Skills
The first thing you need to know about any god is their kit. What is their playstyle and how can you use your tools effectively.
Overview
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Wheel of Time:1st Quarter: Use it to heal yourself up when you are out of combat.
2nd Quarter: Use it to save mana in lane when clearing waves.
3rd Quarter: Use it when you intend to only cast abilities and not auto attack.
4th Quarter: Use it when you want to deal as much damage as possible.
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Time Rift: Your wave clearing ability, which also provides great poke in the form of instant burst damage. You can also fire it through walls to steal buff camps and because of its low cooldown, feel free to spam it as much as you can and throw it around in team fights.
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Accelerate: This is the entire essence of Chronos. Use the speed to initiate, chase someone down, rotate to other lanes, run away, kite enemies, bait them and activate your passive. Always try to engage when you have this ability ready for use.
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Stop Time: Your only CC ability. It can help you clear waves, interrupt enemy abilities (such as Wing Gust), lock enemies down and set up an easy, guaranteed-to-hit Time Rift. Be aware though that enemies that are immune to slows will not be stunned.
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Rewind: Your ultimate is an amazing lifesaver. Most of the times, use it to escape a gank or get out of sticky situations, but you can also use it to chase someoen if you remember where you were 8 seconds ago. Additionally, never forget to use the cooldown reset in your favor. You can also utilize it save yourself from CC like No Escape or get out of Ring of Spears.
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Skill Sequence
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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Start out at level 1 with
Time Rift. Since you'll be at the jungle, your most damaging skill will be needed to clear the jungle camps as quick as possible, in addition to its low cooldown and low mana cost. Do not start with
Stop Time - its damage, mana cost and cooldown are all bested by
Time Rift.
After existing the jungle get
Stop Time to help you clear waves better. Afterwards, at level 3, get
Accelerate so that you could save mana with the 2nd quarter when clearing waves.
You should max
Time Rift first because it does the most damage and helps you clear waves better than
Stop Time (explanation on why and how later below), in addition to having more poke potential than
Stop Time.
After
Time Rift you should max
Accelerate, as the damage from
Stop Time doesn't scale all that much, and although its cooldown scales, you won't be needing much help at that point (about level 9) to clear waves as
Time Rift will do enough damage. Your
Accelerate scales marvelously, and with it, you can duel and battle enemy gods with much ease.
After maxing both
Accelerate and
Time Rift, you can choose whether you want to max
Rewind or
Stop Time. It really comes down to how safe you feel playing Chronos and your overall play style. I myself have found it better to max
Stop Time, just because the cooldown of 16 seconds is quite long and a stun can help you more, in my eyes, than
Rewind, as you don't get into a fight every one second or so. But if you feel like you need more Rewinds, feel free to max it.
Skill Combos
Stop Time Rift Combo
Advanced Combo
Aggressive Rewind Combo
Tips & Tricks
- Since
Rewind instantly resets all of your cooldowns, it's best if you dump all of your spells just before Rewinding, considering you won't die and/or won't run out of mana.
Stop Time can be fired through walls and
Time Rift could be cast beyond walls even if you don't see it. It's possible to steal camps that way and in the jungle, where both these skills thrive.
Item build:
1. For clearing, u need first item [*] Rod of Tahuti
2. Because Chronos rely on his basic attack, [*] Polynomicom is a MUST HAVE on Chronos.
3. Instead of you could use . The rest are good.
Actives are OK.
Also, skill sequence is tottally wrong. We're not in LoL, we're in Smite, 1st maxed skill at level 10, 2nd at 14, 3rd at 19 , ult at 20 and we don't have to max (Time Rift) first, we have to max it second, if we are going to have (Rod of Tahuti) first item (for clear). If so, we are gonna max (Stop Time) first, then (Time Rift) second , then (Accelerate) third and the ult, ofc, first. Because of (Stop Time) low mana cost, we don't need that Mana saving math.
The rest of guide is good, overall note 8/10.
My IGN is Paddon, add me if u want to play with me.
This is my first comment and I don't know how to link items and skills correctly :(
It doesn't mean he can't do anything. It doesn't mean he is useless.
Dodging enemy attacks and outplaying your is mostly based on player skill, and not a god's kit (yes, I'm aware of his increased speed with Accelerate, but still).
Getting