Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

It's time for the SMITE 2 Season 0 Guide Contest! Create or update guides during the following 6 weeks to compete for the $2,000 prize pool! 🏆

Damballa by ZingZang1235

0 Votes

Damballa

By: ZingZang1235
Last Updated: Mar 7, 2021
Quick Share

Damballa

Shaping serpent

Is considered to have created the earth by slithering over creating rivers shed it's skin and create trees. Is a giant white snake.

Passive Ability

Mold the land
Whenever in land form Damballas first attack or ability against an enemy god applies a mark to them and grants him movement speed for 1 sec. Hitting that enemy god again proccs the mark which deals bonus max hp dmg, slows, and reduces the enemies protections for the next 3 sec. Damballas gains attack speed against that enemy. Has a 15 sec cooldown per enemy god.

Whenever in water form Damballas first attack or ability against an enemy god applies a mark to them and grants him movement speed for 1 sec. Hitting an enemy god again proccs the mark which deals bonus missing hp dmg and slows that enemy. Damballa heals himself for a percentage of the affected enemy gods max hp and refreshes the movement speed buff on himself. Has a 15 sec cooldown per enemy god.

Primary Abilities

Winding valleys/rolling river
While in land form this ability is winding valleys. Dashes forwards in an s shape. Any enemy hit takes dmg and is rooted. Behind any enemies hit he raises a rock wall. Leaves a groove on the ground after dashing.

While in water form this ability is rolling river.
In a line forwards sends out water that forms into a river. This dmges and slows any enemies hit. If this ability travels over the groove left on the ground when winding valleys is used the range and dmg of this ability increases drastically. This interaction creates a river in the groove and increases it's duration on the ground. If damballa or any of his allies walk over the river they gain increased mp5 and movement speed.
Mountain ridge/rippling lake
While in land form this ability is mountain ridge. In an arc in front of himself swings his tail. Any enemy hit takes dmg and is knocked back. If an enemy god hits terrain they take bonus dmg based on their missing hp and are stunned. This breaks any player made terrain.

While in water form this ability is rippling lake. Upon casting this ability empowers his next 3 BAs for 5 sec. Each BA sends out a drop of water in an arc. Once it hits the ground it expands into an area on the ground and can dmg multiple enemies. If any empowered BA is in the area of another both areas increase and do extra dmg. The first time an enemy is hit by this they are rooted. Can not be rooted again.
Shedding skin
Passive: while in land form gains increased protections and has melee range BAs.

Passive: while in water form gains movement speed and increased BA range.

Active: Upon casting this ability Damballas sheds his skin and heals himself based on a percentage of his missing hp and becomes cc immune for 1 sec. Then gains movement speed as he switches from land form to water form.

Active: While in water form casting this ability will make Damballa pause for .3 sec and harden his skin increasing his protections and attack speed temporarily for 1.5 sec.

Ultimate Abilities

7,000 shaping coils
Upon casting this ability in a massive line forwards grows in size and slithers forwards. Gains different effects depending on which form Damballa was in when this ability was cast.

Land form: any enemy hit takes dmg multiple times based on their max hp and are rooted. Then as Damballa slithers forwards he creates massive rock pillars on either side of him. Then for 5 sec the pillars stay there creating a zone where he and his allies gain hp5 over time and have increased protections. After 5 sec is up or by recasting this ability early Damballa causes the pillars to collapse stunning any enemies in the area and healing all allies and himself.

Water form: any enemy hit takes dmg multiple times based on their missing hp and per enemy hit Damballa heals himself based on his missing hp. In water form the dash happens faster and leaves a small pond on the ground where the dash occured. Once Damballa stops dashing he gains an empowered BA. Empowered BA makes Damballa dash forwards. If he hits an enemy he bounces back away from them dealing dmg and he lands at his maximum BA range from the enemy he hit. Knocks back the enemy hit slightly. If an enemy stays in the pond for 2 sec they take dmg, becomes rooted, and take 10% increased dmg from all sources for the next 3 sec.

Chapter Title

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved