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Jack Lantern by Fushi_Tensei

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Jack Lantern

By: Fushi_Tensei
Last Updated: Nov 1, 2021
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Jack Lantern

Harvester of Souls

Screaming and stumbling through the dimly lit streets of Ireland Jack was an evil drunken old man in Ireland who cheated the devil. He made the devil promise to never take his soul. When Jack died a horrific bitter death ,in which he lost his head, he was unable to enter the afterlife due to his evil nature. Alone he wandered till he found his way to hell. There, the devil reminded him of their promise casting him to roam the earth alone. With a coal from hell's flames and his pumpkin he now roams the earth reaping the souls of man to join him in his despair.

Passive Ability

Headless heretic
When jack lantern is missing his head his basic attack's deal burn damage and have increased attack speed. Every successful basic attack landed while headless decreases the cooldown of HARVEST REAPING by .5 seconds.

Ability Type: Passive| Burn Damage: +5% magical power per second for 3 seconds | Attck Speed + 15% | Headless Duration: Cooldown of Heads Up |

Primary Abilities

1
Heads Up
Jack Lantern removes his flaming head and launches it forward dealing explosive damage then burning all enemies affected every .5 seconds for 4 seconds.
Ability Type: Ground Target
Damage: 75 / 140 / 175 / 220 / 285 (+25% of your Magical Power)
Damage per tick: 5 / 10 / 15 / 20 / 25 (+10% magical Power)
Burn duration: 3s
Radius: 10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 7 / 6.5 / 6 / 5.5 / 5s
2-1,2
vexing vine
Jack Lantern grows Vexing Vines of his choice and attaches them to the soul his allies.

Vigor vines- Allies receive a buff that increase their mps 50% of Jack lanterns MPS. Allies also receive + 15% of Jack Lanterns power (converted to appropriate type) split evenly among allies affected. Allies must stay within a distance of 50 units or the vine will physically snap. (Mps and Power % Increases with LVL)

Vitality vines- Allies within the area of affect are attached with a vitality vine. Making allies invulnerable to cc and providing allies with shields equal to 50% of Jack lanterns max HP. (Shield% Increases with LVL)

Ability Type: Area - Buff Allies
Vigor vines Damage: + 5 / 10 / 15 / 20 / 25%
Vigor vines MPS: + 10 / 20 / 30 / 40 / 50%
Vitality Vines shield: + 10 / 20 / 30 / 40 / 50%
cc immunity duration: 1.5s
Buff Duration: 5
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 9s
3
Brier Patch
Jack Lantern grows a brier Patch damaging enemies in the area and slowing them for 2s. Enemies who move inside brier patch take damage and are slowed again. If heads up activates in the brier it burns all enemies in the brier patch till out of the patch then for a time thereafter.
Ability Type: Crescent
Damage: 25 / 30 / 55 / 65 / 75 (+25% of your Magical Power)
Slow: 14 / 17 / 20.5 / 23 / 25%
True Damage: 4 (+20% of your Magical Power)
Burn Damage per tick: 5 / 10 / 15 / 20 / 25 (+10% magical Power)
Burn duration: 3s
Cost: 30 / 40 / 45 / 50 / 55
Cooldown: 12 / 11 / 10 / 9.5s

Ultimate Abilities

4
Harvest Reaping
Jack Lantern summons the souls of past harvests to rise from the ground in the form of helleish vines snaring all enemy gods in the area of affect. Snared gods are rooted, crippled, and have reduced Attack Speed. Damage dealt to any snared gods is returned as health split amongst all teammates connected to Jack Lanterns vexing vines. Snares are destroyed if hit by 3 basic attacks. If heads up activates in the Harvest Reaping it burns all enemies in the Reaping till out of the area then for a time thereafter.

Ability Type: Ground Circle
Damage: 100 / 150 / 225 / 275 / 300 (+50% of your Magical Power)
Attack Speed Reduction: 10%
Duration: 4.5s
Radius: 45
Burn Damage per tick: 5 / 10 / 15 / 20 / 25 (+10% magical Power)
Burn duration: 3s
Cost: 100 / 115 / 125 / 130 / 140
Cooldown: 85s

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