Find the best Charon build guides for SMITE Patch 11.11. You will find builds for arena, joust, and conquest. However you choose to play Charon, The SMITEFire community will help you craft the best build for the S11 meta and your chosen game mode. Learn Charon's skills, stats and more.
If Charon is in assist range while any friendly lane minion or jungle monster dies, their essence persists for Charon to collect for 8s, granting him 1 gold and a Soul stack each. When Charon returns to base, he loses all Soul stacks and gains a permanent 2 Max Health per stack.
Ability Type: Buff
Collection Range: 20
Max Stacks: 20
Max Health: 998
Spectral Surge
1X
Charon plucks a soul out of the Styx, firing it as a line projectile that damages and Slows all enemies while stopping on the first god hit. If the soul hits an enemy god, it then explodes in a damaging and Silencing area around the target. All enemy gods hit by the explosion leave behind a damaging, Slowing trail of the Styx for the next 3s.
After a short delay, Charon creates a rift to the underworld in an area, dealing damage and marking all enemy gods hit for the next 3s. The marked gods are revealed and have their Attack Speed reduced. Additionally, any time an allied god hits a marked god once per mark per ability or basic attack, that ally gains a shield for 3s. Subsequent shields only grant 25% of the original value.
Ability Type: Circle, Debuff, Damage
Damage: 50 / 85 / 120 / 155 / 190 (+40% of your Magical Power)
Attack Speed Slow: 25%
Shield Health: 40 / 65 / 90 / 115 / 140 +2% of Charon’s Max Health
Shield Cap: 15% of Charon’s Max Health
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Swift Voyage
3B
Charon forcibly rows at a break-neck pace, charging forward with increased Movement Speed and reduced turn radius for 2.5s. Charon is Slow and Knockback immune while charging. Charon deals damage to and Roots enemies he collides with as well as those directly to his sides in the wake of his boat.
Ability Type: Dash, Root, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Direct Root: 1s
Wake Root: 0.5s
Movement Speed: 100%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Summon Styx
4Y
Charon gains Crowd Control immunity and summons a massive tidal wave that he sends forth across the entire battlefield. Enemy gods hit by the wave are Feared, while allied gods gain Protections for 3s. Additionally, if an allied god is within 60 units directly behind the wave, they gain Movement Speed.
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