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Frey by AustSiannodel

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Frey

By: AustSiannodel
Last Updated: Jun 4, 2019
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Frey

Lord of Alfheim

This is my first God Idea I've made, and it's constantly a work in process. I have his stats already, but there's not a good place to put that here quite yet

Passive Ability

Sword of Summer
Frey's weapon is Sumarbrander, the sword of summer. The weapon fights for it's wielder, traveling to target location and dealing damage as an AoE. Attack Speed does not increase how fast Sumarbrander travels, but it does increase the area of the swing.

Additionally, Sumarbrander becomes stronger with the vitality of its wielder, dealing additional damage based on Frey's max Health, including his Hedonism stacks

Additional Damage: 5% max Health

Primary Abilities

1
Growth / Decay
Frey selects himself or an allied God, and grants them a blessing for 5 seconds. This buff allows them to deal additional damage with their basic attacks and damaging abilities.
- This will also grant an additional buff of Attack Speed based on his stacks of Hedonism.

While in his Wither Stance, He instead fires a bolt of Decay, which stops at the first enemy god hit, dealing damage and slowing them for 1 second. Decay deals damage every second for 5 seconds.
- This deal extra damage based on his stack of Hedonism.


PROSPER
Bonus Damage: 5% / 10% / 15% / 20% / 25% of Frey's Magical Power
Attack Speed: 1% / 1% / 1% / 2% / 2% per stack of Hedonism

WITHER
Slow: 12% / 14% / 16% / 18% / 20%
Damage: 10 / 20 / 30 / 40 / 50 (+10% Magical Power)
Bonus Damage: 1 / 2 / 3 / 4 / 5 (+1% Magical Power)


Cooldown: 12 Seconds
Mana Cost: 70/75/80/85/90 mana
2
Protection / Destruction
While in Prosper stance, Frey selects an allied God, and gives both him and the ally a small health shield that decays 5% every .2 seconds for 5 seconds
- This shield increases with Hedonism Stacks

While in Wither, Frey selects target location. An enemy god with the most health gains a debuff that makes them take more damage from all sources.
- Reduced protections based on Hedonism


PROSPER
Health Shield: 4% / 8% / 12% / 16% / 20% of Frey's Maximum Health
Additional Shield health: 10 / 20 / 30 / 40 / 50 Health per Hedonism Stack

WITHER
Additional Damage: 2% / 4% / 6% / 8% / 10%
Magical protection Reduction: 1 / 2 / 3 / 4 / 5 per stack of Hedonism


Cooldown: 15 seconds
Mana Cost: 60/65/70/75/80 mana
3
Prosperity / Ruin
TOGGLE: While in Prosper Stance, Frey gives off an aura of healing to all allied gods in the radius, at the expense of mana for every tick of healing done this way per god.
- Grants additional healing based on Hedonism

TOGGLE: While in Wither Stance, the Mana cost is constant while it is on and instead, he gives off an aura of Ruin, reducing healing. Every second, enemy gods build up Ruin, which weakens them with a debuff (Max 5 Ruin stacks). If an enemy takes damage from Frey with stacks of ruin applied to them, they take damage. If at max stacks, this stuns.
- The damage is increase based on Hedonism.


PROSPER:
Healing: 5 / 10 / 15 / 20 / 25 per Second
Additional Healing: +1% Max Health per stack of Hedonism

WITHER:
Healing reduction: 10% / 15% / 20% / 25% / 30%.
Ruin Damage: 20 / 30 / 40 / 50 / 60 (+15% of your magical power) per stack of Ruin.
Additional Damage: +1% Max Health per stack of Hedonism
Stun Duration: 1 Second


Mana Cost: 9 / 12 / 15 / 18 / 21 per tick

Ultimate Abilities

4
Hedonism
STANCE CHANGE
PROSPER: Grants himself movement speed (2% / 4% / 6% / 8% / 10%)
WITHER: Grants himself Penetration (2 / 4 / 6 / 8 / 10)

PASSIVE: Whenever Frey gets an assist, he gains a stack of Hedonism, maxing out at 6, lasting for 10s. Each stack grants him Additional Max Health for the duration. He cannot gain anymore health at max stacks, but getting more assists refreshes the duration.


Additional Health: (5 * Current Level) per Stack of Hedonism

Chapter Title

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