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Ma'at by O.M.G_ItzLoki

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Ma'at

By: O.M.G_ItzLoki
Last Updated: Nov 13, 2021
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Ma'at

The Goddess of Truth

LORE:


Chaos and turmoil reeks of abhor and pain. It is a shame that deities waste their dominion over power or dominance, yet it's all part of a bigger, more essential plan. Ma'at had waited for this moment as she watched gods claim their crowns and domains; however, they are all lies, lies that Ma'at will bring truth to and the truth is...she is the one who claims all.

THEME


Ma'at, according to mythology, represents truth, justice, and cosmic order. It is apparent that death, chaos, and war are all essential to this cosmic order which happens to be the reason she let everything play out and now as part of her and Thoth's plan, she will arrive taking crowns and dominions, leaving them for none, making the deities realize that when something so small as a throne or crown is taken away, they have no purpose.

APPEARANCE:


I imagine Ma'at being a beautiful Egyptian woman, dressed in whites and blues. Her personality is regal and sagacious, though aloof, having a "I told you so" personality.

BASIC INFORMATION


Role: Mage/Mid
Type: Ranged/Magical
Pros: Crowd Control
Cons: Low Mana

Health: 370 (+75)
Mana: 280 (+55)
Speed: 360 (+0)
Range: 55 (+0)
Attack/Sec: 0.95 (+0.95%)
Basic Attack
Damage: 34 (+ 1.5)
+ 20% of Magical Power
Progression: None
Protection
Physical: 9 (+2.7)
Magical: 30 (+0.9)
Regen
HP5: 7 (+0.45)
MP5: 5 (+0.42)

Passive Ability

Breath of Life
Each time an enemy or ally dies their souls generate an Ankh for Ma'at to collect. An Ankh will replenish 10% of Ma'at maximum health. Each time Ma'at collects five ankhs, she will permanently gain another charge of 'Orbs of Truth'.

Ankh Duration: 10s

Primary Abilities

Orbs of Truth
Type: Deployable or Ground Target
Range: 90
Radius: 50

Ma'at generates an orb which she can toss either to a selected location, an enemy, a wall, or an ally. The orbs will remain idle until activated again at which then they'll explode, dealing damage to enemies in the radius.


Initial Damage: 30/35/40/45/50 (+60% of your magical power)
Explosion Damage: 30/55/80/105/130 (+50% of your magical power)
Max Orbs: 5


Mana Cost: 10/15/20/25/30 per Orb
Cooldown: 2s between each orb usage
Molecular Reconstruction
Type: Wall/Deployable/Ground Target
Range: Global/80/60
Radius: 0/10/20

Ma'at can select an orb to rearrange the molecular and magical composition of the orbs placed on the ground into various forms:

Approaching Fate: Ma'at selects one orb to transfigure into a giant ankh-like structure that moves slowly in a path corresponding to Ma'at's current direction, enemies are dealt damage each second they are making contact with the structure and they are pushed along with the structure

Written Destiny: Ma'at selects two orbs to create a wall-like figure between them. Enemies who walk through have their damage and movement speed reduced.

Pharaoh's Calling: A giant pyramid-like structure crashes to the selected location, damaging and stunning enemies under it. The structure will remain idle for a duration preventing enemy minions from passing through


Approaching Fate Damage: 45/65/85/105/125 (+10% of your magical power) per second while in contact with the structure
Approaching Fate Duration: 3s
Movement Speed Reduction: 5/10/15/20/25%
Damage Reduction: 6/7/8/9/10%
Pharaoh's Calling Damage: 65/95/125/155/185 (+15% of your magical power)
Stun Duration: 0.5s
Pyramid Duration: 0.5/1/1.5/2s



Mana Cost: 20/30/40/50/60
Cooldown: 15/13/11/9/7s
Omnipotence/Omniscience
Type: Line/Ground Target
Range: 60/0ft
Radius: 20/40ft


Ma'at creates a glyph of pure power in a line that passes through minions and enemy gods hit, immediately silencing the first god hit.

OMNIPOTENCE
Approaching Fate becomes Inevitable Conclusion. The Ankh-like structure will move much faster and double its damage.

Written Destiny becomes Otherworldly Doom. The wall-like structure is imbued with magical energy, thus when enemies pass through it, they will be dealt damage and slowed.

Pharaoh's Calling becomes Pharaoh's Vengeance. The pyramid structure explodes, dealing damage to nearby enemies. A pharaoh awakens from the rumble and dashes forward, stopping on first god hit, crippling them.


OMNISCIENCE
Ma'at can select up to two orbs that are attached to walls, enemies, or allies to see from their or its perspective. Ma'at can view from this perspective for a duration before the orb explodes dealing damage in a radius.


Initial Damage: 100/120/140/160/180 (+25% of your magical power)
Otherworldly Doom: 60/75/90/105/120 (+25% of your magical power)
Pyramid Explosion: 75/90/105/120/135 (+20% of your magical power)
Ma'at View Duration: 5/10/15/20/25s
Orb Explosion: 90/105/120/135/150 (+15% of your magical power)


Mana Cost: 20/45/60/75/80
Cooldown: 17/16/15/14/13s

Ultimate Abilities

Omnipresence
Type: Special Ground Target/Teleport
Range: 0ft to Global
Radius: 0ft


Ma'at flies into the sky, gaining an overall almighty perspective and vision on her placed orbs which she can interact with:

Hieroglyphic Curse:
The orbs Ma'at selects will expand into a vortex-like pool of magical energy that acts as a vacuum, slowly pulling enemies in the middle. (Effect can only be broken through CC purification)

Pillar of the Underworld:
The orbs Ma'at selects will erupt into a pillar of mystical energy that deals damage and slows enemies.

Judgemental Awakening:
The orbs Ma'at selects will become magic portals which chains will erupt from and grab the enemy that walks within a radius of it.

Astronomical Arrival:
Ma'at may choose one orb to teleport to. When Ma'at arrives, 'Orbs of Truth' will be refreshed of it's cooldown.

If Ma'at does not teleport, she will land at her initial location, 'Orbs of Truth' cooldown will be refreshed.

Hieroglyphic Curse: 75/100/125/150/175 (+10% of your magical power)
Hieroglyphic Curse Duration: 5s
Pillar Damage: 150/200/250/300/350 (+25% of your magical power)
Slow: 10/15/20/25/30%
Chain Damage: 100/125/150/175/200 (+45% of your magical power)

Notes

1. Only two ally and two enemy gods can have orbs attached to them. If another orb is used while the maxed is being utilized, the already existing orbs will disappear (not explode)

2. HI-Rez wants to utilize different things in SMITE, a deity that acts as a cameraman could definitely change some things up.

3. Enemies will be aware if you are looking through an orb. Orbs on walls will illuminate as an indicator and the eye of Horus will appear over enemies when you are looking through their perspective, indicating that you are spying on them.

4. OMNIPOTENCE can be used or cancelled to activate OMNISCIENCE

5. There should be a little pop out screen of their perspective on your end. You can only view one enemy and one ally at a time. The orb shown to you will be selected through ability bar as it will change to icons that will indicate the number orb you placed. For example, the first orb you placed on a structure or god will be indicated by the first ability, there fore pressing 3 then 1 will activate first camera.

5. Ma'at cannot see everything in her ult. She will be in a heavenly realm where her orbs will be shown for her to use.

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1
O.M.G_ItzLoki | November 13, 2021 3:45pm
P.S apparently, Ma'at is the epitome of order so her title should be changed to that.
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