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Bellerophon by ZingZang1235

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Bellerophon

By: ZingZang1235
Last Updated: Oct 5, 2021
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Bellerophon

The tamer of pegasus

Bellerophon is a demigod and the son of Poseidon. Was tasked with defeating the chimera using the pegasus he got from Poseidon. He did so with a spear covered in a block of lead and shoved it into the beasts mouth. Then when it breathed fire the lead melted and suffocated the beast. After beating the chimera Bellerophon thought he was worthy to be with the gods and tried to ride pegasus as high as he could to reach them but he fell off killing himself with his own hubris.

Passive Ability

Poseidon's blessing
Healing is 15% more effective on Bellerophon. He passively converts 5% of all healing affects on him into movement speed and mana regen.

Primary Abilities

Golden reins
Throws a golden rope forward dealing dmg and slowing. This tethers himself to the first enemy god he hits. After 1.5 sec it deals dmg again if in range and pulls the enemy in closer slowing again.
Pegasus charge
Bellerophon mounts pegasus and gains movement speed over time. Lasts 5 sec. Will be dismounted when dmged, cc'ed, or hits an enemy. Colliding with an enemy deals dmg, slows, and throws the enemy behind Bellerophon.
Lead spear surge
Covers his spear in lead and lots it on fire. Next 4 BA casts are empowered. First cast spins spear in a circle around him. This cripples and slows all enemies hit. Second cast thrusts the spear forward dealing dmg, slowing, poisoning, and burning enemies. Spear sticks in enemies for 1.5 sec. Can end early with third cast of ability or enemy walks out of range of spear. Third cast pulls the spear out criting and applies bleed. Can't use this if enemy walks out of range and transfers to fourth cast immediately. Fourth cast throws the spear forward slowing enemies hit. Deals reduced dmg beyond the first enemy hit.

Ultimate Abilities

Ride to the heavens
Mounts pegasus running forward gaining speed and a shield based on 75% of power and 50% of bonus ho and protections. Shield lasts until charge is done or 1.5 sec after hitting an enemy with charge. Charge deals dmg to enemies in an area of the impact zone. Deals dmg based on max hp and distance traveled. If charge doesn't hit an enemy takes 15% max hp dmg himself and shield disappears. Can't die from this.

Chapter Title

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