Summary: Choose Raijin because I want mastery I. The rest of the team chooses a hunter.... and another mage... and another hunter. *Off to a good start*. So I swap to Athena, don't feel like getting slaughtered because our composition is terrible. I play Athena well for the rest of the game, ending with a score of 6-2-20, having built almost all defense items (the exception being Gem of Isolation which I mostly built for the added CC and Obsidian Shard which I later sold for Mantle of Discord anyway). I got bm'd. The WHOLE game. Blamed for every death, there was nothing I could do right. And then they surrendered! After THEY get wiped while I try to protect them, and only I end up surviving they STILL blamed me and surrendered.
Here's the video of the match for those that want to see it. It contains probably my most sarcastic use of the VGS ever.
VVGW
Jesus that's obnoxious. Glad to see you outdid them though, as a fully defensive god no less! I bet you also got bm'd for kill stealing too :P That's what people usually do when they can't kill someone and look for an excuse to make themselves not seem incompetent. Frustrating though that was, take pride in your individual performance, nothing more satisfying to me than outperforming a bad team that is entirely against you.
It was both a blessing and a curse. While I felt good about how I played, I would have surrendered far earlier and gotten out of that match quicker had I been playing badly.
Quick question (as I'm still learning the way Siege truly operates by comparison to Conquest) -
Conquest, at bare bones, runs a ADC (typically a Hunter), MID (typically a Mage), SOLO (typically a Warrior), SUPPORT (typically a Guardian), and JUNGLE (typically an Assassin) as its five in a team composition.
Obviously Hunter, Mage, Hunter, Mage is a terrible team composition. What is a good Siege team composition?
Generally it's best to have two physical gods (ie: hunter, assassin, warrior) and two magical gods (mage, guardian) so that the enemy can't just focus on one type of protections. You can get away with having only 1 magical god if it's a high damage dealing mage that the enemy simply can't ignore. Compositions in Siege differ a lot, but usually it's best to have two damage dealers, a tank and a bruiser. The tank can either be a warrior or a guardian, and the bruiser can be anything that builds some defense items (eg: Arachne can be your bruiser if she builds mail or renewal and Witchblade). You also generally want to have some CC on your team, otherwise it's very hard to protect your carries.
That's not to say that these are the ONLY compositions that work, there are exceptions to everything stated above. You can build a team of many flighty gods that are hard to kill and then not build very much CC, or build carries with a lot of CC like Neith and then have tanks like Osiris that are more damage focused. Just try to think which gods work well together and usually the game will come together.
Also, since it's not ranked, good team coordination matters more than team composition. I've run teams with friends of all ADCs (3 hunters + Freya) and silly stuff that still gave us wins since we coordinated our attacks well.
Conquest, at bare bones, runs a ADC (typically a Hunter), MID (typically a Mage), SOLO (typically a Warrior), SUPPORT (typically a Guardian), and JUNGLE (typically an Assassin) as its five in a team composition.
Obviously Hunter, Mage, Hunter, Mage is a terrible team composition. What is a good Siege team composition?
But honestly, I have seen cases of 4 man premades with decent elo paired against full random teams including some 20-ish levels: nothing's impossible here.