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Subzero008 will not be judging Arka's idea and Aphnex will not be judging FatalityFirefly's idea due to potential bias.
Passive: Ember Celica:
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Yang casts her abilities freely. Yang's basic attacks within melee range apply a debuff called Stagger, stacking up to three times. If Yang hits an enemy with three stacks of Stagger, the enemy hit is knocked back and stunned and all stacks are consumed. Allied basic attacks refresh the duration but do not add another Stagger stack. Distance: 15 feet Stun: 0.75 seconds Stack Duration: 2 seconds |
1: Dragon's Breath:
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Yang swaps out to her explosive flare rounds, gaining 6 stacks of Flare Rounds. Basic attacks will become ranged and deal bonus damage in a 15-foot radius, but will consume a Flare Round. (This damage is unaffected by critical hits and does not apply on hit effects). Some of Yang's other abilities will use a Flare Round if able, creating an additional effect. Reloading takes 0.5 seconds and can be interrupted. Damage: 20/40/60/80/100 (+25% of your physical power) Stack Duration: Infinite Max Stacks: 12 stacks Cooldown: 15/14/13/12/11 seconds |
2: Flare Blitz:
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Yang winds up for a brutal punch (1 second channel, like Overhand Smash), knocking enemies away and dealing 80/125/170/215/260 damage (+85% of your physical power). This ability with consume a Flare Round if able, dealing its bonus damage in addition to stunning the target for 1 second. Pressing two again while channeling will cancel the attack and make Yang dash in the direction she is moving, and this ability's cooldown is reset. This effect consumes a Flare Round. Area: 15 x 10 feet (Pretty much Tyr's Power Cleave, but as wide as Ne Zha's Armillary Sash.) Knockback Distance: 20 feet. Dash Length: 15 feet. Shorter than Warrior's Will. Cooldown: 10 seconds |
3: Raise Guard:
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Yang gains massive protections for 2 seconds, which decays down to zero over the next 2 seconds. Pressing 3 while protected removes the protections buff but increases Yang's attack speed by 100% on her next 3 basic attacks. This action consumes a Flare Round. Protections: 40/55/70/85/100 bonus protections Cooldown: 10 seconds |
4: Sudden Impact:
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Yang leaps to a target location, dealing 100/150/200/250/300 damage (+50% of your physical power) in a 15-foot radius. Pressing 4 midair will make Yang slam her fists into the ground upon landing, creating a shockwave that knocks up enemies in a 22/24/26/28/30 foot circle and dealing its bonus damage. This action consumes a Flare Round. This ability's cooldown is halved if used without reactivation. Knockup Duration: 1 second Cooldown: 60/55/50/45/40 seconds |
Passive: King of Worms:
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Every time you cast an ability you spawn a worm, the worms boost the King ,increasing his protection by 2*.These worms ride on his back for 12s after spawning unless another worm spawns, then their duration is refreshed. Max. worms: 10 worms Info/Comments: A mini Hebo passive, used later on like Rama's , The worms aren't considered units. |
Ability 1: Death Stare:
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The worm king stares into your soul with his lifeless eyes. He fires his gaze in a line, if it hits an enemy the ability remains active until toggle'd. As it is active it will apply a debuff called 'vulnerable' , reducing their speed and protection. Costs Mana per second..Can hit up to 3 enemies. 1| You can target down a small line (Range and line are like Aphrodite kiss) 2| After hitting it becomes a toggle (Like Xbalanque's first) Slow : 10/15/20/25/30% Every second it is active (+1% for every worm*) Protections: 10/15/20/25/30 of all protection is removed when this is active. (+.5 for every worm*) Mana cost: 1| 60 Mana is consumed on first cast. 2| 14/16/18/20/22 Mana per second Cooldown : 16s (Only goes on cooldown after being toggled off) Info/Comments: The 'Vulnerable' effect only continues if the enemy is within 35 units raduis of Worm King (As large as ) |
Ability 3: Order: DIG!!!:
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The Worm King sends one of his worms to dig a interdimentional hole at the target location. He can recast to travel to the open hole. Enemies who step on it stumble getting stunned for a short duration and take damage. Using it will consume the hole. A basic escape. Worm takes 1s to create the hole,this hole lasts 5s or until the ability is reactivated. Enemies take 25% additional damage if already stunned. Damage : 70/85/100/115/130 (+25% of magical power) Stun : 1s Mana Cost: 80 + 1 worm (Consumes worm, similar to Astral Arrow*) Cooldown : 14s goes on cooldown after using it a 2nd time Info/Comments: Almost like Scylla escape, targeting is like Hebo Water Spout |
Ultimate: Mind Control'wowowoW':
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The Worm King and his worms channel 'WowowowowoW' powers in an AOE (
raduis). Causing all enemies to want to hug the king (As in the episode of Adventure time). They walk to him uncontrollably for the duration which is increased by .1s for every worm*. Also taking damage. Only deals half damage to enemies in not within ( Kali stun) close range. Enemies with the 'Vulnerable' debuff always take full damage. Duration : 1/1.1/1.2/1.3/1.4 seconds Damage : 350/400/450/500/550 (+20% of Magical Power) Mana Cost: 180 Cooldown : 85 seconds Info/Comment: Basically a massive initiation spell, blink and destroy with 'wowowow' |
Passive: Soul Edge:
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When Nightmare dies, his sword remains, pumping out 65% of his maximimum health, dealing 3% as damage every .2 seconds until the total 65% is consumed. Range: 30 |
1:Violent Whirlwind:
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Nightmare swings his sword around him, dealing damage and knocking all enemies back. Damage: 180/190/210/240/280 (+40% of your physical power) Cost: 10% of your maximum health Cooldown: 18s Area: 15 |
2: Conveyor of the Damned:
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This ability may be used one additional time three seconds after activation. Nightmare slams his sword down, dealing damage to all enemies in front of him and slowing them. Activating this ability again will cause nightmare to dash behind the last enemy that was dealt damage by this ability, knocking all enemies aside. Damage: 60/100/140/180/220 (+60% of your physical power) Slow: 20/25/30/35/40% Cost: 10% of your current health Cooldown: 12s Range: 50 |
3: Devour:
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Passive: Nightmare gains 25/30/35/40/45% additional attack speed after using an ability for 2 seconds. Active: Nightmare shouts in a cone in front of him, dealing damage fearing all enemies and draining life from them. If used after Violent Whirlwind, enemies are taunted. Damage: 80/90/100/110/120 (+55% of your physical power) Heal: 30/45/60/75/90 (+25% of your physical power) per enemy hit. Fear/Taunt Duration: 1.25 seconds Cost: No cost Cooldown: 16s |
4: Critical Edge:
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After a 1.5 second cast time, Nightmare violently slams down his sword, breaking the ground and causing flames to erupt from the ground in a straight line across the battlefield. Enemies that are caught in front of his sword are stunned and are dealt full damage, and enemies that pass through the flames are burned and slowed. Damage: 150/200/250/300/350 (+120% of your physical power) Burn Damage: 30/40/50/60/70 (+20% of your physical power) every second for 5 seconds. Stun: 1.5s Slow: 20/40/50/60/70% Slow Duration: 3s Cost: 25% of your current health Cooldown: 140s |
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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I actually quite liked this guide, it was very detailed and full of information but like Jordenito said it lacks in BBCoding, other then that some pretty good ideas but some are a bit silly.
Actually this isn't a guide XD
It's just a list of entries from Subzero008's contest.
Why is this a top guide o.o
Because people like to see other people use their imagination and bring a new sense of...wow to Smitefire :)
i'm pretty hyped :)
Ummmm, i think you forget mine.....
Fixed. Thanks for reminding me.