Number 9:
Ravana pisses me off by not how good he was, but by how bad he was when he was released. The release of Ravana was a huge disaster to every Warrior, Hindu, and or Auto-Attack fan in the game. His damage did **** all damage plus the fact he was extremely squishy and was easily counted by EVERY GOD IN THE GAME. The only reason why he's not any higher on the list is that he got a rework some time later and has quickly sky rocketed to the top.
Number 8:
Xing Tain has some insane sustainability and power for being a tank. He has 3 good forms of crowd control, 2/3 are in one ability, and can horribly abuse the fact he could build full tank plus Ethereal Staff and could carry the whole team. You might be asking, "Well if he's that good why is he this low on the list?" Well here's why. compared to the other S2 releases, he's not even close to being OP as you'll soon see.
Number 7:
One of the few gods created by the infamous Drybear. Let me tell you why I hate this god. Very high damage, a dash that can let you dash again if you hit another target over and over and over again, a item only accessible to this character only, and a ultimate take can take you from one lane to another in one go that's on a very short cooldown that makes Ra's ult look like it takes 5 minutes to come back online. But after some small nerfs he hasn't been relevant in the jungle as much as he lacks the ability to stick to the enemy plus being very squishy are not a good combo to be a AA based jungler.
Number 6:
Another god created by Drybear, this guy was the reason many didn't even bother playing Mid when they didn't have him. 3/4 abilities gave a slow, high sustain, stupidly high damage, and a ultimate that is as long as the mid lane. Not to mention he counted heavily against healing abilities and gods without escapes which make up around 90% of most mid lane mages.
Number 5:
I really don't like this guy, here's why. He has a dash he can still hit basic attack on people with plus if he runs into them he knocks them behind them, a passive that most healers can only dream of, a ability that can hit anyone anywhere if he lands a basic attack that also slows and reduces protection. Plus if he's about to die he can pop his ult which makes him invincible hit anyone with a stupidly far distance and if they die to the ult he gets the amount of damage done to them as health. He had a kit that was too powerful of a hunter to have especially since he was suppose to be a supportive hunter, and someone who deserved a nerf.
Number 4:
Another really strong hunter that blows Chiron out of the water as she has too much ability damage and scaling for a Auto-Attack based god. Plus given she has better boxing power as her movement speed is increased when she stiffs from side to side that makes her an even harder target to hit. Finally the ultimate that everyone who gets stunned by it extremely angry as when it first came out you didn't even have to look at her to be stunned by it.
Number 3:
To be honest I was looking forward to Kephri. He had a interesting concept, kit, and an amazing lore; but when I found out that Drybear made him I knew that he was going to be the physical manifestation of nightmares (like the absolute wanker Drybear is). Extremely powerful abilities for a guardian, a very obnoxious grab that silences and cripples you, not to mention his ultimate to revive any dying enemy that was on a short cooldown made for a frustrating time in the duo lane if you don't have a Kephri. You think this guy is bad, it only gets worst from here.
Number 2:
When she was release she was THE pinnacle of how you can make a god OP. High damage, a passive that gives even more power, a AoE ability (that can slow, double tap, and proc off on polynomicon), and a movement speed ability that can not only make her invulnerable when then timer goes off but can also stun any enemy on the flame trace. She was extremely powerful with an extremely bloated kit to boot. If that wasn't bad enough, since she was a mage and magical gods have some of the most powerful items in the game besides physical gods crit items, she was able to take out someone health from full to 0 in seconds and no one can fight her becasue she can easily get away and burst you from a safe distance. A huge reason why Epsilon won SWC and why she never got a proper nerfing when everyone was saying she needed one immediately.
Number 1:
If there is any one god or goddess I hate the most when it came to Season 2, it has to be given to this mistake. The first creation of Drybear, this god has been the sole reason why any team would win when she was released. Too much damage, too much defense, too much control, too much utility, and could fight a 3 v 1 and come out the victor of the fight. If that didn't make you hate her before, she was given small meaningless nerfs for 4 patches (that's about 2 months of not being properly nerfed) so she was not only the best warrior, solo, jungler, but also the best god in the whole game for the longest time. Many of you think I'm just blindly hatting on Drybear, but I use to like Drybear and was happy when he was going to make some gods for the game. He is a nice guy, but I can't support him for making gods that were almost like winning conditions for the game (as in if you have them on your team, you're going to win no matter what).
Spoiler: Click to view
Ravana pisses me off by not how good he was, but by how bad he was when he was released. The release of Ravana was a huge disaster to every Warrior, Hindu, and or Auto-Attack fan in the game. His damage did **** all damage plus the fact he was extremely squishy and was easily counted by EVERY GOD IN THE GAME. The only reason why he's not any higher on the list is that he got a rework some time later and has quickly sky rocketed to the top.
Number 8:
Spoiler: Click to view
Xing Tain has some insane sustainability and power for being a tank. He has 3 good forms of crowd control, 2/3 are in one ability, and can horribly abuse the fact he could build full tank plus Ethereal Staff and could carry the whole team. You might be asking, "Well if he's that good why is he this low on the list?" Well here's why. compared to the other S2 releases, he's not even close to being OP as you'll soon see.
Number 7:
Spoiler: Click to view
One of the few gods created by the infamous Drybear. Let me tell you why I hate this god. Very high damage, a dash that can let you dash again if you hit another target over and over and over again, a item only accessible to this character only, and a ultimate take can take you from one lane to another in one go that's on a very short cooldown that makes Ra's ult look like it takes 5 minutes to come back online. But after some small nerfs he hasn't been relevant in the jungle as much as he lacks the ability to stick to the enemy plus being very squishy are not a good combo to be a AA based jungler.
Number 6:
Spoiler: Click to view
Another god created by Drybear, this guy was the reason many didn't even bother playing Mid when they didn't have him. 3/4 abilities gave a slow, high sustain, stupidly high damage, and a ultimate that is as long as the mid lane. Not to mention he counted heavily against healing abilities and gods without escapes which make up around 90% of most mid lane mages.
Number 5:
Spoiler: Click to view
I really don't like this guy, here's why. He has a dash he can still hit basic attack on people with plus if he runs into them he knocks them behind them, a passive that most healers can only dream of, a ability that can hit anyone anywhere if he lands a basic attack that also slows and reduces protection. Plus if he's about to die he can pop his ult which makes him invincible hit anyone with a stupidly far distance and if they die to the ult he gets the amount of damage done to them as health. He had a kit that was too powerful of a hunter to have especially since he was suppose to be a supportive hunter, and someone who deserved a nerf.
Number 4:
Spoiler: Click to view
Another really strong hunter that blows Chiron out of the water as she has too much ability damage and scaling for a Auto-Attack based god. Plus given she has better boxing power as her movement speed is increased when she stiffs from side to side that makes her an even harder target to hit. Finally the ultimate that everyone who gets stunned by it extremely angry as when it first came out you didn't even have to look at her to be stunned by it.
Number 3:
Spoiler: Click to view
To be honest I was looking forward to Kephri. He had a interesting concept, kit, and an amazing lore; but when I found out that Drybear made him I knew that he was going to be the physical manifestation of nightmares (like the absolute wanker Drybear is). Extremely powerful abilities for a guardian, a very obnoxious grab that silences and cripples you, not to mention his ultimate to revive any dying enemy that was on a short cooldown made for a frustrating time in the duo lane if you don't have a Kephri. You think this guy is bad, it only gets worst from here.
Number 2:
Spoiler: Click to view
When she was release she was THE pinnacle of how you can make a god OP. High damage, a passive that gives even more power, a AoE ability (that can slow, double tap, and proc off on polynomicon), and a movement speed ability that can not only make her invulnerable when then timer goes off but can also stun any enemy on the flame trace. She was extremely powerful with an extremely bloated kit to boot. If that wasn't bad enough, since she was a mage and magical gods have some of the most powerful items in the game besides physical gods crit items, she was able to take out someone health from full to 0 in seconds and no one can fight her becasue she can easily get away and burst you from a safe distance. A huge reason why Epsilon won SWC and why she never got a proper nerfing when everyone was saying she needed one immediately.
Number 1:
Spoiler: Click to view
If there is any one god or goddess I hate the most when it came to Season 2, it has to be given to this mistake. The first creation of Drybear, this god has been the sole reason why any team would win when she was released. Too much damage, too much defense, too much control, too much utility, and could fight a 3 v 1 and come out the victor of the fight. If that didn't make you hate her before, she was given small meaningless nerfs for 4 patches (that's about 2 months of not being properly nerfed) so she was not only the best warrior, solo, jungler, but also the best god in the whole game for the longest time. Many of you think I'm just blindly hatting on Drybear, but I use to like Drybear and was happy when he was going to make some gods for the game. He is a nice guy, but I can't support him for making gods that were almost like winning conditions for the game (as in if you have them on your team, you're going to win no matter what).
So that was it, I hope you liked what I did and hopefully if I get enough time I can make another one in the future maybe a Top List that is less anger inducing and more fun in the future.
I fell in love with her when I started playing this game (and she's still my most played God overall now), but maybe once I actually play enough to the point where I know every God's strengths and weaknesses I'll be able to understand just how frustrating she is to deal with (I haven't played Smite nearly as much as I'd like to for quite a while now). Until then I will continue hating Thor instead :D
also on a bit of an off-topic note I can't wait to try Skadi, she looks sooo cool
AGNI IS A *****. I hate his ult so much. It just doesn't follow the rules the game kinda set for itself, i.e. you can't repeatedly use an ability without cooldown. But his ult denies that. >:(
A beta god. His ult does have a CD 20s a stack. but compared to other mages he has a lot of less damage to make up for his ult. Because his Noxious Fumes are onyl used to stun and his flame path is used as escape and easy to get out of. comapred to other mages he inly has 1 normal damaging ability
That said, Sol was even a stupid overpowered piece of poo on Xbox, when she was launched. And I still don't think the balance changes made to her in season 3 were the right choices to make, but at least she isn't ridiculous anymore.
Aside from Sol I didn't have any gripes with any season 2 gods (although like I said that's probably due to them being launched with their 1st balance patch on Xbox)
I'd say Medusa was liked when she came out, decently balanced too. Ofc strong at release but she was toned down rather quickly in comparison to khepri, Bellona, rat, xing, Sol, ah puch, etc. They took weeks and months to get them right while completely destroying rat and making xing and puch weak. Chiron is still a pain in s3 even with his nerfs..
Everything on this list are from my personal experience and I feel that Medusa was a such a pain in the *** when she came out becasue her fast strafing, high ability damage, and ultimate made her nearly unbeatable in a 1v1 fight.
Where is Loki in this top 9? Seriously, I think this guy never heard the word "to be nerfed" in his entire life.
problem is nerfing Loki on his damage would destroy them. we had a thread about him that ended on that conclusion. If you are gonna nerf his one shot pottential he should be buffed in another area as otherwise he would end up being useless.
also Sol invurnable had a stun before not a slow but a stun. she got nerfed like Zeus Detonate Charge
Also I gotta hate Kephri and xian too not only because of how much they got (on CC to they have more then 2 CC compared to other older guardians) and because I couldn't play them for **** because of how overloaded there kit got for xian and the kephri model (I can't seem to hit the grab but IMO I did hit it.)
Where is Loki in this top 9? Seriously, I think this guy never heard the word "to be nerfed" in his entire life.
I said in the intro that this is a list of the gods that I hate that came out in season 2. Loki was in the beta so I can't put him on the list. Also yeah he has been nerfed in the past with some pretty big nerfs for when he came out.