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Hastur by ResolutionBlaze

2 Votes

Hastur

By: ResolutionBlaze
Last Updated: Jul 26, 2020
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Hastur

The King in Yellow

Hastur waited long enough in his home of Carcosa. In its crumbling ruins, he watched the universe unfold, spreading his influence to the minds of the weak and willed alike. And yet, with the awakening of his half-brother, Cthulhu, Hastur had his hand forced; in order to beat out Cthulhu, and combat his awakening, Hastur would need to take the direct approach.

The gods that battled each other over this petty realm would be useful pawns. Its time he brought his influence beyond the realm of mortals; let the gods of these humans see the beauty of the Yellow Sign.

Passive Ability

The Spread
Hastur's abilities cause Corruption on enemy gods. Each enemy god can receive up to 10 stacks of corruption. The more corruption an enemy god has, the more empowered Hastur's abilities are against them.

When an enemy god is fully corrupted:
    - Hastur receives a permanent +5 protections based on the damage type of the god corrupted.

    - Hastur receives +10 protections based on the damage type of the enemy god corrupted for 60 seconds.

After becoming fully corrupted, the enemy god cannot lose stacks of corruption unless Hastur uses one of his ultimate abilities on them. Enemy gods that lose their stacks after being fully corrupted now only require 5 stacks to become fully corrupted once more.

Primary Abilities

The Yellow Sign
Hastur presents the dreaded Yellow Sign, flashing it up to five times in front of him and damaging enemy gods within a fifty degree cone.

For every time an enemy god faces toward the Yellow Sign when it flashes, they receive a stack of corruption and a stack of 0.5 seconds blindness.

For every time an enemy god is hit and faces away from the Yellow Sign when it flashes, they are slowed for 5% movement speed and recieve a 0.5 second stun stack.

The blindness and stun both stack with each flash, and proc only after the fifth and final flash of the Yellow Sign, stunning and blinding them for the duration. If they are not hit by the fifth flash, the blindness and stun does not proc.


CORRUPTION

When an enemy god is fully corrupted, the Yellow Sign reduces the enemy's physical and magical power by 2% per flash, the debuff lasting six seconds.
Feaster From Afar
Hastur opens his robes and sends forth an avatar of his own, the Feaster From Afar. The Feaster acts as a projectile that passes through and damages minions and creeps, stopping on enemy gods.

When the Feaster makes contact with an enemy god, it clings onto them, rooting them for 0.6 seconds and dealing damage. The Feaster is clinged onto them for 4 seconds, sapping 1% mana from them per second and giving it to Hastur.

Using the ability again while the Feaster is in flight will cause Hastur to teleport to the Feaster's location, causing a burst of energy around the location of the Feaster. The burst deals damage to enemy gods and gives them one stack of corruption if caught.


CORRUPTION

When an enemy god is fully corrupted, the Feaster From Afar also silences enemies for 2 seconds upon making contact and steals 1% HP as well as mana.
Carcosa's Ruin
Hastur curses an enemy god, causing any basic attacks against an allied god to be absorbed for 1/1/1.5/2/2.5 seconds. Each blocked basic attack instead grants the allied god 5 physical and magical protections per absorbed hit.


CORRUPTION

When an enemy god is fully corrupted, Carcosa's Ruin will also reduce the enemy's physical and magical protections for each absorbed basic attack.

Ultimate Abilities

Have You Seen The Yellow Sign?
Hastur enters into a focused state, reducing his protections by 50%, but allowing him access to his ultimate abilities.

While channeling Have You Seen The Yellow Sign? Hastur can target any enemy god on the map. Hastur is able to see how much corruption each enemy god has accumulated.

If Hastur selects an enemy god on the map that is not fully corrupted, he instantly deals 15% of their max health in damage, and fully corrupts them.

If an enemy god is fully corrupted, he gains access to multiple abilities.

- Mind Control

Hastur uses his influence on the enemy god's corruption to control their actions for a short duration. Hastur remains in a meditative state while he controls an enemy god directly, having access to their abilities, basic attacks, and proccing any items he has.

Hastur cannot cause an enemy god to back to base. Hastur cannot cause enemy gods to sell items.

While in mind control, an enemy god becomes marked as an enemy to the other team, and an ally to your own. The enemy god is controlled for six seconds, or until they are damaged for 40% of their current max health.


- The Curse of Exhaustion

Hastur curses the enemy target, causing them to suffer from exhaustion. Any abilities used by the god now consume 25% of their total mana for its cost, and the cooldown for all abilities are doubled. Lasts for 12 seconds.


- The Curse of the Blind

Hastur curses the enemy target's senses, causing them to loose sight of their goals. For 10 seconds, the selected target will have all enemy gods and minions become invisible to them if they are further than 5 meters away.

Other Abilities

Basic Attack Chain
First Attack: Cleave

Second Attack: Cleave

Third Attack: Thrust, bonus damage, 10 units forward.

Chapter Title

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1
Mangowannamango | March 14, 2021 3:29pm
I love this concept. This needs more votes. I would main him for sure. Just confused about the passive. Does "permanent" mean permanent or until the target loses their full stacks? I don't know which I'd prefer, as long as you can't double dip on the same god and end up with way too many prots.
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