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Vulcan - Turret Syndrome

17 4 61,567
by Jordenito updated July 12, 2014

Smite God: Vulcan

Build Guide Discussion 17 More Guides
Choose a Build: Conquest Mid / Solo Lane
Conquest Mid / Solo Lane Glass Cannon Beginner's Build
Tap Mouse over an item or ability icon for detailed info

Vulcan Build

Core Items

Build Item Shoes of the Magi Shoes of the Magi
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti

More Power

Build Item Bancroft's Talon Bancroft's Talon
Build Item Soul Reaver Soul Reaver
Build Item Doom Orb Doom Orb
Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of Thoth Book of Thoth
Build Item Warlock's Staff Warlock's Staff

Situational Items

Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Ethereal Staff Ethereal Staff
Build Item Divine Ruin Divine Ruin

Viable Actives

Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Girdle of Inner Power Girdle of Inner Power
Build Item Combat Blink Combat Blink
Build Item Heavenly Wings Heavenly Wings

Vulcan's Skill Order

Backfire

1 X Y
Backfire
2 4 6 7 10

Inferno Cannon

2 A B
Inferno Cannon
1 15 16 18 19

Magma Bomb

3 B A
Magma Bomb
3 8 11 12 14

Earthshaker

4 Y X
Earthshaker
5 9 13 17 20
Backfire
2 4 6 7 10

Backfire

1 X
Vulcan blasts a fireball out of his Forge, pushing him back and dealing damage to all enemies in its path, marking the first god that is hit. The Inferno Cannon prioritizes the marked target and deals 15% more damage to that god.

Ability Type: Projectile, Dash
Damage: 90 / 130 / 170 / 210 / 250 (+70% of your Magical Power)
Mark Lifetime: 4s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 9 / 8.5 / 8 / 7.5 / 7s
Inferno Cannon
1 15 16 18 19

Inferno Cannon

2 A
Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects. Inferno Cannon takes 50% additional damage from non-god sources.

Ability Type: Pet
Damage: 45 / 70 / 95 / 120 / 145 (+40% of your Magical Power)
Health: 220 / 300 / 380 / 460 / 540
Protections: 5 / 15 / 25 / 35 / 45
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Magma Bomb
3 8 11 12 14

Magma Bomb

3 B
Vulcan tosses a bomb that explodes in a radius on impact with the ground, damaging and knocking back nearby enemies.

Ability Type: Ground Target
Damage: 80 / 130 / 180 / 230 / 280 (+80% of your Magical Power)
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Earthshaker
5 9 13 17 20

Earthshaker

4 Y
Vulcan launches a rocket that explodes on impact with the ground. The rocket starts at 80% strength, and increases in damage the further it travels from Vulcan.

Ability Type: Ground
Damage: 400 / 520 / 640 / 760 / 880 (+130% of your Magical Power)
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Introduction




Hello there! I'm Jordenito


Hello there. I am Jordenito. I've been playing SMITE ever since Chang'e was introduced. I consider myself an average player, and though I'm not that great in the actual game, I believe I write guides much better than actually playing. I find it very easy to understand the core mechanics of a god and their play style and to write a guide about it, than actually playing that god.




And this is Vulcan


Vulcan is not what he used to be. If you haven't kept up with the pace of the game for the last months, you won't recognize him much. He is no longer the boring tank of uselessness who sits behind his turrets all day. Vulcan is now a Mage. And a manly one, at that. A powerful one. He can now forge a victory. And he has become my favorite solo/mid laners in the entire game. He has a very unique kit and he is one of the most fun gods to play, in my opinion.


NOTE: I don't care how you vote my guide, but please, if you downvoted, leave a comment below saying what you think was wrong, so I that I could take it to my attention and fix it.

Advantages / Drawbacks

Advantages / Drawbacks

Advantages



High Burst Damage

Ridiculous Harass

Unmatchable Zoning

heavy shot_____________.



_________
Drawbacks



Turret is Underwhelming

Useless Passive

Inconsistent


In Short
Volcanic Burst

expansion

Skills

Skills

Vulcan's entire kit revolves around bursting enemies from a distance while immediately disengaging and leaving them zoned out.



Overview

heavy shot

Heavy Shot: I refuse to acknowledge the existence of Vulcan's passive. His auto attacks are clumsy and the animation is annoying and slow, on top of the fact that auto attacking doesn't really fit into your kit, and the actual effect of this ability underwhelming.

Backfire: Your main wave clearing and burst damage. You can also utilize it to escape from enemies and doge certain abilities. Because of its low cooldown, you can also use it to poke enemies in lane and still be able to clear the wave.


Inferno Cannon: While the the turret has damage in spades, because it is so squishy, its not its main use. You can zone enemies with it thanks to the mark from Backfire, zone a jungle entrance and use it as a ward, body block with it and clear waves while you leave your lane.


Magma Bomb Meatball: Use it to clear waves, poke enemies, steal away jungle camps and the mid camps through the wall, interrupt abilities like Wing Gust and set up abilities, namely Backfire. If you are quick enough, you can try to knock enemies into your ultimate.


Earthshaker: Since it's nearly impossible to land it on an aware enemy without any help of CC from your team mates, you can use it to zone enemies and force them to go a certain direction. If the enemy is sitting under tower with low health, just shoot the missiles behind him, force him to go forward and finish him off with Meatball and Backfire. You can also use this ability to clear a wave if needed or steal a GF/FG.



Leveling Order


1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20


If you start in the solo lane, pick up Inferno Cannon first as it helps you clear jungle camps faster than Backfire at level 1. If you are going to the mid lane, start with Backfire.

Maxing Backfire allows you to clear waves the most efficiently, and also reduce the cooldown on this ability by .5 seconds every rank. You might lose some poke by not maxing Magma Bomb first, but clearing waves is more important and even so, you can still fire Magma Bomb which can guarantee the hit of Backfire, and you don't have to worry about not having Backfire to clear the wave because of its short cooldown.

Max Magma Bomb second. It just guarantees more damage, poke and burst than infenro cannon does, which is why we max it last.

Whenever possible, put a point in your missiles.


Ability Combo



You won't find your ultimate in any skill combo. That's the thing about Earthshaker. It cannot be assisted by any of your abilities, at least if you want to hit it at maximum range. There is really only one true skill combo for Vulcan, and sadly, your ultimate is not in it. But, it is still enough to take down 50% of someone's health.



explanation




Tips & Tricks


  • Despite the fact that your ultimate is weak at point blank, do not underestimate it. When in danger, do not hesitate to use it when facing enemies very close. At point blank, it does roughly the same amount of damage as Magma Bomb. And if you can hit both Magma Bomb and Backfire, you just might 100-0 them with your ult. Remember; he who hesitates - looses.

  • Backfire has a short delay between using it and actually firing. If you are being chased, the best way to use the so called 'dash' from it is to cast it, wait a little bit, and then turn around just before it fires off. That way, you won't suffer from backpedaling much, you will benefit the most out of the drawback from Backfire and you can easily hit them for a lot of their health, especially if they are chasing you down in a narrow jungle path.

  • Again, when being chased, do not turn around to put your turret. It is misleading. What you can do, is put it in the direction in which you are running. It can easily serve as a skill-shot blocker. And if enemies do not attack it, it'll damage them. And if they do stop to attack it... well, then you've successfully ran away!

Stats

Stats

Before you jump into itemization, you should understand why and how to build Vulcan to achieve maximum effectiveness. Here are the stats that are a must, useful and useless.



Core Stats


Power: As a burst Mage, power is the top priority. More power = stronger abilities = more kills. Remember, there is nothing such as too much power.


Penetration: Without penetration all of that power wouldn't be as intimidating.


Profitable Stats


Cooldown Reduction: While Vulcan doesn't really have such long cooldowns, you always want to have as many abilities available as possible.


Lifesteal: Since Vulcan doesn't have any innate sustains, lifesteal can help you endure long fights.


Protections: If you feel like you can't keep yourself safe and being focused to much, a little bit of defense will help.


Health: Great for overall survivability and against certain gods as well.



Useless Stats


Attack Speed: You are not Chronos, nor Freya. You do not use auto attacks. (shut up... heavy shot doesn't count).

Items

Items

And now, for your armor! Being the manly smith that you are, here are the instructions on how to forge your armor and weapons so you could melt your enemies in less time than it takes for the airlines in all of Europe to get blocked because of a volcano eruption!


Core Forging


Shoes of the Magi: Power, mobility and penetration. What else can you ask for a burst mage?


Rod of Tahuti: A must have for any mage, as the awesome amount of power it gives you is just absurd.


Obsidian Shard: The best and most efficient penetration item for Vulcan, as he doesn't fare well with on-hit effects.



Forging Power


warlock's sash

Warlock's Sash: Massive amounts of health without giving up on power, for both damage and survivability.


Doom Orb: If got ahead of your enemies early on, this a great choice for cheap power.

Book of Thoth: Sheer amounts of power and all of the mana you'll ever need!

Soul Reaver: For completely annihilating enemies from 100-0 with your missiles!


Bancroft's Talon: Raw, cheap power and some lifesteal as an icing on the cake.


Chrono's Pendant: Decent power and lots of CDR to help you spam as many meatballs as possible.

Situational Forging


Divine Ruin: A divine item if you want to ruin (get it?... no?... okay...) a day for sustain-based gods like Aphrodite or Kali.


Ethereal Staff: If you went for Warlock's Sash and need even more health, go for it.


Breastplate of Valor: Both lots of physical protection and CDR. Also synergizes well with Book of Thoth.


Void Stone: For when there are too many mages on the enemy team. Though, the passive doesn't really fit your platstyle.



Active Forging


Aegis: Against burst-centered enemies and abilities like Release The Kraken!


Purification Beads: For when there is too much CC than you can handle on the enemy team.


Girdle of Support: Great overall damage bonus for your team.


Combat Blink: If a mini-push-back on a 5 seconds cooldown isn't enough for you, this should do the job to get you out of sticky situations.


Heavenly Agility: Either that or Greater Sprint, depending on your team comp, are great against enemies with lots of slows and mobility.



Unforgeable Items


Spear of the Magus: If you can pull off your 3-2-1 combo, the only real benefit would be to your turret, which anyway isn't that effective.
butwhataboutyourultima...



Gem of Isolation: Because you don't have ticks, only single-hitting abilities, you don't have a way of reapplying the slow, as opposed to someone like Poseidon.

Laning

Laning

And now, for actual gameplay! Here you shall learn how to kill the petty minions in order to achieve gold and with it forge your way to victory!




Clearing Waves


Vulcan's clear in the early game is mediocre. His overall damage is, and so his push isn't really effective. But from level 4 onwards, Vulcan's clear increases rapidly in effectiveness.

Clearing Waves: In the early stages, you'll need all 3 abilities to help you push the lane. Backfire is your most efficient way of clearing as it can hit the whole wave. Magma Bomb is useful to finish off either the ranged or the melee minions and Inferno Cannon is like a duplicate of your auto attacks. Beyond the early game, a single Backfire will be enough.


But this doesn't end here. As you are quite slow, you might lose some waves when roaming to other lanes, to the jungle, or just returning to base.

24/7 Farm: Your turret allows you to farm while being outside of the lane. All you need to do before leaving the lane is place it in a place where it won't take aggro from the enemy minions but still be able to hit them. If the enemy laner is away from the lane as well, your turret will ensure your push and might even get your minions to his tower.


Be careful from enemies with wide AoE wave clearing abilities, like tornadoes or Whirlpool. If you use Backfire on the wave while there is an ability like that behind you, you'll get pushed back to it and take unnecessary poke. Also, these abilities can easily kill your turret while still clearing the wave, so if you want to place your turret wait for this ability to be used.




Poking


Never forget, one of his strongest aspects and the most important elements Vulcan brings to the table in lane is:

Poke: Your meatball is one of the best pokes in the game. It has ridiculous range, great damage and and really useful CC. Don't think that poking starts and ends with the meatball. Because of the low cooldown on Backfire and its wave clearing efficiency, you can use your Magma Bomb > Backfire > Inferno Cannon combo on the enemy god as poke and still clear the wave easily.




Mid Camps


The mid camps are the most important jungle camp. They give the most gold and experience and getting them also denies them from the enemy team. Vulcan's mid camp control is one of the best in the game, because:

Burst Damage: Your burst damage of Magma Bomb into Backfire is enough to clear the mid camps, and thanks to the range and stun on the meatball, you can also steal the mid camps through the wall with it. Additionally, if you really want the mid camps, you can just use Earthshaker when you see enemies clearing it. Who knows, you might get a free kill. Vulcan can do all of that from far away and being completely safe.


Now, because of the massive knock back on Magma Bomb, if you just throw it on the mid camps, or any jungle camp for that matter, without pulling them first and getting them close to each other, you won't be able to hit all creeps with Backfire, so it's best to first use auto attacks to pull them close to you and to each other, through the meatball and use Backfire immediately before the meatball hits.




Roaming

Roaming: Roaming with Vulcan doesn't necessarily mean that you have to physically go to another lane. Thanks to the massive range on Earthshaker, you can just go to the jungle near the lane, fire your ultimate and return to your own lane. You can always gank and initiate with your other abilities, but if you fell like playing safer...

Roaming could be done if one of the below things happen:
  • You have cleared your wave and the next minion wave is quit far from your lane.
  • Your lane opponent is MIA.
  • There is a team fight going on.

From solo lane, you should only roam to the middle lane and the jungle near your lane, unless there's a team fight going on.

From middle lane you can roam to anywhere, as it is closer to everything.




Pushing A Tower


Pushing a tower doesn't mean split pushing. Oh god know, please don't split push with Vulcan. It's the worst idea possible. Pushing a tower means pushing the tier 1 tower in your lane.

flame strike

Killing a Tower: You must know for sure that your enemy laner has gone to base or is far away from your lane, and you must have vision. This is achieved by warding and placing your turret in a jungle entrance. Clear the wave as fast as you can and be ready to fall back when you see danger incoming.

The Smith's Role

The Smith's Roles

All there is left to know is how to play with your team and what are your roles in fights so you could coordinate with your team to melt your enemies effectively.




Dealing Damage


Vulcan isn't really a hyper carry in team fights. He deals his damage from far away in a more delicate and safe way, as opposed to someone like He Bo who just goes into the enemies' faces and dumps his everything on them.

Bruising: This is done with your basic abilities, and namely, your combo. These cannot really 100-0 someone, but they can easily damage one to the point where they'll be forced to retreat, thus creating a number advantage for your team. Because of the way Vulcan deals his damage, he can't really chase and finish off his kills after bruising his enemies with the combo, so team work is needed to do so.


This is all done with your basic abilities. But, your ultimate, is a whole different story.

100-0: At level 20 and with the right build, your ultimate can instantly evaporate any squishy target and change the course of a team fight in a single moment. But, you can only fire it with help from exterior CC, in a crowded team fight, or in an objective fight like the fire giant or gold fury. Coordination with your team is key, as well as timing and prediction.


For example, in Gold Fury or Fire Giant fights, where the enemy team is fighting the objective, you shouldn't fire the missiles as soon as you see them. You must know how much health the objective has left, because if you delay it as long as you possibly can, you will most likely get a kill because the enemies will have lower health.


All of the above is done with correct timing, but most importantly, positioning.

Back-lining: Vulcan excels at attacking from range. In fact, all of his abilities are ideal for use at range. The push-back from Backfire is extremely useful for kiting enemies and staying safe. Your turret is the most effective at its max range because enemies will have to get closer to it to kill it. The meatball is easily hit at max range and least avoidable. And your ultimate... you know.


Vulcan is a god that is very bad at defending himself and plays poorly when out of positioned. Because the somewhat reliance on Backfire for both damage and safety, and because of the lack of damage from your ultimate at point blank, keeping your distance from enemies is the best thing you can do.



Zoning


The goal of zoning enemies is to prevent them from being able to approach the fight and contribute to it. Thus, you create a number advantage in your favor.

Vulcan's way of zoning isn't with CC or summoning objects that physically prevent enemies from going towards a certain place. Vulcan zones enemies with pure damage.

Aggressive Zoning: This is done with your ultimate. Because of its insanely long range and massive instant burst damage, it just creates a "No Entrance" zone for enemies. You can use this to force enemies into running towards certain directions they don't want to.


For example, suppose you are in lane against the enemy Ao Kuang, and you have successfully poked him with your meatball and Backfire and now he has 30% health and is sitting under tower.

What do you do? Simple. Go backward until Earthshaker is at max range and shoot it behind him, so that he would have to move forward. Immediately after firing, run towards him and finish him off with a quick 3-2-1 combo.


Defensive Zoning: This is where your turret takes place. When placed in a jungle entrance or a certain area, enemies that try to pass by it will either get damaged and revealed on your screen, or they'll get stalled by trying to kill it. In both cases, if possible and safe to do so, prepare a quick Meatball > Backfire combo for them while they are unprepared.


You can also utilize your ultimate for zoning, but it's more situational because you need to be far to make it effective. Nonetheless, it is done by firing it towards the area where your team mates are, and so you will deter enemies from approaching them and thus "peel" them away.

God Match Ups

God Match Ups

bakasura


poseidon


bastet


chang'e


isis


tyr

Summary

Summary

This has been it... I think that's all I know about Vulcan.

If you happen to be a person with an actual artistic sense and talent unlike me, I'll be happy if you made a Banner for Vulcan or link me one.

Also, don't you think it would be awesome to make a painting of:
Vulcan on a date with his turret in a restaurant. They'll be eating Meatballs and today's special dish is going to be an 'Earth-Shake'm which they'll both drinkg - 2 straws one cup.

If you happen to have a video of yourself forging a volcanic game/victory Playing Vulcan, link it to me and I'll be more than happy to post it on this guide.

Any comments, notes, feedback, reviews or criticism are more than welcome.

If you want any of my BB-Coding templates that I've used in this guide, make sure to check this: Code Blue: BBCoding for Beginners

Thanks for reading the guide, hope you enjoyed, and I hope I didn't throw too many cheesy lines and puns at you at once.
Jordenito out.

Credits

Credits


Subzero008 & Piederman - The general format and style of this guide is vastly inspired by these two excellent guide-crafters.

TormentedTurnip - Also, some designs in this guide were inspired by Dr. Paco, mainly the Stats' section.

arka222 - for pointing out that you do not get lifesteal from Inferno Cannon (see video-proof down below).

Sanguis - The skill-sequence is thanks to him.

johijohi - For her lovely Guide to Making Guides that without it, this guide wouldn't look the way it does.

Change Log

Change Log


February 22nd, 2014

  • Guide Published!

February 24th, 2014
March 24th, 2014
April 22nd, 2014
  • Changed the picture in the top of the guide.
  • Replaced the 'Great Pusher' advantage with 'Passive Farmer'
  • Revised the expansion of the 'Advantages / Drawbacks'.
  • Replaced Lost Artifact with Tiny Trinket in the 'Beginner Start' under the 'Forging Your Start' subsection under the main 'Items' section
  • Added a 'Roaming' subsection under the 'Laning' main section.
  • Added a 'Roles in Team Fights' subsection under the main 'Game Phases' section. It is divided to 3: 'THE KILLER', 'THE ZONER' & 'THE BACKLINER'.
  • Added Apollo & Poseidon to the 'God Match-Ups section.
  • Added a 'BBCoding Templates' section which shows 3 of my BBCoding templates: Skills & Items, Advantages & Drawbacks, God Match-Ups, Skill Combo.

June 12th, 2014
  • Added Book of Thoth to the build, under the 'Wanna Stack?' category.
  • In the 'Glass Cannon' build, Doom Orb has been replaced with Book of Thoth.
  • Removed "Passive Farmer" from the 'Advantages' and removed 'Weak Early Game' and 'Squishy' from the 'Drawbacks'. Added a new drawback: 'Turret is Underwhelming'.
  • The 'Expansion' spoiler in the bottom of the 'Advantages / Drawbacks' section is now more comprehensive and in-depth.
  • Rephrased the skill explanations.
  • The skill order now says in the explanation that if you are going to the solo lane you should start with Inferno Cannon and if you are going to the mid lane you should start with Backfire. The BBCoded skill sequence now shows Backfire as the first skill.
  • Replaced the arrows in the 'Skill Combo' subsection with new, better looking ones.
  • Removed the 'Forging Your Start' subsection which was about starting items.
  • Rephrased most of the items explanations.
  • The 'Basic Map Knowledge' section has been removed. However, the 'Map Awareness' subsection has been moved to the 'Laning' section.
  • Removed the 'BBCoding Templates' section which contained BBCoding templates used in this guide. In the summary there's a link to a BBCoding guide which has all of my templates and more.
  • Made some visual changes to the skill and items icons.

June 27th, 2014
  • Rephrased all of the skills, items and stats explanations.
  • Made some visual improvements to the stats and item section.
  • The Laning has gone over a complete overhaul.
  • Deleted the Game Phases section and instead added a team fight section.
  • Deleted the Apollo match up.
  • Removed Polynomicon from the build.
  • Replaced the High Skill Floor drawback with Very Hit or Miss.

    July 12th, 2014
    • Redone the 'Team Fight' section.
    • Replaced the 'Very Hit or Miss' drawback with 'Inconsistent'. (was looking for that word for like a week and couldn't find it, because apparently, English hard.)
    • Changed the color of the headlines.
    • Replaced the green divider with a different one to better fit the style of the guide.

Leave a Comment

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Collapse All Comments

1
Jordenito (66) | July 15, 2014 7:16am
Subzero008 wrote:
This is an example of the typical peasantry that pervades this site nowadays, at the hands of a few malcontent individuals such as this peasant.

OMG Sub you are aware of the existence of this guide! XD
1
Greenevers (105) | July 15, 2014 7:13am
Sounds like pwoob
1
Subzero008 (112) | July 15, 2014 6:42am
Hoggster999 wrote:

tbh i think he is the best god and if he was gay i would suck his ****, vulcan is god vulcan is life you cant live without vulcan porn every night what do you think gays?

This is an example of the typical peasantry that pervades this site nowadays, at the hands of a few malcontent individuals such as this peasant.
1
Jordenito (66) | July 15, 2014 6:32am
Hoggster999 wrote:

tbh i think he is the best god and if he was gay i would suck his ****, vulcan is god vulcan is life you cant live without vulcan porn every night what do you think gays?

What. The. ****.
1
Hoggster999 | July 15, 2014 3:45am
tbh i think he is the best god and if he was gay i would suck his ****, vulcan is god vulcan is life you cant live without vulcan porn every night what do you think gays?
1
Jordenito (66) | March 24, 2014 10:35am
Hello to you, and thank you for your kind words! I really appreciate it.
I do happen to have more guides, you can check them out in my profile :)
1
Demolibium (32) | March 24, 2014 10:11am
Hello sir, i have read your guide completely from top to bottom and i have to say it is pretty amazing. BBcoding is very good, decent amount of pictures, good categorization of the info. All in all an upvote from me and i think you would be happy to know that it really helped me get better with Vulcan and i hope to play him more. Also you have the one thing that i always look in guides - originality and humor. Well done mate,looking forward to more of your guides. :)
1
arka222 (12) | March 5, 2014 10:18pm
There is still erroneous information in the guide at various places regarding on-hit effects, please correct that.
1
MarteauBambi | February 24, 2014 3:23am
Hey ! Excellent guide, useful information and easy-reading BB code, upvote !

Since the tank / mage rework, I havent seen any relevant Vulcan, mostly [I'm all mighty Rambo - please kill me] ones. Except last night thus, and from what I've learn here, he is probably one of your readers :D

I'll give it a try tonight, I use to LOVE tanky Vulcan and you may have restored my faith in the redhead smith (If I feed, it's all your fault and I hate you, be warned)

Thanks !
1
arka222 (12) | February 23, 2014 6:48am
No issues, I have not read the guide completely, might take a few days. If anything comes up I surely will point out. On the whole, this guide is v.good.

Just added a video showing life steal does not apply on turret hits:

1
Jordenito (66) | February 23, 2014 6:37am
First up, sorry. I misread your comment, I thought meant for the turret to heal itself.
Secondly, you are right. I probably had some sort of illusion when I was playing Vulcan and had some lifesteal. I'll change it. Is there anything else you'd like to add other than that? (don't read it in the wrong tone :)
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