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Fenrir Builds & Guides

Norse Assassin Melee Physical
Find the best Fenrir build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 4. You will find builds for arena, joust, and conquest. However you choose to play Fenrir, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Fenrir's skills, stats and more.
Top Rated Guides Newest Guides

Smite 1: Year 11 Guides & Builds // Patch 12.1 & Patch 11.12

8.5
75 Votes 8
 Build Guide
Grandmaster Fenrir Jungle
by AutoSpeed | Updated January 1, 2025
Guide In-Depth

Smite 1: Year 11 Guides & Builds

8.5
88 Votes 18
 Build Guide
Fenrir (Y11, 11.1) Conquest Jungle Guide
by ElLobezno | Updated February 2, 2024
Guide In-Depth
Rating Pending
 Build Guide
Fenrir op arena build/20+ kills a game
by Dizzydolphin1595 | Updated July 16, 2024
7.2
113 Votes 13
 Build Guide
Fenrir Year 11 Arena/Slash/Joust builds
by ElLobezno | Updated February 5, 2024
Rating Pending
 Build Guide
Unchained Fenrir - Very strong late game bruiser (S11)
by Baldtryahrd | Updated February 8, 2024
Rating Pending
 Build Guide
Fen crit build (jungle) full build and starter build
by Honorforger | Updated January 29, 2024
Rating Pending
 Build Guide
Fenrir SOLO Guide
by Gh0sted136 | Updated March 1, 2024
Rating Pending
 Build Guide
Noice
by FriendlyJ3 | Updated October 26, 2024

Smite 1: Year 10 Guides & Builds

8
6 Votes 1
 Build Guide
Fenrir solo beast
by SmiteBoi41 | Updated June 14, 2023
7.6
121 Votes 17
 Build Guide
Fenrir (S10 Conquest Support)
by AmoralOne | Updated February 9, 2023
Rating Pending
 Build Guide
Fenrir build GankGod 10.10
by Natinho | Updated September 26, 2023
Rating Pending
 Build Guide
Fenrir Jungle Shred Build 10.4
by ZevSK2001 | Updated April 23, 2023
6.8
4 Votes 2
 Build Guide
Fenrir Support
by goldenIndydog | Updated January 28, 2023
Rating Pending
 Build Guide
Fenrir arena
by SmiteBoi41 | Updated October 24, 2023
Rating Pending
 Build Guide
Fenrir SPL Builds
by DV-8 | Updated October 2, 2023

Smite 1: Year 9 Guides & Builds

9.1
12 Votes 1
 Build Guide
Fenrir joust DPS/physical protection
by SmiteBoi41 | Updated November 12, 2022
7.6
16 Votes 6
 Build Guide
OP Fenrir Devastation
by UziLoogie420 | Updated October 2, 2022
Rating Pending
 Build Guide
"Danger Wolf" Support Fenrir Build Season 9.7
by LumberingJak | Updated August 18, 2022
Rating Pending
 Build Guide
Physical Anubis
by Chronos_Kyuushi | Updated February 20, 2022
4.4
1 Votes 4
 Build Guide
Fenrir Solo
by goober2k14 | Updated March 19, 2022
Favor: Free Gems: Free

Fenrir Statistics

525.6 (+97.4) Health
254 (+42) Mana
442 (+12) Speed
None Progression
12 (+0) Range
1 (+0) Attack / Sec
38 (+ 2.3) + 100% of Physical Power Damage

Fenrir Skills

Fenrir Skill Unbound Runes

Unbound RunesPassive

Fenrir gains efficiency as he attacks. Every hit from a Basic Attack activates 1 Rune, up to a max. of 5. Unchained, Brutalize, and Ragnarok gain additional benefits when used at maximum Runes and the Runes are consumed. Enemy gods that Fenrir kills will fully activate all of his Runes. Assisting with a kill will grant Fenrir 3 Runes.

Ability Type: Buff
Fenrir Skill Unchained

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Fenrir Skill Seething Howl

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Fenrir Skill Brutalize

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 75% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Fenrir Skill Ragnarok

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 90s

Fenrir Lore

Mortals must rely on the wisdom of the Gods, but never forget they are fallible. They can be petty, churlish, and worst of all, wrong. What are the consequences for their mistakes? They should have slain the wolf-beast Fenrir, but they chose instead to bind him. Despite the warnings and prophecies he would tear Odin apart at Ragnarok and devour the earth and sky, they did not end Loki's son. Now, terror roams free. It is unknown how, but Fenrir is Unbound. Thrice they tried to bind him, each time convincing Fenrir that the chains were nothing more than a challenge for his strength, a test to see if he could shatter them. The first two God-forged fetters were easily broken beneath the beast’s terrible power, but the third was a ribbon, dwarf made, and Fenrir grew suspicious of the God’s intentions. As a show of faith, he demanded one of them place a hand in his mouth, and if the ribbon proved magical in nature, he would exact punishment.

Brave, if foolish, Tyr put his fist in Fenrir’s maw as the ribbon was secured to the wolf’s leg. Fenrir strained and screamed, but could not break free, and in rage, he devoured Tyr’s hand. For a time, Fenrir was forgotten, the dire prophecy just a memory. But they were all warned and the Gods did nothing. Fenrir is hungry now, the first hunter, an alpha among sheep, but no flesh will satisfy his need. It is revenge he craves, and now he is Unbound.

Fenrir Builds & Guides

Norse Strength Support Jungle Solo Melee Physical
Find the best Fenrir build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 4. You will find builds for arena, joust, and conquest. However you choose to play Fenrir, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Fenrir's skills, stats and more.
God Token: 1

Fenrir Statistics

525.6 (+97.4) Health
254 (+42) Mana
16 (+3) Physical Protection
26.6 (+1.4) Magical Protection
442 Movement Speed
0.994 (+0.016) Attack / Sec

Fenrir Skills

Fenrir Basic Attack

Basic Attack

Deal Physical Damage to an enemy in front of you.

Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
Range: 1.92m
Cone Angle: 120 degrees

Additional Notes:
  • If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
Fenrir Skill Unbound Runes

Unbound RunesPassive

Your Runes are activated by successful basic attacks, or by activating abilities. You activate 5 Runes on killing an enemy god. At five Runes your next Ability becomes Empowered and gains an additional effect.
Fenrir Skill Unchained

Unchained

1 X
Savagely Leap forward, dealing Physical Damage when you land.
  • When Empowered, Stun all enemies in the area, then remove all Runes
  • If not Empowered, gain 3 Runes.
Damage: 85 / 145 / 205 / 265 / 325
Damage Scaling: 85% Strength + 30% Magical Protection + 30% Physical Protection
Stun Duration: 0.75s
Range: 8.8m
Radius: 2.4m
Cooldown: 15s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Hitting an enemy god reduces the Cooldown of this ability by 30%.
Fenrir Skill Seething Howl

Seething Howl

2 A
Unleash a howl, gaining increased Strength, Attack Speed, and Lifesteal.
  • Gain 2 Runes.
Strength: 15 / 25 / 35 / 45 / 55
Attack Speed: 20 / 22.5 / 25 / 27.5 / 30%
Lifesteal: 20%
Buff Duration: 6s
Radius: 7.2m
Cooldown: 13s
Cost: 60 / 65 / 70 / 75 / 80
Fenrir Skill Brutalize

Brutalize

3 B
Gain Protections, Leap forward, and grab onto an enemy, dealing Physical Damage repeatedly to all nearby enemies.
  • You are Displacement Immune while Channeling
  • When Empowered, deal increased Physical Damage repeatedly instead, then all Runes are consumed
  • If not Empowered, gain 1 Rune per successful hit
Damage: 40 / 65 / 90 / 115 / 140
Damage Scaling: 45% Strength
Increased Damage Scaling: 70% Strength
Physical Protection: 5 + 2 per Level
Magical Protection: 5 + 2 per Level
Range: 4.8m
Radius: 1.6m
Cooldown: 12s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • This ability hits 4 times over 1.08 seconds.
  • Gain Physical and Magical Protections while Channeling.
  • This ability can Critically Strike.
  • This ability can trigger both ability and basic attack item effects.
  • Your target is Revealed while you are Channeling.
Fenrir Skill Ragnarok

Ragnarok

4 Y
Grow massive in size, and your next next basic attack deals Physical Damage and can Pick Up an enemy god and carry them to any position.
  • Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive.
Damage: 200 / 275 / 350 / 425 / 500
Damage Scaling: 114% Strength
Movement Speed: 75%
Physical Protection: 20 / 25 / 30 / 35 / 40 + 15% Physical Protections
Magical Protection: 20 / 25 / 30 / 35 / 40 + 15% Magical Protections
Buff Duration: 4s
Grab Duration: 1.8s
Cone Angle: 120 degrees
Cooldown: 110s
Cost: 100

Fenrir Aspect

Fenrir Aspect Aspect of Loyalty

Aspect of Loyalty

Brutalize deals less damage but applies a stacking Slow. Seething Howl's Buff effects are decreased, but applies to all allies in an area around him.

Fenrir Lore

Mortals must rely on the wisdom of the Gods, but never forget they are fallible. They can be petty, churlish, and worst of all, wrong. What are the consequences for their mistakes? They should have slain the wolf-beast Fenrir, but they chose instead to bind him. Despite the warnings and prophecies he would tear Odin apart at Ragnarok and devour the earth and sky, they did not end Loki's son. Now, terror roams free. It is unknown how, but Fenrir is Unbound. Thrice they tried to bind him, each time convincing Fenrir that the chains were nothing more than a challenge for his strength, a test to see if he could shatter them. The first two God-forged fetters were easily broken beneath the beast’s terrible power, but the third was a ribbon, dwarf made, and Fenrir grew suspicious of the God’s intentions. As a show of faith, he demanded one of them place a hand in his mouth, and if the ribbon proved magical in nature, he would exact punishment.

Brave, if foolish, Tyr put his fist in Fenrir’s maw as the ribbon was secured to the wolf’s leg. Fenrir strained and screamed, but could not break free, and in rage, he devoured Tyr’s hand. For a time, Fenrir was forgotten, the dire prophecy just a memory. But they were all warned and the Gods did nothing. Fenrir is hungry now, the first hunter, an alpha among sheep, but no flesh will satisfy his need. It is revenge he craves, and now he is Unbound.

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