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Horsemen of the apocalypse by Angelovain

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Horsemen of the apocalypse

By: Angelovain
Last Updated: Aug 11, 2023
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Horsemen of the apocalypse

The divine judgement

Bring forth death through war famine and conquest

Passive Ability

Broken seals
Whenever an ability is cast the 4 horsemen rotate bringing a different one to the forefront. Each horseman creates a different aura and augments a different ability along with each horseman having a different auto attack type.
Whenever a horseman is killed the next horseman is cycled in instead at the cost of 50% max health (min 1) and that horseman is unable to be brought back until reaching the ally fountain. This effect does NOT bypass executes.
The cycle of horsemen, respective aura and auto attack type is as follows: conquest (movement speed. ranged), war (penetration + true damage to creeps. melee, cleave), famine (lifesteal and mp5. ranged), death (power. melee+cleave finisher)

Primary Abilities

X
Conquest rides forth
(Circle)
Conquest fires an arrow hitting the ground where it persists for up to 7 seconds. Any enemy minion that stands near the arrow will be inflicted with madness for 3 seconds or the full 7 seconds if the arrow lands directly on a minion. Enemy gods in the arrows radius will suffer a slow and a 2 second cripple if the arrow hits them directly.
If conquest is the forefront horseman then minions afflicted with madness will deal 50% more damage, 100% on arrow hit and the arrow cripples all enemy gods within the aura for the full duration causing a 1.3 second root on direct hit
A
war strikes ahead
(Cone + dash)
war dashes forward a short distance before cleaving the area in front with its sword. enemy gods hit by the dash are slowed for 1.5 seconds. if war is the forefront horseman, then the dash is extended and gains a second swing, enemies hit by the first swing take 2* damage from the second swing. the dash can be canceled at any time by refiring the ability
B
Famine Draws Forward
(Buff/Debuff)
Famine tips the scales in its favour giving itself a buff that varies based on the number of enemy gods nearby and debuffing a nearby enemy based on the number of allied gods nearby. The buff grants 10% increased healing from all sources and 2% lifesteal per nearby enemy. The debuff applies 10% reduced healing and a 3% movement speed reduction per nearby allied god. If famine is the forefront horseman, then nearby gods receive the buff at 75% efficiency, furthermore enemy gods that are nearby the afflicted enemy receive the debuff at 110% efficiency

Ultimate Abilities

Y
death reaches all
(Line)
Death surges to the front no matter his place in the rotation and points out in front of him.Iif an enemy god is pointed out they become untargetable while they begin to be pulled towards death's scythe, if they do not successfully escape death's grasp then the scythe reaps their soul executing them. While an enemy god is being pulled towards death, its protections become 0 in exchange for a 3000-health shield, if the shield is broken death is stunned for 1 second and the enemy god successfully escapes deaths grasp

Chapter Title

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