Chase Example 1: Arachne is chasing an enemy that is far away without any abilities (enemy is out of mana or just used them).
Begin the chase with
Web Bolt to either root or slow the enemy depending on if you hit them or not. Both are great options as they both can close the gap, but if
Web Bolt is ranked up, the slow could be the better option as it will not only slow the enemy by a lot, but also speed up you and your broodlings.
Once you feel like you've almost catched up with them, use
Skitter to get into attack range and attack them with your empowered auto attack(s) to deal more damage, slow them and spawn a spiderling.
Once they are slowed and close to you, use
Spider Nest in front of them or on them to gain more spiderlings to attack them.
After that you should be able to auto attack them down togheter with your spiderlings.
Chase Example 2: Arachne is chasing an enemy that is next to her without any abilities (enemy is out of mana or just used them).
Begin with
Skitter to deal extra damage, get spiderlings and slow them to set up for an easy stun with
Web Bolt. Once the enemy is stunned, deploy a
Spider Nest on top of them and auto attack them with your spiderlings.
Gank Example (After lvl 5): Arachne is ganking the duo lane
Start wtih
Burrow right before entering the lane if possible to come up to them sneakily. Land on the target least likely to escape or most likely to die first, follow up with
Spider Nest and
Skitter to get more spiderling, if they are already locked down with any cc or you need to save
Skitter to catch up to the other enemy God, only use
Spider Nest and start auto attacking to gain stacks of
Broodling Host.
Once the enemy dies and more spiderlings have spawned, turn to the other enemy and if they are in range, use
Web Bolt to redirect all Spiderlings onto that enemy, if they are far away, use
Skitter to get closer to them so you can land your
Web Bolt.
If you land
Web Bolt, they are pretty much garaunteed dead. But if you narrowly miss it, you should be able to catch up anyways as the slow and movement speed bonus are great for chasing.
Teamfight Example (After lvl 20): Fighting around the fire giant
As late game comes close, one thing you want to do as Arachne is to place down your Spider Nests in places where you think the enemy will walk into around objectives, so if a fight is about to occur around the
Fire Giant, you already have 1-3
Spider Nests placed out around the area with 4-7 eggs ready to be activated.
Once the fight starts, you can either play to summon spiderlings and have them deal with the enemy while you stay furhter back, or you can go into the enemy backline with
Burrow to try and quickly kill an enemy backline.
Safe & Spiderlings: Attack your
Spider Nests to summon spiderlings, once they have spawned, land a stun on an enemy God with
Web Bolt (If you miss it then all those spiderlings that are standing near their nests won't go and attack).
Aggresive Example: Begin by using Blink onto a carry or walk up to them from behind. If the enemy is a bit tougher and has more health, summon a
Spider Nest on them and start with a few normal basic attacks to stack up
Broodling Host. After stacking your passive on them, use
Skitter for the extra damage on basic attacks and to summon more spiderlings.
If the enemy will blow you up fast but is very squishy, start with the
Web Bolt to stun the God, follow up with
Skitter for some high damage. Then auto attack them down or abort the assassination attempt.
Then to escape, use
Burrow to get out safetly and rejoin your team, or if you see the opportunity to strike on another backline enemy, move over to them,
Unburrow and start attacking the enemy, your spiderlings that you gained from
Broodling Host,
Spider Nest,
Skitter and
Burrow will focus on the enemy, which should burn them down very quickly.
Feedback is appreciated and I would like to know what you who read this far (or just scrolled down) think of this concept or how you feel about current Arachne.
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