June 07, 2018
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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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I can understand why they do chests and I don't have too much of a problem with them but I do think they could do a lot better about them. For one, they don't need to introduce a new chest for almost every new skin especially if there's already a chest it can fit into and I don't think any chest should contain more than 20 to 25 items. I do think the daily bundles are a step in the right direction.
The bugs are kinda understandable but there should be less of them. They should work a lot harder on updating older models and making sure gods are at least bug free or as close to it as they can.
The game has potencial, but they just don't care. Everything they do is:
What was dissapointing though was the bugs in the last patch they added, but I think they have fixed it by now. They also need to advertise Smite better.
I also don't mind funky metas. I just try to work around it given a specific situation. Given that I played mainly Assault for my first year, I guess that concept is just ingrained in my gameplay process.
FYI, I don't know about Thana, but I do know that Zhong Kui was over-healing. Instead of a max 3 enemies he can heal off of, it's basically unlimited to whatever he can hit, which makes him very much OP in ranked, when considered in combination with his recent kit adjustment.
Lets just hope the rights to Smite get sold to a better company that knows how to properly develop a game.