-Camp: Do it with your Solo-Lane --> normally our Solo is doing the first minion wave and then we do the mana camp.

After the camps are ready I am starting to gank the first time. Normally the Mid-Lane.
There are only two options: you succeed and the enemy dies. Or he is so damaged, that he has to go back.

The old playstyle is litteraly gank the lanes, damage your enemys, kill your enemys. Don´t just stay around and watch over the midlane. If you play like this then your enemy jungle has to move to. He has to switch lanes and has to be quick to stop you.

And this is where the fun begins: switch up your playstyle. Gank the solo-lane, and then gank the solo lane again. After that go to the midlane and then back to the solo. Confuse your enemy. Most of the times you will notice that they are blaming their own jungle for not stopping you. If you reached that point, the round is as good as over. Because their teamplay will fall apart.


Why is this my preferred tactic?



Because of Manikin Scepter and the fact that your enemy will undererstimate it, you have a good chance against the enemy jungle early on.

I normally start my ganks or jungle fights like this:

1. Locate your enemy
2. Positioning yourself (either on the site of your jungle or in a "walking" distance
3. Use your 1 (Vanish)
4. Go behind your enemy
5. Use a basic-attack
6. Use your 3 (Flurry Strike)
7. Use basic attacks.

The things that are starting a this moment are:
Bonus damage because of your passive
ticking damage because of Manikin Scepter
Quick attacks with Flurry Strike which profits from your passiv

The time your build is finished you do not even need your 3 anymore.

The time your build is finished you can either just use Vanish to walk behind your enemy or use your ultimate and then just use your basic attacks to kill them.

Because of the amount of speed and crit damage the build is actually very good for teamfights and bringing chaos to the enemy team. The enemy movement becomes more plannable, because they do not want to meet you in a 1v1.

Items and playstyle

As you can see above the items I play with Loki have 3 main points:

Ticking-Damage
Speed
Crit



In a normal round of conquest I usually buy the items in the exact same order as above.
The build itself is focused on basic attaacks in combination with your skills. You could change single items, but the synergy of the build is just right.

And yes I run Cloak as my first relic to use more time in the jungle and and "emergency" heal if I get a first hit from the enemy jungle.

Skills/Passive

The most important thing is the passive:

If you hit your enemy from behind (backstabbing your opponent) you deal additional damage in the amount of 15%.

This is your holy grail and one of your most used tactic when playing Loki.

1st Ability - Vanish



Loki disappears in a puff of smoke. While invisible, he moves faster, removes Slow effects, and gains immunity to Slow effects. His next Basic Attack from Stealth (or for 2s after) applies a Bleed to his target, dealing damage every .5s and reveals Loki. If Loki takes damage while in stealth he will be revealed for.

2nd Ability - Agonizing Visions



Loki summons a vision of his tortured past at a target location for 4s. Enemies in range of the vision feel the poison themselves, taking damage and having their Damage Dealt reduced. This effect stacks up to 4 times. If an enemy gets 4 stacks they become Blinded, allowing Loki to benefit from Behind You! from any direction for 3s.

3rd Ability - Flurry Strike



Loki unleashes a flurry of 5 dagger strikes quickly in front of him, damaging and slowing enemies by 15% for 3s. After this flurry he winds up for a final heavy strike that deals higher damage and slows enemies by 30% for 3s. Loki cannot be knocked up while firing this ability. This ability can benefit from Behind You!

Ultimate - Assassinate



Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will slice that target doing damage and crippling them for 1s. After he teleports he will wind up a heavier strike, damaging all enemies in front of him and stunning them.

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1
Candyandyx92 | February 24, 2024 7:52am
hi
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