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Ahriman by Kl0zer

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Ahriman

By: Kl0zer
Last Updated: Oct 27, 2021
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Ahriman

The Evil Spirit

Ahriman is the Evil Spirit in Early Iranian and Persian Mythos.
He is the Lord of Darkness and Chaos, Source of Human Confusion, Strife, and Disappointment.

Passive Ability

Army of Demons
Ahriman has created an army of evil demons in order to slay those who fight for good. Every third attack from Ahriman's attack chain that hits an enemy God will spawn a clone of Ahriman. This clone will attack the God that Ahriman attacked to summon it. The clone's health is equal to 25% of Ahriman's health. The clone's damage per attack will be equal to 15 + 25% of Ahriman's physical power and the damage will be dealt as physical damage. Clones from Army of Demons do not apply on-hit effects and cannot critical strike. If Ahriman already has a clone summoned on an enemy, he cannot summon another one until it is killed.

Demon Health: 25% of Ahriman's Max Health
Demon Attack Damage: 15 + 25% of Ahriman's Physical Power

Primary Abilities

1
Foul Gnash
Ahriman gnashes in a small cone in front of him. Ahriman deals damage to each enemy and heals for each enemy hit. Enemies who are affected by Enraging Call are afflicted with a bleed.

Damage: 75/135/195/255/315 (+80% Physical Power)
Self-Heal Per Hit: 10/18/26/34/42 (+20% Physical Power)
Bleed Damage: 5/10/15/20/25 (+10% Physical Power) Damage Per Second
Bleed Duration: 2 Seconds
Cooldown:: 14/13/12/11/10 Seconds
Range: 35 Units
2
Enraging Call
Ahriman unleashes an angering call in a large cone in front of him, letting those who do not fight for him know that he is coming. Enemies hit are damaged, debuffed, decreasing the damage they do to Ahriman and buffing Ahriman per enemy God hit. The damage decrease debuff can affect minions and jungle monsters, but not jungle bosses.

Damage: 30/50/70/90/110 (+65% Physical Power)
Damage Decrease to Ahriman: 10%
Debuff Duration: 2/2.5/3/3.5/4 Seconds
Movement Speed Per God Hit: 4% Increased Movement Speed
Physical Power Per God Hit: 5/7/9/11/13 Physical Power
Buff Duration: 5/6/7/8/9 Seconds
Cooldown: 19/18/17/16/15 Seconds
Range: 70 units
3
Evil's Thirst
Ahriman can sense the weakness in those around him. Upon activation, Ahriman growls, revealing any enemy God in an 80 unit area of effect who is currently affected by any of Ahriman's abilities (bleed from Fould Gnash, Enraging Call Debuff, Clone from Army of Demons, or enemies affected by Experience True Chaos.). Each enemy God revealed will hear a heartbeat that gets faster the closer Ahriman, or any of his clones, are to that enemy God. Ahriman and his Clones gain attack speed for each enemy God revealed this way. If this ability reveals 3 or more Gods, Arhmian gains invisibility for a short duration.

Reveal Duration: 3/4/5/6/7 Seconds
Buff Duration: 3/4/5/6/7 Seconds
Invisibility Duration: 3 Seconds
Attack Speed Buff: 2/3/4/5/6% Attack Speed Per Enemy Revealed
Cooldown: 20 Seconds
Range: 80 units

Ultimate Abilities

4
Experience True Chaos
Ahriman rips several holes in the enemy's minds, causing chaos all over the battlefield. All enemy Gods are blinded by darkness except for 40 units in front of them. Within a random open area within a range of 50 and 80 units of each enemy God, a clone of Ahriman will spawn and start going to attack the enemy God is spawned on. These clones will have the heartbeat and attack speed effects of Evil's Thirst. During this chaotic nightmare that Ahriman has created, the first ability or attack of Ahriman's that hits an enemy God will do bonus true damage. This effect can occur once per God during the duration.

Duration: 4/5/6/7/8 Seconds
Clone Attack Speed Bonus: 10/15/20/25/30% Attack Speed
Bonus True Damage on First Attack/Ability Hit (Per God): 50/70/90/110/130 True Damage (+80% Physical Power)

Lore

Ahriman is seen as an Evil Spirit and a brother to the Supreme God, Ahura Mazda. Ahriman is the destructive and chaotic counterpart to his brother. However, Ahriman seeks to slay his brother, waging war on good with the forces of evil. He creates an army of demons in an effort to fight the battle of good. While many believe that good will triumph in this war, Ahriman thinks otherwise. The war has not ended yet as Ahriman continues fighting the forces of all things good and light with his forces of pure chaos, evil, and darkness.

Play Style

Ahriman is an Assassin who excels in team fights more than 1v1s. He benefits from physical power as well as attack speed, as he uses both his attacks and his abilities to do maximum damage to enemies. Being an assassin, he is likely to jungle in Conquest. His first ability allows him to clear camps along with his basic attacks. He has no hard crowd control so his ganks rely on him hitting Enraging Call to buff his movement and catch up to the enemy. In a team fight, his combo is much more fluid, starting off by using Experience True Chaos to debuff the entire enemy team. Next, he would use Evil's thirst, allowing him to reveal every enemy within the range and buff himself up. From there, he can use the confusion of the enemy to his advantage, likely being invisible, he would run at his target in the backline and use Enraging Call into Foul Gnash, the combo along with his buffed movement speed should allow him to finish up the kill before going back in for more prey.

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