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Fenrir arena build

10 7 66,887
6.6
by organicfir updated March 14, 2018

Smite God: Fenrir

Build Guide Discussion 0 More Guides
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Fenrir Build

Build Item The Executioner The Executioner
Build Item Ninja Tabi Ninja Tabi
Build Item Qin's Sais Qin's Sais
Build Item Bloodforge Bloodforge
Build Item Deathbringer Deathbringer
Build Item Frostbound Hammer Frostbound Hammer

Fenrir's Skill Order

Unchained

1 X Y
Unchained
1 4 8 11 15

Seething Howl

2 A B
Seething Howl
2 7 12 16 19

Brutalize

3 B A
Brutalize
3 6 9 13 17 20

Ragnarok

4 Y X
Ragnarok
5 10 14 18
Unchained
1 4 8 11 15

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
2 7 12 16 19

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
3 6 9 13 17 20

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 75% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Ragnarok
5 10 14 18

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 90s

Chapter Title

always keep unchained runes, when you set your sights on a target howl, attack with unchained, while they are stunned hit with basic attacks. fallow up with brutalize if they try to run. use Ragnarok for escapes that need cc immunity or to finish of a kill

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League of Legends Build Guide Author organicfir
Fenrir arena build
Table of Contents

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