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Alcyone by HeroicHelga

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Alcyone

By: HeroicHelga
Last Updated: Dec 9, 2019
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Alcyone

Queen of Trachis

Alcyone was the daughter of King Aeolus of Aeolia. Her mortal life was short-lived. Saddened by the death of her husband, Alcyone decided to throw herself of a cliff in order to be together with Ceyx, who died at sea.

After the sad act, she and her husband were transformed to halcyon birds by the gods who heard about the heartbreaking story. It is said that during 14 days of winter, the Halcyon birds make nests close to the sea and during these 14 days, storms never occur at sea. It is believed that this phenomena happens thanks to Alcyone and Ceyx.

However, Alcyone learned that Zeus was responsible for the death of her beloved and that it was Morpheus who came to her in her dream. This enraged her, because she felt betrayed and loathed the gods who condemned her to this faith. She went to her father for help containing the calm in the storm and she found a way to transform to her human-like form. She will step onto the battleground as a guardian for she has found new strength in her purpose of defending others from experiencing the wrath of the gods as she has felt it personally.

Passive Ability

Undying love
Alcyone has proven herself to be capable of undying love. Her passive is the strength that lays within this undying love. Whenever Alcyone walks the battlefield she imbues her allies with the power of her undying love increasing their movement speed and HP5 in a radius around her.

Radius: 30 units

movement speed increase : 4.5%

HP5 increase : 1.5%

Primary Abilities

Freezing winds
During the winter, Alcyone kept the storms at bay. She will now direct these freezing winds towards her enemies as they are looking to harm others, she will do what is necessary to protect her allies, even if this means damaging others in the process. This ability damages enemies and slows them in the process.

If this ability passes through an ally, this ally gets increases movement speed for 3 seconds, hereafter any enemy in close range is rooted for 1 second.

Ability type: Line

Freezing winds damage: 70 / 80 / 130 / 170 / 220 (+30% of your magical power)

Slow: 25%

Increased movement speed (ally) : 20/22/24/26/28% duration: 3 seconds

Root: 1 sec

Cooldown: 16 / 15 / 15 / 14 / 14 seconds

Cost: 60 / 75 / 85 / 90 / 95
Frozen waters
Alcyone uses her power of the winter to create a field of frozen water. This ability damages and roots enemies in place.

Ability type: Ground target

Frozen waters damage: 50 / 70 / 120 / 150 / 190 (+35% of your magical power)

Root duration: 1 / 1.2 / 1.4 / 1.7 / 2.1 s

Cooldown: 18/17/16/15/15 seconds

Cost: 60/65/70/75/100 mana
Blessing of lovers
Alcyone calls upon her lover to join her on the battlefield. She asks Ceyx to protect one of her allies from harm of those that oppose them. This ability shields an ally and grants them CC immunity.

Ability type: Shield

Shield health: 50 / 100 / 150 / 200 / 300 (+20 per Alcyone's level)

Shield duration: 3 / 3.5 / 4 / 5 / 5.5 seconds

CC immunity: 0.5 / 0.75 / 1 / 1.25 / 1.50 seconds

Cooldown: 18 seconds

Cost: 60/60/60/80/100 mana

Ultimate Abilities

Halcyon Days
Alcyone focuses her magic and imbues herself with immunity from CC and damage for a short duration (0.5s). After this period she lifts up and damages enemies while transforming in a large Halcyon bird. She shines bright over the battlefield as this majestic creature, damaging, slowing and blinding enemies while providing heals and increasing HP5 and MP5 of her allies.


Ability type: Area

Build-up stage: Area: 70 units

Immunity and CC immune: 0.5 seconds

Build-up damage enemies: 10/15/20/25/30 (+40% of your magical power) every 0.1 seconds
Slow 30% (0.5 seconds)

Build-up damage allies: 5/7/10/10/15 (+20% of your magical power) every 0.1 seconds

Lift up stage (70 units):
Burst damage enemies: 100 / 150 / 200 / 250 / 300 (+25% of your magical power)

Burst damage allies : 50 / 75 / 100 / 125 / 150 (+10% of your magical power)


Flight stage:
Light damage over time: 20 / 30 / 50 / 60 / 70 (+35% of your magical damage) every 1s for 5 seconds.

Slow 30%: duration: 1 / 1.5 / 2 / 2.2 / 2.5 seconds
Blinded for 1 second

HP5 increase: 5/7/10/15/20 (3 seconds)
MP5 increase: 10/15/20/30/35 (3 seconds)

Heal: 30/50/60/70/95 (+15% of your magical damage) every 2.5 s for 5 seconds.

Cooldown: 120 / 110 / 100 / 95 / 90 seconds

Cost: 90 / 100 / 110 / 120 / 130 mana

LORE

Alcyone, daughter of Æolus (guardian of the winds) and Ægiale, married Ceyx of Trachis; the two jokingly called each other Hera and Zeus, vexing those gods, who drowned Ceyx in a storm at sea; Alcyone threw herself into the sea at the news, and was transformed into a halcyon (kingfisher). Legend has it the halcyon hen buries her dead mate in the winter before laying her eggs in a compact nest and setting it adrift on the sea; Æolus forbids the nest to be disturbed, so the water is calm for 14 days centered on the winter solstice, called the Halcyon Days

Look

I envision Alcyone to walk the battlefield in a dress made of white feathers, wielding a large staff and walking around gracefully.
I envision her to be this protecting guardian fuelled with rage due to the demise of her lover and herself at the hands of the gods.


She should be imbued with white colours and blonde hair.

Theme - Majestic, Protective
Visuals - White feathery dress, Partial wings due to her resurgence from bird form.
Personality - Angry, protective, kind

Play style

Alcyone is in my vision a guardian set out to join the battlefield to protect others from the same harm she endured while she was a mortal. Her abilities focus on healing and protecting, while slowing enemies.


PASSIVE


Her passive is a bit goofy, because she is not a fighter, nor did she ever want to be a fighter and this passive plays perfectly in her role as defending other entities from the wrath of the gods.

With this passive she gives others a helpful sustain, but only when they remain close to Alcyone. With this i wanted to create a duo-dynamic where undying love is beneficial, but can also lead to hurt. Staying too close together creates easy targets for enemies.


ABILITY 1



Her first ability is a linear attack like Neith's spirit arrow and is used as her main clear ability, but can be used to slow enemies down that are chasing her allies. Or give the allies a beneficial aspect to chase down enemies.

ABILITY 2




Her second ability is a ground target similar to Skadi's third ability, except that this one does lower damage and freezes enemies to the ground (root). Alcyone can use this ability to stop enemies from chasing her allies. She wants to protect others from the faith she endured and stopping enemies in their track helps her do this.

ABILITY 3



With this ability I give Alcyone the power to further protect her allies. This ability can protect one ally from hard CC or damage with the shield it provides. However, since Alcyone is a self-less goddess. She is unable to use this ability on herself as long as an ally is in range of 50 units.

ULTIMATE



Alcyone uses all of her power to imbue her allies with beneficial powers. She wants to shield others, and her determination to help others has blinded herself to the harm she could cause with her abilities. She hurts enemies and allies when using her ULTIMATE ability, but in reaching her final stage she sees that she is the cause of hurt to her allies and restores part of their live.

With this ability i tried to show what i saw in her as being over-protective and over-attached. Sometimes over-caring can hurt the ones around her, even though this is not intentional, one can never undo all of the harm.

Editor's note

Hi,


This is my first idea of a god and my first god concept. I wanted to see whether it is something i like doing in my spare time and Alcyone came out. I hope you enjoyed reading it and if you have tips or comments please let me know!


I'd like to learn :)

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