I hope that you enjoyed my god concept on such an obscure figure in Norse mythology.
As stated earlier in this post, I am using placeholders for several icons, in an attempt to have icons that match the abilities, until I create my own icons and finalize my artwork for Heidrun. I envision her similar to a satyr, in that Heidrun would be half-human, while her lower half has characteristics of a goat, as well as sporting horns on her head. I chose this approach instead of a complete animal form because it fit closer to my gameplay ideas than having a quadrupedal character. Heidrun is a very obscure character in Norse mythology, so there are more liberties you could take with their design, than if they were a popular figure- not many people would be infuriated to see their favorite goat be humanized.
Heidrun would have a bubbly personality, and due to her relatively low status in her pantheon, she would be amazed by the world around her. If anyone plays Battlerite, you noticed that I used Blossom's portrait, and that's because she closely resembles what I'd like Heidrun to be, both in visual design and in personality. I do enjoy the more positive goddesses in SMITE, such as Sol, and Awilix, and it'd be nice to have another. I don't mind that I chose such an unknown or weak figure since we have had characters such as Ratatoskr, and Bakasura, in the game.
I've had the gameplay idea of a "Brewmaster" (Not DOTA2) archetype for a god in SMITE floating for a long time. A character that provides powerful and unique consumable drinks to allies, by collecting items on the map. Perhaps I haven't dug deep enough but I couldn't find any mythological figures who could fit this idea to my liking. There was Dionysus although he already exists in SMITE as Bacchus. I thought of using this idea on Baba Yaga but I'm not well versed in Slavic mythology, and she's already a popular and requested figure so there'd be a greater chance at disappointing fans of the character. Nonetheless, the "Brewmaster" would have challenges of having a relatively weak core kit to make up for having various unique drinks; although that could be remedied by having the drinks cost a fair price for their effects- forcing players to choose between furthering their builds or buying a 1-use consumable.
All in all, I'm happy with how Heidrun turned out, kit wise, now all that is left is her art. Thanks to the SMITEFIRE team for allowing me to share this concept here!
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