The gods in the game are so unbalanced ether they are over-powered as hell to the point if you have that god on your team you have win condition and there's nothing to stop them or so under-powered that they fell out of existence and no one will ever play them again because they suck so much. There are five gods in the S+ tier and 3 gods in the C teetering on D tier for how badly they are balanced. I have been saying this over and over again, but Hi-Rez seriously need to have their balancing team get their act together or get fired and replaced with people who know what they are doing. Another thing that is completely broken is the matchmaking system. I have a problem with this as you will get bad teammates or the worst, extremely good enemies and you won't know it until it's too late. If Hi-Rez implemented a system or a thing that tells you specifically if your team have a good score or that the enemy team is better then your team can handle. I can't tell you how many times this happened and it damages the game to no end. After all that's said and done, there needs to be some serious changes to Smite and fast because it's utterly and unbelievably broken.
I wish Smite was better than this, but ever since Season 2 started this game has hit an all time low and it's seriously hurting the game and the players who use to like this game.
and because the MMR system works on elo,
you know MMR stands for MatchMaking rating aka elo.
Let's be fair, HiRez's MMR system has never been totally perfect. Now, sure, with Season 2, it might seem even worse, but that's because serious people have an easier time grinding the OP gods in casuals and leagues, and because the MMR system works on elo, which leaves out new players almost entirely. At least some casual matches that I've seen work with the Leagues; Barraccudda and JeffHindla in a duo queue casual get matched against Snoopy, Eonic, and Jigz all queuing separately, et cetera.
But yes, your point is correct. Smite is broken. I can only hope for the good old days of Season 1 and Beta, which is what made me fall in love with this game. I'll stick around for the summer and probably until SWC '16, but they'd better fix it soon.
I mean, is having all hunters and guardians really so bad?
Objectively, I can't say it's worse than having the same four or so mid gods played every ranked game, or having like three gods in the ADC viable pool. Mercury ran rampant for a long, long, long time - games were literally "ban him or lose."
In my opinion, if the game was reworked, they should start with the champion design. They are ALL just so, unbelievably bad/boring/unoriginal, it can make you cry.
The problem is, gaps in balance and power creep overcome any amount of player skill, and it has been that way for a long time, and Smite has consistently refused to deal with that problem.
And their roundabout ways of fixing it only make things worse because they're idiots who're too cowardly to fess up to their problems. Like Bluestone Pendant, which redefined the ADC tier list by single-handedly removing their mana problems, utterly crushing build diversity and rendering Transcendence worthless, and making hunters so ridiculously efficient that, well, it made this meta.
They will also never get the broken in a good way title that dota has
At the rate they've been going, they won't. Hopefully they can at least rework enough stuff that the game becomes playable again.
Subzero, you have to admit though that HiRez has been particularly bad as of late, their last few gods have been abysmally balanced and S2 in general has just been much worse than S1.
yeah this is true a bit but a lot of the problems stated in the blog were problems that S1 already had. The thing he is talking about actually the powercreep it got more insane but it has always been there.
They will also never get the broken in a good way title that dota has
the god balancing is definitely a problem, ratatoskr is going to be op because his heal doesn't have a limit (exp. most gods can only heal on up to 3 minions, while ratatoskr can hit the whole wave and heal) and has the chance to crit with opal acorn, which can be used multiple times if you hit 1 god at a time(not bad in 1v1 but horribly op in arena and assault), Bellona's still in a bad spot because she tries to be a warrior Athena with stance changes and all(seriously this is like the 4th or 5th one hi rez, its starting to get bland), ah puch may get better but his slows are huge, which would be a good support god(which his kit supports), but he is a high damage mage making it really hard to fight him as an assassain or keep up with him as a guardian/warrior.
the removal of the old speed buff IMO was just a bad idea, both the new attack speed and speed buffs are now useless late-game and are barely useable mid-game, while the old speed had use all game long, they could have added a new buff instead off splitting it up, say for instance one the increased damage to creeps by 20% by both basics and abilities to help push early game, and for some use for junglers late game, but that ones just me
but yeah something has to be done because smite at the time is just slowly spireling to the edge of unplayable at the time being
at last you see things my way1